Magyst

Magyst



27 Aug

Comment

Originally posted by Mek901

I'm sorry but thats just not good enough. It should have been clearly explained in the patch notes that the twine rewards will be delayed and that the new spawn points are in fact a fix. If this was a bug as he says then why wasn't it on trello for all these months so people were at least aware that this was coming one day so we could best prepare.

Just like the changes halfway through Frostnite, it makes no sense to me why they would do this now. The timing is awful. Everyone that has already completed Twine endurance (without cheating) has had it easier than someone trying to genuinely complete it now.

clearly explained in the patch notes that the twine rewards will be delayed

This patch was not related to Twine rewards which is why it wasn't added there. We generally do not add things that aren't related to the current patch no the notes. They will be added in the v10.30 notes regarding the changes.

Comment

Originally posted by Mek901

I thought that was referencing the recent bug of no husks spawning at all. People have shared videos of waves where no husks spawned at all so they were unable to do anything but leave the defense and not get any rewards.

It's both! There was a fix that corrected the issue that was preventing the Husks from spawning. In that, we discovered that further spawn points have been broken as well. We corrected those which opened up the spawn points resulting in the correct amplifiers being attacked.

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Originally posted by fayescarlet

So two more weeks with crap rewards? :/ I seriously don't understand why it's like this in the first place. Is it not just a simple value change? I honestly want to throw in the towel at this rate.

It's not a simple value change, unfortunately. The change would require a new client update.

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Hey there! You need to be account level 195 and have upgraded your pickaxe (under the tools section). :)

u/WaldenMC has a really nice visual on this.

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That change will come in the v10.30 update. It required us to dig in a little more to find out exactly how the scaling was broken. We have some changes in place that scale the top end of Twine upwards. It couldn't make it in for v10.20, however

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Hey there! We haven't forgotten about the Twine Rewards. We had to take a little more time to dig into the data to find out why 4x missions were not scaling properly. We've found the issue and made some alterations that I think the top end Twine players will be happy about. However, this is scheduled to be released with the 10.30 update since it couldn't make it with 10.20.


26 Aug

Comment

Originally posted by RagnaXI

You guys honestly don't listen to the players complaints and suggestions, this has been suggested and complained about for months and you just now shoot it over to the team?

Sorry, let me clarify a little more. We have documentation of the reported bugs..Things like how it happens, when it happens, how to make it happen, etc. Anytime we see further reports or additional information we add it to those bug reports. I've taken all the additional information given on this thread and added it to the bug report that we have on this issue (we already had one written for this).

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Originally posted by FLYRiP_Gaming

I know that has been reported before (by me, and many others) I thought I'd upload a video of this happening and how to fix it while in-game.

As you can see, I get knocked by the storm in a resupply mission. Once I revive, I can no longer search items as the damage tick persists. I run all the way back to the safe zone (it was a long run, so I cut that bit.) Once in the safe zone, I run back into the storm, save a survivor real quick, cause why not? Then I move on and demonstrate that you can now search in the storm without issue.

If this happens to you, you can correct it in game using this method.

u/magyst u/davethebuck I know you all are aware but I thought I'd give you a visual reference in case you didn't have one yet.

Thanks alot u/FLYRiP_Gaming I'll add your video to the bug that we currently have in place.

Definitely appreciate you taking the time to put this together.

Post

Hey everyone,

Get ready to harvest in style with the v10.20 update! Downtime begins tomorrow, August 27th at 4 AM ET (0800 UTC).

Thank you

External link →
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Hey everyone! Thank you for all the details added on this thread regarding this. I'll shoot this information over to have fixed. Thanks!


23 Aug

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Hey there! Did you happen to use the in-game feedback tool? This will shoot us your client logs so we can determine the cause of this.

If anyone encounters this.. please use the bug report feature and DM me your account name / email so that I can locate the report.

Thank you!

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Originally posted by WaldenMC

Additionally, you’ll be granted cosmetic versions of every Pickaxe that you’ve unlocked in Save the World; these Pickaxes can be used in every game mode (i.e. Save the World, Battle Royale, Creative).

Are you changing the rarity of them?

If not, are we getting an epic and legendary version of the 6th tier (blue canny) pickaxe?

Edit: If they change the rarity of the STW pickaxes they lied. "Second, we will not take anything away from anyone. If you have a cosmetic option now, you will keep it!" If the rarity changes they are taking away me seeing yellow to the left of my weapons behind my twine pickaxe.

Nope, we're not making any changes here. All of the pickaxes are the "uncommon" rarity. However, the visuals are what will be unique as the pickaxes are different and only unlocked via STW.

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Originally posted by Mek901

What will happen to the pickaxes in BR that are also weapons in stw? For example the elegant scythe?

If you own the Pickaxe in BR.. you can use it in Save the World regardless of the art used. So.. you could have a matching weapon to your pickaxe if you are into that kind of thing. (I'm all for matching)

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Hey everyone! I love all the discussion going on in this thread and I'm extremely excited to see everyone flashing their favorite pickaxes.

Much like the challenges mentioned above with wraps, Pickaxes took quite a bit of time to implement and make sure they looked correct on all of the character models within STW. We've still got a lot of work to do on cosmetics as a whole and, as mentioned above, we'll have another cosmetic update that highlights the other parts of the locker when they are closer to release. It's very early for any additional details, but this next blog should highlight a lot of the questions that are being asked in the thread.

See you all in game!

Comment

Originally posted by Eddiep88

Question, how will elements work with weapon wraps exactly or is it too soon to answer that?

Definitely very early for us to answer this one as we still have some passes to make on Wraps and how they interact with the entire weapon collection. in current testing, wraps + their elemental effects are both visible. It's still extremely early to give any concrete information.

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Hey Fortnite Community,

Get ready to harvest in style!  We’re happy to announce that Pickaxes are coming to the Locker in Save the World with the v10.20 update. Pickaxe selection will be added to the Locker tab, giving you the ability to customize your harvesting tool with any Pickaxe in your collection, from both Save the World and Battle Royale.  Additionally, you’ll be granted cosmetic versions of every Pickaxe that you’ve unlocked in Save the World; these Pickaxes can be used in every game mode (i.e. Save the World, Battle Royale, Creative).

Pickaxes will have a few issues to start with, but over time we’ll resolve the following known issues:

  • When you select a Style for Pickaxes, the default Style is displayed in the Locker, rather than the style you selected.  However, this is purely visual and the correct style will be displayed when you are in zone.
  • The Banner Pickaxe Emblematic uses the banner icon and color you have selected in Battle...
Read more External link →

21 Aug

Comment

Originally posted by IgnoreTheAztrix

Then I would love your opinion on Sniper A.C. (My Personal Favorite)

And thank you so much, means a lot.

That thing... it scares me.

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Hey everyone,

This is indeed fixed in the next update (v10.20). I definitely apologize that it took so long to get this one resolved.. it was much trickier than we thought.

Happy punching!

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There's a few more bugs that we encountered when digging further into this issue which delayed the fix. We've since corrected those and should have this in for v10.20.

Thank you!

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for players to look forward to Locker Blog #2... Whenever that comes out

It's coming :) We're hoping to land it by the end of the week.