Mike_Weicker

Mike_Weicker



24 Sep

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Hi Mastery, welcome to the community and thank you for your support. You raise some very good points and I have to say that I agree with your concerns. We don’t expect to get it right on the first try. I’m sure that the plans we have for the Bazaar will evolve as we experiment with it at scale. It’s actually one of the systems that we want to get up and running fairly soon so that we can start testing it out. Currently, we are planning on having certain situations in crafting where it binds the item to your account but makes the crafting guaranteed to work. We are planning on having most (if not all) items that you find out in the wild be tradable on the Bazaar or giftable to your friends.

We really like the GGG trading system a lot and want that same sort of market to happen. You’re right though, we are trying to avoid gold sellers being a thing. We are also trying to avoid players needing to go to another website or program (e.g. poe.trade) to set up a trade.

Most of...

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10 Feb

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Dude! I’m so sorry I wasn’t clear.

Nothing is set in stone.

I’m a massive LAN party guy. I’m one of the lead organizers of a massive annual LAN party. I go to monthly LAN parties. We are absolutely working towards LAN play. It’s just not something we are doing for our pre-Kickstarter demo. It’s not our current focus. I have an active D2 LAN character that I play with my buddies once every couple months at a LAN party.

We absolutely want to have LAN play. It is not cut from the game. If we get an outcry for LAN play as a primary feature then it will move up the list from a want to a need.

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We will do a big deep dive into our loot system. Right now in the early stages of multiplayer loot will just be fully random and whoever clicks on it first gets it.

Down the road this will change, a lot. It will never be as far to the extreme as D3 is. I love finding gear for other characters or friends. I’m working with the rest of the team to make a big push happen with the game ASAP so we’ll have a bigger devblog that goes into this in detail soon.


08 Feb

Comment

You’ve got some really good insights in there Darkquake. Most of your attribute points are going to come from 2 places, passives and gear. We aren’t creating the system with no golden path as the primary goal. I think that as long as there are multiple things that you really want and you can’t get all of them then it’s going to keep things interesting. I’m sure that general builds will emerge. My hope is that people can put their own flair on those builds and still have fun with them. I can tell you the exact perfect amount of stats for 99% of all D2 characters with a very simple formula and that makes their attribute system a low point in character customization. Skills are a pretty similar story. The way you customize your character to make it your own in D2 is through gear. We are absolutely going to have fun and interesting gear decisions that will play very heavily into your build.

So much of these systems are still theoretical because we are actively making the systems ...

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02 Feb

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Passive Skill Systems have been an integral part of many of our favorite video games over the years; it provides a method for you to customize your character as they grow in the game world. Currently in the ARPG space we have passive systems such as: Diablo 3’s Pick 4, Path of Exile’s Massive Passive Web and Grim Dawn’s Constellations. Each of these play to different strengths in their respective games, but we felt they all had some room for improvement. I’m going to walk you through the process that we went through to make our passive skill system and go into some details on how it works.

Creating our Passive Grid was a very long process and it is still going through minor evolutions to this day. We had many long discussions about every aspect of it and I’m very happy with the result. Since we already have many skill trees to play around with in the game, we wanted to avoid the classic WoW style talent trees. We needed something that would work well with our class evolution ...

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