Mike_Weicker

Mike_Weicker



15 Jun

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I’m glad to have known him and sad to see him go.


31 May

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So I won’t comment on the quality of the mod or the set as a whole.

I just took a look at the code and then gave it a test in game and everything seems to be working right to me. After some very brief testing with 4 Voidforms hitting me in Last Refuge Outskirts, I sustain anywhere from 2-6 weapons. And to be clear, it’s not like I’m always at 2 and then spike to 6 for a brief moment, it’s mostly sitting at 4-5. This is the expected amount in this situation.


26 May

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I have sent you a message directly detailing the situation and outlining specific examples. The topic of this thread is not about moderation status.

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I would like to keep this on-topic. Please consult the code of conduct for appeal instructions.

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The deleted posts were inappropriate. If you would like to continue the topic respectfully, that’s fine. I believe that we might be having some communication issues. I’m sorry if you disagree but please respect the decision.

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I think we might have a slight miscommunication. Please be respectful in your replies even if you don’t agree. It’s fine to disagree about this.


25 May

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It’s being worked on. You can find info about it in the most recent development update.


21 May

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Have you tried going back to town and restarting the game? It should reset the quest state to a point where you can do it.


13 May

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The short answer is that we use some of it.

Lots of times when we get access to new features like these, you either need to start over or do huge amounts of refactoring. So we have to weigh the power of the feature against the time to implement it. They are also locked behind unity version upgrades which take massive time investments to get integrated. That investment comes in many forms, from dev time to convert the code to QA who would have to go through every section of the game with a fine tooth comb.

So with all this time required, do we delay the game to get these features? Well it depends but the payoff needs to be immense for us to even consider it at this point. Sometimes you can cut down on this time by pulling one piece of an update to get that individual feature but this is also risky because you essentially end up with a non-standard version of unity.

I imagine many other studios are in a similar situation. I feel like we will see more games taking ...

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29 Apr

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You don’t be get increased damage from spell lightning damage for the hammers themselves. That could add damage to a triggered ability like Smite. The hammers are not spells. It requires to have the spell tag to be affected by any spell scaling and I don’t think hammers can get a spell tag.

Edit: also just to reference the initial question, resistance penetration isn’t damage.


28 Apr

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Another filter with errors could cause problems. Try temporarily putting your other filters in a backup folder.


14 Apr

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Try verifying game files in Steam.


13 Apr

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This is a known bug that we will be fixing.


05 Apr

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Hi Gipo, welcome to the forums. You are absolutely right that Cyrillic would be the correct terminology to use. It is however not a commonly known term and we opted to use a more quickly understood term. The Chinese setting is also technically wrong for the same reason too. It should be listed as Han to be fully accurate.


04 Apr

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You can try creating a new stash category. It might restore the missing tabs. This is a known issue that can happen when deleting categories. It’s on my list to fix.


01 Apr

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Maybe the suffering I endured on stream for everyone will be enough.

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Why? What day is it?


22 Mar

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Yes, exactly the same.

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So, it looks like all the mods are melee cold damage. Only 1/3 of Tempest Strike is cold damage. The base flat damage it deals is 1 cold, 1 physical and 1 lightning. So you need a lot of flat added melee cold damage if you want to scale the cold portion of this hit with increased melee cold damage.

The triggered abilities that happen with it are considered spells so increased melee cold damage doesn’t actually help them at all.

Skills do not gain damage strictly from level. They only gain damage if you put points into nodes which gain damage.

Tempest Strike is also just not very good in general right now.

I’m thinking that there isn’t actually any bug happening now but I’m not entirely certain.


21 Mar

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I’ve moved this to bug reports because it sounds like something fishy is going on. Can you post the skill you are using along with and image of how it is spec’d or upload the save itself? I’d like to try and reproduce it.