Klonan

Klonan



31 Mar

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I think this console command should work: /c global.pvp.config.victory.space_race.active = false


30 Mar

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Sorry for the bugs everyone... now get to back to work


10 Mar


21 Feb

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Its possible, the code wouldn't look so complicated apart from the 'return to previous speed' part.

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Originally posted by Proxy_PlayerHD

Couldn't Wube contact nvidia and ask them to change it?

I sent them emails in 2019 and also in 2020 when they emailed us about the GeForce Now Streaming thing, but so far no update on their side


27 Jan

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Each distribution platform has a different method and system for changing the price, and take different lengths of time to update the price.


18 Jan

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Who says fish aren't intelligent already 🐟


07 Jan

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You're right, I have this problem a lot actually, I will add it to my TODO list


06 Jan

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Very nice, I was watching a lot of his puzzle game playthroughs previously :)


25 Dec

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Originally posted by Cartz1337

Look at what is happening with Kerbal Space Program 2. Already burning goodwill. Better to not build hype until you know you can deliver.

Can you explain a bit more what is happening with KSP 2?


12 Dec

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Try toggling to editor (type /editor in the console) and seeing if the game is paused there (the "time" panel).


10 Dec

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Originally posted by botmaster55694

Really cool idea and great execution, but i dont think the pink requester chest fits

Its the classic design technique, of always leaving room for improvement :)

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Originally posted by Rick12334th

Klonan is a Wube dev, mod developer, and community manager here! When do you sleep? Thanks!

Judging by my recent mod releases, i've been sleeping for the last 18 months

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Originally posted by sittytucker

Unrelated question OP: How do you make such good video/gif out of Factorio? Like that zoom in / zoom out and that panning was so smooth, how do you do it?

I used a console command to start a cutscene, something like:

/c
game.player.set_controller
{
  type = defines.controllers.cutscene,
  waypoints =
  {
    {
      position = game.player.position,
      transition_time = 1,
      time_to_wait = 60,
      zoom = 2
    },
    {
      position = game.player.position,
      transition_time = 3 * 60,
      time_to_wait = 60,
      zoom = 0.5
    },
    {
      position = {0,0},
      transition_time = 3 * 60,
      time_to_wait = 60,
      zoom = 0.5
    },
    {
      position = {0,0},
      transition_time = 3 * 60,
      time_to_wait = 60,
      zoom = 2
    },
  }
}
Comment

Originally posted by JKaps9

Does the drone crashing impact buildings? Or biters? Can you control where it crashes? It's a cool balance to have it destroyed so you have to expend resources to build more. Wondering if you deliver in the middle of a big base could you accidentally destroy some buildings.

The crashing doesn't cause any damage, its just a visual effect. I was thinking to make it damage things, but since the final suicide flight path is randomised, it would be some unpredictable mechanic, and people would probably ask that I make it try to land somewhere safe.


09 Dec

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Originally posted by Dagkhi

Does it really drop them in one by one? that seems a very slow process

It drops 1 stack at a time


23 Oct

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and CTRL + F9 will reset to zoom 2.0x, which is 100% perfect high-res


16 Oct

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I think its the dopamine you get from playing Factorio, its very rewarding and enjoyable game, which by human nature we wouldn't play if we didn't get the good brain chemicals.

Dopamine itself is related to being alert and wakeful, other drugs which give you dopamine such as cocaine also keep you awake.

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Playing the game is bad for UPS