Can you please clarify why new Elemental Overload can't technically affect DoT from skills like Vortex, but can affect DoT from Ignite?
This is a technical limitation of how we're able to detect the condition and apply the bonus - it's applied as a conditional damage stat, which fundamentally are a part of hit calculation, so can only apply to hits (and damaging ailments, which are part of a hit and calculated with it). I came up with a potential long-term plan for a new system that would allow the keystone to be implemented in a different way that could apply to all damage, but it's complicated and wasn't feasible for this patch. It's something I'd like to do eventually, as I think that system would unlock some other potentially cool stuff, but at this point isn't even a complete plan, so not something to expect anytime soon.