Magyst

Magyst



22 Feb

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Hey everyone,

We'll be hopping in with the Save the World team to answer your questions! Join us for a Fortnite Save the World AMA on this subreddit on Wednesday, February 27th from 4-5 PM ET (9-10 PM UTC).

Who will be there?

  • PoppinFreshDoze - Production
  • EpicIrascible - Design
  • EpicJason - Design
  • GILLIES- - Design (Hero Loadout)
  • EpicGoinHamm - Engineering

We would like to get your questions early! Add your questions in the comments so we can hit the ground running when the AMA when it begins. See you there!

Note: We’ll be dropping our Hero Loadout Blog and Dev video early next week, a couple of days before this AMA takes place.

External link →
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Hey u/Johnny_Kaotic, can you check your DMs please? I need some additional information from you.


21 Feb

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Reminds me of those fluttery arm dudes that you see outside of car lots. I laughed pretty hard at seeing this. Thank you <3.

Definitely having some negative interactions with walls though, I'll have the team look at it.


20 Feb

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Originally posted by Haveireddit

Yeah they probably need to look into changing the test environments, but even then it's really hard to reproduce everything that happens in production. Especially when it's [insert player base number] vs a testing team of like idk, 50 people max (being generous)? (not saying they shouldn't have been able to find certain bugs)

To follow up on this.. There are actually some bugs that don't show up until something has actually shipped out. We do our best to help identify them and, with the help of the community, are often able to fix them relatively quick.

Sometimes there is a very tricky code bug that takes us a little longer to address. We actively monitor these threads and send the live bugs over to get tested and fixed.

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Originally posted by Haveireddit

Yeah they probably need to look into changing the test environments, but even then it's really hard to reproduce everything that happens in production. Especially when it's [insert player base number] vs a testing team of like idk, 50 people max (being generous)? (not saying they shouldn't have been able to find certain bugs)

To follow up on this.. There are actually some bugs that don't show up until something has actually shipped out. We do our best to help identify them and, with the help of the community, are often able to fix them relatively quick.

Sometimes there is a very tricky code bug that takes us a little longer to address. We actively monitor these threads and send the live bugs over to get tested and fixed.

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Originally posted by fayescarlet

Any chance you or a dev can tell us why they went out of their way to make sure the Driftboard was slower and less fun than in BR? Like, what was the thought process? Who sat at a table and thought "those people in STW definitely toadally don't need to shoot or have fun on a board", and take out features? It's mind-boggling.

There is a lot of things to take into consideration from a design standpoint when adding things like this. Things like Map Size, Mechanics, etc all play a huge part. We can't add something that could fundamentally break how the game is played and we're still discussing the difference between the two versions.

Keep providing constructive feedback for us in the early stages of the STW Driftboard.

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Originally posted by fayescarlet

Any chance you or a dev can tell us why they went out of their way to make sure the Driftboard was slower and less fun than in BR? Like, what was the thought process? Who sat at a table and thought "those people in STW definitely toadally don't need to shoot or have fun on a board", and take out features? It's mind-boggling.

There is a lot of things to take into consideration from a design standpoint when adding things like this. Things like Map Size, Mechanics, etc all play a huge part. We can't add something that could fundamentally break how the game is played and we're still discussing the difference between the two versions.

Keep providing constructive feedback for us in the early stages of the STW Driftboard.

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Thanks for the tag u/Zion-plex

This is great, thank you for taking the time to record and piece this together. We're still gathering and reviewing the provided sentiment for any potential updates.

Stay awesome everyone.

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Thanks for the tag u/Zion-plex

This is great, thank you for taking the time to record and piece this together. We're still gathering and reviewing the provided sentiment for any potential updates.

Stay awesome everyone.

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LOL, this made my morning. Thank you for the share <3

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LOL, this made my morning. Thank you for the share <3

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Hey Everyone,

We're aware that players may be unable to make purchases on Xbox. We're currently investigating this issue and we'll provide more updates as they become available.

https://support.xbox.com/en-US/xbox-live-status/

UPDATE 9:30 PM ET: Purchasing on Xbox as returned to a healthy state!

Thank you

External link →
Post

Hey Everyone,

We're aware that players may be unable to make purchases on Xbox. We're currently investigating this issue and we'll provide more updates as they become available.

https://support.xbox.com/en-US/xbox-live-status/

UPDATE 9:30 PM ET: Purchasing on Xbox as returned to a healthy state!

Thank you

External link →
Post

Hey Everyone,

We're aware that players may be unable to make purchases on Xbox. We're currently investigating this issue and we'll provide more updates as they become available.

https://support.xbox.com/en-US/xbox-live-status/

UPDATE 9:30 PM ET: Purchasing on Xbox as returned to a healthy state!

Thank you!

External link →

19 Feb

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Originally posted by Zion-plex

How about we get some fixes for the Driftboard too. We've been asking all day for some type of response. Even if it was impossible to make it the default hoverboard why couldn't it be the same one from BR, why is ours missing features and slower too?

I made a response: HERE. I saw that you've actually replied to that one.

Regarding the fixes for.. they can't be turned off or on. They need to be implemented, added, and tested. There are quite a few design aspects for STW specifically.

As I said in the other thread, [lease keep it constructive as we are keeping a close eye on this feedback for any potential changes.

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Originally posted by Zion-plex

How about we get some fixes for the Driftboard too. We've been asking all day for some type of response. Even if it was impossible to make it the default hoverboard why couldn't it be the same one from BR, why is ours missing features and slower too?

I made a response: HERE. I saw that you've actually replied to that one.

Regarding the fixes for.. they can't be turned off or on. They need to be implemented, added, and tested. There are quite a few design aspects for STW specifically.

As I said in the other thread, [lease keep it constructive as we are keeping a close eye on this feedback for any potential changes.

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Originally posted by SmasherGetSmashed

I don't get why you guys stick around. I guess 90% of you aren't left handed and bind movement to IJKL so this gamebreaking bug doesn't affect you. These asshat devs can not make the J key function in SIX f**kING MONTHS.

Hey there u/SmasherGetSmashed, this issue was fixed back in v5.20. You are running into this issue now because you may have two things bound to the same key. Open up your settings and make sure your "J" key is only bound to one thing. By default, the "Open Vote Dialog" is also set to "J". Try swapping that to something else and you should be set.

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Originally posted by SmasherGetSmashed

I don't get why you guys stick around. I guess 90% of you aren't left handed and bind movement to IJKL so this gamebreaking bug doesn't affect you. These asshat devs can not make the J key function in SIX f**kING MONTHS.

Hey there u/SmasherGetSmashed, this issue was fixed back in v5.20. You are running into this issue now because you may have two things bound to the same key. Open up your settings and make sure your "J" key is only bound to one thing. By default, the "Open Vote Dialog" is also set to "J". Try swapping that to something else and you should be set.

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Hey u/galwys,

Can you please check your DMs? I need some additional information regarding your abilities being gone.

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Hey u/galwys,

Can you please check your DMs? I need some additional information regarding your abilities being gone.