This mod has a 'Click to move' feature: https://mods.factorio.com/mod/Kruise_Kontrol
This mod has a 'Click to move' feature: https://mods.factorio.com/mod/Kruise_Kontrol
Cool stuff ! Did you manage to make your simulation deterministic with floating point numbers or do you use fixed point numbers instead ?
We use floats and doubles all over the place, they are fine as long as you use them well.
The game is perfect. Thank you.
Thank you
Splitter no contest Splitter wins splitter is the winner the winner is splitter
test release please ignore
https://forums.factorio.com/viewtopic.php?f=7&t=103019&p=571417#p571417
I have done as you ask pls can somebody download the save and then post something so I know and can get rid of it from dropbox.
Thanks, I have reuploaded it to our google drive, so you can remove it from your dropbox
I said I was going to in the original post but I don't need to it's already been reported
https://forums.factorio.com/viewtopic.php?p=437898#p437898
Assuming it's the same bug.
Posting the save is still useful for us, so we know how common the occurrence is, and we can haves up to date saves to testing
Can you make a bug report on our forum, and attach the savegame?
There's a vanilla entity called "hidden electric energy interface" or something like that, it has the texture of a solar panel (or invisible?) but functions like an electric energy interface. You can see it in the "unsorted" entities section of the editor. Surprised nobody has mentioned this
Heh you know our secrets
You will need to use a command, something like this should work:
/c game.player.character_running_speed_modifier = 0
Looks cool 😎
This is the reason why there are 3 quicksave slots of various age. Honestly - I play with a few mods that sometimes tend to break quicksaving (basically if the quicksave happens in map-editor mode with time paused after placing a specific building and rotating it a certain way it will corrupt the quicksave - this naturally happens often enough that I learned to place that specific building and then step forward one tick to prevent this...) and the 'thank god' moment when I realize that even though the quicksave slot is corrupted I still have one 5 min earlier that isnt is such a blessing.
placing a specific building and rotating it a certain way it will corrupt the quicksave
This definitely shouldn't happen, even with mods. Can you make a bug report on our forum: https://forums.factorio.com/viewforum.php?f=7
Hi u/FactorioTeam, any news about the dls release date?
u/FactorioTeam is a robot
Looks like it's automatically setting the player to invincible, and biters are programmed to run from things they can't kill.
Correct
You say horribly balanced... I say, not balanced at all
It appears 1.2 is getting pretty close...
WRONG
You might be thinking of this: https://www.reddit.com/r/factorio/comments/cx1ytm/the_factory_must_grow_or_how_factorio_saved_me/
Our cleaning lady gets yearly bonus.
Happy cakeday!