Mike_Weicker

Mike_Weicker



30 Apr

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Hey guys! We’re working on the steam linking problem right now. It’s not what we expected at first. We’ll make an announcement here and on discord once it’s up.

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Sorry, we don’t have a solution for steam sync yet. We’re almost there though.

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Sorry about that. The steam linking process is having some issues. We’re working on a solution. It will hopefully be up quite soon.

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Sorry, we’re working on it. We are also trying to get the steam linking back up and working again.

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Sorry, I just found out that wasn’t working yet. We’ve got the web devs working on that right now.

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Awesome! Glad to hear that it’s got going for you.

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Hi guys! I’m sorry you’re having issues with the launcher. We’ve got the people who made it working on it. If you have launcher-log files we would like them to help diagnose the issue.

In the mean time, the only option for you will be to link in a steam account to use their download process.

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Thanks for the log. We’ve escalated this to the team that makes the launcher. In the mean time, you can go through steam shortly to get it going if you want.

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We are having some issues with the launcher. We have a solution in the works but in the mean time, lots of users have reported that reopening it as admin has helped.

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Unfortunately the launcher will check the disk space on C no matter what right now. If you put the launcher on another drive it will install the game to that same folder but it will still check C for space. We’re working on it but for now the only (unfortunate) work around is making room on the C drive so it can check for space and then putting stuff back on C after it’s done. The patcher itself is still being developed too.

The game should be looking for about 32gb of space.

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Yea, we’re really trying hard to differentiate the acolyte from the primalist in playstyle as well as theme.


29 Apr

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The durations and cooldowns are for sure still up for discussion.


28 Apr

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We have relaxed it slightly since this post was made based on feedback from the beta testing group. There is a node in the new wolf tree which makes 1 wolf not count towards the cap. You can still get up to the same limit of permanent wolves. The temporary wolf node has been removed because we thought that it conflicted with the core values of the Primalist character.

If it really doesn’t work then we’ll look at changing it back. We aren’t set in stone with anything really. We are going to give this new system a little while to grow and see how it feels though.


23 Apr

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So I have done quite a bit in the teleport node and I think you’ll be pleasantly surprised with the options to help with this problem. I can’t say I’ve tried it as completely instant cast yet but I’ll give it a shot to see what it’s like.

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I really appreciate your help with this one guys. I’ve looked for it a few times and it was because of your help that we found it.


29 Mar

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Thanks, I’ll see what I can do about that scenario.

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I haven’t seen many of the benchmark tests where both the europe servers were fast but you’re still getting slow speeds in europe.

Are you using any sort of VPN?

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For some reason the server that is closest to germany gets really bad speeds for people in germany. There is another server in europe that provides great speeds to germany but because it’s further away, the system defaults to the slow one.

We are working to make this no longer an issue by getting it to select which server is used based on a quick speed test to find the best one for you.

You can double check to make sure that this is what is happening to you by running a benchmark here: http://benchmark.patchkit.net/


26 Mar

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I probably should have put this in the main post but between this patch and beta, all the existing companion skill trees are also getting overhauls. All the passive trees are also getting overhauled to help with this change too. The wolf tree is very significantly altered already.

As always these trees and numbers aren’t set in stone. We will adjust them as development continues.

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The zookeeper is one of my personal favorites when it comes to build archetypes. Summoning a pantheon of pets to fight along side me is great! With our limited number of action bar slots, players who take mostly pets have very few actions that they can take moment to moment in gameplay. We want to give the zookeeper a more active role in their adventure. We also want the Primalist pets to feel like they are a part of your character and to form a real bond. With these goals in mind, we have made several changes to the pet system.

  1. Primalist pets are now companions. They are still minions and will still be affected by minion affixes. Companions include the: wolf, scorpion, sabretooth, bear and spriggan. Temporary pets like the serpent and totems like thorn totem are not companions.

  2. When a companion runs out of health they enter a downed state and can be revived by the player. If you neglect to revive your minion for a significant period of time, they ...

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