Klonan

Klonan



06 Oct


23 Sep

Comment

Originally posted by frouty0

Cool stuff ! Did you manage to make your simulation deterministic with floating point numbers or do you use fixed point numbers instead ?

We use floats and doubles all over the place, they are fine as long as you use them well.


22 Sep

Comment

Originally posted by HuskyBlaze

The game is perfect. Thank you.

Thank you


10 Sep

Comment

Splitter no contest Splitter wins splitter is the winner the winner is splitter


20 Aug


19 Aug

Comment

test release please ignore


30 Jul

Comment

Originally posted by sbarbary

https://forums.factorio.com/viewtopic.php?f=7&t=103019&p=571417#p571417

I have done as you ask pls can somebody download the save and then post something so I know and can get rid of it from dropbox.

Thanks, I have reuploaded it to our google drive, so you can remove it from your dropbox


28 Jul

Comment

Originally posted by sbarbary

I said I was going to in the original post but I don't need to it's already been reported

https://forums.factorio.com/viewtopic.php?p=437898#p437898

Assuming it's the same bug.

Posting the save is still useful for us, so we know how common the occurrence is, and we can haves up to date saves to testing

Comment

Can you make a bug report on our forum, and attach the savegame?


30 Jun

Comment

Originally posted by thaepickang23000000

There's a vanilla entity called "hidden electric energy interface" or something like that, it has the texture of a solar panel (or invisible?) but functions like an electric energy interface. You can see it in the "unsorted" entities section of the editor. Surprised nobody has mentioned this

Heh you know our secrets


29 Jun


27 Jun

Comment

You will need to use a command, something like this should work: /c game.player.character_running_speed_modifier = 0


24 Jun


10 Jun

Comment

Originally posted by DanielKotes

This is the reason why there are 3 quicksave slots of various age. Honestly - I play with a few mods that sometimes tend to break quicksaving (basically if the quicksave happens in map-editor mode with time paused after placing a specific building and rotating it a certain way it will corrupt the quicksave - this naturally happens often enough that I learned to place that specific building and then step forward one tick to prevent this...) and the 'thank god' moment when I realize that even though the quicksave slot is corrupted I still have one 5 min earlier that isnt is such a blessing.

placing a specific building and rotating it a certain way it will corrupt the quicksave

This definitely shouldn't happen, even with mods. Can you make a bug report on our forum: https://forums.factorio.com/viewforum.php?f=7


06 May

Comment

Originally posted by Sumned

Hi u/FactorioTeam, any news about the dls release date?

u/FactorioTeam is a robot


15 Apr

Comment

Originally posted by Algorithmologist

Looks like it's automatically setting the player to invincible, and biters are programmed to run from things they can't kill.

Correct


14 Mar

Comment

You say horribly balanced... I say, not balanced at all


28 Feb

Comment

Originally posted by Rufus_the_demon_Core

It appears 1.2 is getting pretty close...

WRONG


14 Feb


05 Feb

Comment

Originally posted by kovarex

Our cleaning lady gets yearly bonus.

Happy cakeday!