Mike_Weicker

Mike_Weicker



04 Aug

Comment

We’ve been playing multiplayer internally without the ability to trade at all for a while now and we are keenly aware of this feeling. It’s a bit of a joke now where someone calls out that they need to find something and someone will always pipe up that they have one if you can implement trade real quick.


26 Jul

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Your bug report was too good and the system auto deleted it. Sorry about that. Thank you for the very detailed report.


17 Jul

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Please keep conversations on topic and respectful. If you don’t want to talk to each other, stop talking to each other. Needing to get the last word is just dragging out the process of ending the argument. So I’m happy to take away that burden of you’d like this to be that last word.

You’re welcome to keep the actual topic rolling though.


12 Jul

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Got your back


03 Jul

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I’m pretty sure we put in a tick box in the audio settings so you could suppress these lines without turning off other stuff.


30 Jun

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Thanks, hope to see you back someday.

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You can try deleting the graphics ini file.
You can check for unnecessary background programs.
You can run a virus and malware scan.

Chrome is also a surprisingly memory intensive program so that could be eating up a chunk. Sometimes it doesn’t seem like another program so that’s why I mention it.

Making sure the game is installed on a SSD really helps, especially with startup and zone transitions.

You can check the other major system components that could be causing problems, CPU and GPU are both key components.

You can update your system drivers from your hardware manufacturer’s website.

You can check for windows updates as they can sometimes cause problems.

If you have the anti virus program Avira, it can cause conflicts with any Unity Engine created game. Replacing that with another antivirus program or enabling Windows’ built in one can help.

Please keep all support requests on the forums. The discord channel specifical...

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That’s on the lower side, it is the minimum amount listed on the steam system requirements page so it can run it. Ram is something that is shared by all the programs running on your computer so if you’ve got a lot of other things running (or one big thing), this might not play properly. This doesn’t use all 8GB but we figure with general system overhead, 8GB is about the minimum you should have to play.

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I was talking to you on discord, please check your memory, how much do you have? Try closing everything else. You can also try deleting le_graphicsmanager.ini and it will automatically recreate it with default settings that might help.


28 Jun

Post

Hi Everyone,
We really appreciate all the time and effort you all have and will hopefully continue to put into supplying us with detailed bug reports. They are an integral part of improving Last Epoch.

I know it can be a little frustrating to see a bug report go not responded to and possibly not fixed for quite a while. I’d just like to assure you that we see all the reports here and they have been catalogued in our internal issue tracking system. We would love to be able to fix them all right away. Unfortunately we have to prioritize what we work on and while your reported bug might not have been fixed yet, rest assured it is on a list of things to fix.

Thank you

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Two different things but we are working on snapshotting.

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Cool, sorry for the confusion. I’m a little surprised that is how it’s working and I’m not sure why, but it is.

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@Llama8

OK, so I just went in to test this all to make sure I was right and I’m not sure if this has changed from what is on live or not but in our current development build, all stat changes on your character are reflected live on Volcanic Orb after you cast it.

This is a direct contradiction to what I said above and I was just wrong.

Comment

EDIT: This is wrong, see below.

The core creates the shrapnel and the core passes along its stats. If you were to cast Volcanic Orb and then begin to channel an ability, the shrapnel would not get any additional stats from you. The inverse is also true, if your stats go down after casting Volcanic Orb, the shrapnel are not affected by those stat changes. You could take off all your gear and both the orb and the shrapnel would be unaffected.

In short, once the Volcanic Orb is created, it and the shrapnel it creates completely ignore any stat changes which happen to you.

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EDIT: This is wrong, see below.

No, that’s what I mean, it’s applied to your character. I assumed it was talking about something like casting void converted volcanic orb and then channeling something to make that already cast volcanic orb get “while channeling” stats, which it wouldn’t.

I probably just misunderstood, carry on.

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Edit: This is wrong, see below.

Also, if you release the skill and then start channeling after, the skill that’s already out doing stuff doesn’t get the channeling stat benefit because it has already been created. Only stuff that gets created while you are channeling gets the stats.


22 Jun

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No, they will be released by 1.0 at the latest.


20 Jun

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I saw some plans for something similar and a little different.


17 Jun

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It’s a tricky problem to be sure. We have been working more towards option 3 like systems with the dungeons. You get keys on your high level characters and it changes the pacing and activities in leveling but makes it harder so it only really works for more experienced players. You get to skip sections of the campaign but can’t do all the skips efficiently so you end up picking which ones you want to do each time. Clearly it’s not there yet as we only have the initial 3 dungeons in place but I think it’ll get there.

I think that having better leveling gear on alts is almost unavoidable and not something I’m sure we would want to try and remove.