Hey there, we're aware of this issue and working towards getting it resolved.
Hey there, we're aware of this issue and working towards getting it resolved.
Hey u/LitanahArmy. I can address a few of the things you've mentioned here.
3 big things i noticed weren't mentioned 1. Banner disappearing bug 2. Ps4 crashes nothing mentioned 3. Endurance crashes nothing mentioned
These are major bugs with no mention of fixes🤦♂️
Hey there, I can give you some insight into some of those issues.
There have been fixes implemented for the Endurance crashing as well. Are you still getting these?
Hey everyone,
Don't forget to finish the Crackshot narrative in Hit the Road!
Downtime begins tomorrow, August 14 at 4 AM ET (0800 UTC) for the v10.10 update.. for real this time!
Thanks!
External link →Hey everyone,
Don't forget to finish the Crackshot narrative in Hit the Road!
Downtime begins tomorrow, August 13 at 4 AM ET (0800 UTC) for the v10.10 update.
Thanks!
External link →This is a really cool piece of art! I think this would be a really cool series. Well done :3
All we got from this roadmap was a nerf to assault riflescough hemlock with sledgehammercough some reskins of the same hit the road quest, and a new quest line that is just more fetch quests.
You are forgetting the new Heroes, Weapons Sets, Traps, etc.
The changes that are being done to add in the SMG weapon type shouldn't have any impact on your builds. From the roadmap, " SMGs will work with a mixture of existing assault rifle and pistol Hero Perks ", will remain true. You will still be able to run your full assault rifle builds as the perks also buff SMGs and I would definitely encourage you to hop in and test them out before assuming they are nerfs.
We'll keep an eye on the feedback from the upcoming changes and make adjustments as necessary.
Sooo u/magyst , what's the word on outfits coming to StW? It was basically already confirmed so imo you guys should address how it is gonna work in the coming weeks
We'll have another blog on the second part of the locker once the work is complete. We'll be sure to cover all the details on the cosmetics, what's available, and how they will work.
TFW SMGs get hero perks before axes.
Not quite as far off as you think ;)
So nothing for the locker for the next 3 and a half weeks. Uhhhh. Yikes
We're hoping to have another iteration very soon. It's super hard to commit to adding anything locker related on a roadmap at the moment due to the complexity of the system. We're still aiming for the majority, if not all of it, to be available by the Seasons end.
I’m assuming that the SMG class will consist of the Specter, Bobcat and Typewriter and a few others. Hopefully new heroes are introduced to benefit this new subclass of weapons.
We'll include a list of these items in the patchnotes :3
Hey Everyone!
We’re back with another Save the World roadmap! We hope you all are dancing to your heart's content! Here’s a peek at some of the new highlights in the coming updates:
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Translation: "We think r/Fortnite is exaggerating this issue."
That's definitely not the case. We know it's a problem. But we need to have better tracking so that we can see the global impact.. not just what's said on reddit.
Honest question - why is it taking so long?
You guys promised to improve and to deal with the problem 2 years ago, and now, 2 years later you are implementing a tracking system to evaluate the scale of the problem?
You're saying you aren't ignoring the problem and I think we all get that, but it has been 2 years and things only got worse so can you share some info on the process or your thoughts about it? I understand you can't talk about future changes or promise anything, but a little insight about what did happen can go a long way.
You guys promised to improve and to deal with the problem 2 years ago, and now, 2 years later you are implementing a tracking system to evaluate the scale of the problem?
We introduced a new kick system that had a lot of false positives.. which wasn't great. We saw an uptick in players getting kicked who were actually participating in activities, but wrongfully removed. The biggest offender of this was the Storm King. Players were getting kicked because there may have been a situation or downtime where they weren't able to get combat / building / gathering scores. We saw this same type of issue in Frostnite.
There are several ideas that we've discussed.. and we're iterating on those ideas to see if they fit or would work. It's definitely a unique situation.. How do you action a player who is doing a side objective but not the main objective in a mission? These are considered "leechers" and quite often looped in with "AFK". If we did a vo...
Read moreTry restarting your client and see if this resolves the issue! We've released a few fixes regarding this type of issues as it most commonly happened when clicking through the menus super quick. Shouldn't be the case any longer but I'll poke the team and let them know that players can still get stuck in this loop.
Thanks for letting us know! We'll make sure this is corrected and add the dates for the time frame that the Typewriter is available.
Hey there! Thank you for the write up u/PM_ME_INTERNET_SCAMS. I appreciate you taking the time to voice your concerns on this topic. I understand the frustrations regarding AFK players in your game.. we all do and It's not a great experience.. at all.
I can tell you right now that there is no mention of AFK on the roadmap. However, we are implementing a better tracking system which will help us evaluate the system in it's current state. It's going to take a little more time after this new system is implemented so we can check the overall scale across the entire game and not just what players on a specific social platform are saying. We know it's an issue, we know it's a wide scale problem, and it's not something ...
Read moreHey everyone! Thanks for letting us know about this issue. If you guys have this happen to you.. please use the in-game feedback option (select bug report). This will send us a copy of your client and server logs and help us identify what's going on with this.
Played a like a politician. Put out message late on Friday so you don't have to respond to comments and people forget about it by Monday, lol. Hope it actually has something good in it as my love for the game, like many others, is just about gone.
That's actually not the case. We've set the cadence for releasing those conversation pieces on Friday, right before the weekend. This allows more visibility on the message as more players will be online and interacting with the post. We always have eyes on the posts we make.. regardless of if it's the weekend.. Holiday.. apocalypse.. whatever the case.
When can we even expect part 2? It took more than a year to implement locker part 1, so is another year for locker part 2 reasonable?
We're aiming to have all cosmetic options available by the end of SX.. with some potentially slipping into early S11 depending on any bugs we discover during testing. So far, everything is looking great.
The second blog will land before the second part of the locker is complete.