Hey everyone, this isn't a bug!
Make sure you check your loadouts and be sure to focus down those crystals in a timely manner!
Hey everyone, this isn't a bug!
Make sure you check your loadouts and be sure to focus down those crystals in a timely manner!
While it sounds a lot like Ashly Burch.. it's actually not her :)
YOU JUST MIGHT BE GHOST BOSS MATERIAL YOURSELF! That's what happens when you stay at the Haunted Hotel.. Willow did tell everyone to leave..
We're tracking Dennis' awkward behavior on our Trello Board :)
This is definitely an awesome questline (one of my favorites). I'll be sure to pass this feedback over to our writers, they are definitely masters of their craft. <3
I personally LOVE this Hero in both abilities and visuals. She's most likely going to be the new "main" Hero for me. I build her straight into a Teddy setup.. but Seismic builds work pretty well. I can't wait for you all to unlock her!
These perks will make more sense as more of the Heroes and Weapons are reveled.
Way to attempt to guess about the issue when you could load up the game and test it. For the love of god how sad are you? Oh wait, are you going to say you have no way to test the game? A go-getter would load up the game on as many platforms as possible in an attempt to reproduce the issue.
Because this issue isn't 100% happening to everyone. Since this has been reported.. I've personally watched people buy Llamas and not encounter this issue.. on both controller and PC. So I'm trying to gather more information from players to further pinpoint how this is happening to that we can correct it.
Thanks for the tag, Flurry. u/joeythegib, do you mind shooting Dave your conversation ID from your chat with the agent?
Additionally, are you playing on PC or playing on console? We're trying to further pinpoint how this is actually happening. I believe it could be related to players using a gamepad.
Hey everyone! This bug was fixed but there are a few cases where some of these schematics may not have the final perk.
Anyone impacted by this issue should submit a support ticket and they will get you sorted.. but Please DM me if it doesn't get resolved.
What about Endurance Spawns fix?
The major one we're working on fixing is the Twine W-Amp / Beach North. That is the only intersecting spawn in the Twine area. This fix should also come in the v11.10 update.
If there are other crossed spawn points in the other zones after the 11.00 update, please let me know!
Hey everyone! We've just released some information (and a hotfix) to address some of the current issues with the leeching system. Here is a link!
Is system based on % contribution or absolute values? Because with how it usually looks like in my (public) missions, if it's based on % I feel sorry for players "unlucky" to get me in their missions, while actually trying to contribute as good as they can: https://prnt.sc/pk8dv6 (example from just finished V-Bucks mission).
Based on the screenshot you sent.. none of those players should have been impacted by the leeching system for rewards given. If they were, this hotfix will loosen up the system to allow players who are contributing to get the correct rewards.
Standard EPIC, claim they released a fix, when really we need to wait for a downtime event next week, and it will include the new bug of deleting all of your SSD fortifications!
Don't tease us, we're already hurt.
Hey there! The hotfix to reduce how strict the leeching system is has fully rolled out. So all players should have that now.
The removal for Private / Friend Matches is what will come in the 11.10 update.
Hello everyone!
We wanted to give everyone a heads up that we’ve just released a hotfix to tone down how restrictive leeching is in certain circumstances. We’ve seen some cases where players may be over restricted in matches and not receiving rewards.. even when properly participating. This fix is currently being applied and should be fully released to all players over the next hour.
Additionally, We’re going to be removing the leeching penalty from Private / Friend Matches in the v11.10 client update. This change will no longer penalize players for playing with friends, lower levels, stream viewers, etc.. as long as the match is private.
We are continuing to monitor the system and will make adjustments as needed to ensure we have a system that rewards participating players properly.
Thank you!
External link →Are you sure it was an AFK kick and not a server crash or disconnect? The AFK system shouldn't kick you for being in a private match.
Explanation: Earsplitter's heavy attack buff currently destroys your ears(fittingly); also, Audio Settings have been changed & Music/Sound Effects do not affect the sound of the buff as well as a lack of Master Sound setting, so there is no way to tone down the buff's audio.
Evidence: N/A
If reproducible, how: Use the Earsplitter's Heavy Attack.
Platform: PS4
Hey there! The volume on this is correctly adjusted by the sound effects slider (On PC). I'll have the team run some tests on PS4 to see if this is a console only bug.
Thank you for the report!
Hey everyone, I just want to re-iterate on a point that was mentioned in the roadmap.
You will notice this is a lighter update than usual for a ‘.00’ release for Save the World - we’re shifting to a less frequent cadence, but aiming for more meaningful updates as a result. This allows us to diverge from shipping features around Battle Pass launches and release them in a more polished state.
The entire roadmap encompasses content we are completing and releasing over the course of this Season.. not just what's released in the 11.00 version. We want to move away from forced launches to provide more meaningful updates. Forcing quick content out in a PVE environment opens the door for smaller updates, less polish, and more bugs. We want to be buttoned up on the content we're releasing so that it feels more impactful going forward.
Hopefully, they didn't introduce a toxic environment with players sabotaging each other just to get better rewards.
I know streamers and others have game that argument when the community has discussed rewards based on contributions.
Magyst and DavetheBuck say that they report everything so the Developers probably heard the argument and have planned accordingly.
Guess, we will just gave to give it a try and find out how it's going to work.
Hopefully, they didn't introduce a toxic environment with players sabotaging each other just to get better rewards.
We're going to be keeping a close eye on the new AFK / Leeching system to make sure its not picking up false positives on kicking, etc. It shouldn't have that kind of behavior but we'll make adjustments if we start seeing that sort of stuff.
We’ll be rolling out each Locker component, as well as additional improvements, over the course of this Chapter.
Does this mean it will be completely rolled out by the end of chapter 2 season 10? So in about two years?
I can definitely understand that! Nope, this should be done in this season. We just haven't locked immediate dates since the work is still in flight.
I'm sure the "AFK improvements" will be exactly the same as the "Twine Peaks loot improvements".
We're keeping a close eye on the AFK changes to make sure it's functioning correctly. Additionally, we did implement a fix in this build that caused rewards to be improperly capped. So Twine Rewards should feel better with this fix.
What’s up Save the World community,
We’re back with another roadmap! Here’s a peek at some of the new highlights coming in the next few months. You will notice this is a lighter update than usual for a ‘.00’ release for Save the World - we’re shifting to a less frequent cadence, but aiming for more meaningful updates as a result. This allows us to diverge from shipping features around Battle Pass launches and release them in a more polished state.
v11 (Week of 10/15)