- kethatril
I'd suggest to find a way to give rewards for being opposite to toxic, like for being nice, helpful etc. Overwatch has quite nice approach, after each match you're able to give a 'badge' to three players of the match. Perhaps something in this direction?
Forbidding people doing things quite often doesn't work well, but growing community that is encouraged to be kind will benefit even outside of AOC :smile:
Ah this is an interesting tangent I'm glad you brought up @kethatril , and I'd love to dig into this more too! Could you (or anyone else) provide examples of approaches similar to this that you like? (e.g. mentorship programs, other community engagement programs)