MoltonMontro

MoltonMontro



29 Jul

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Just to clarify here since people keep asking -- it is confirmed. Unturned is coming to Xbox One and PS4. The console port was developed by 505 Games (the reputable publisher) and FUN Labs. Several news outlets have reported on the press release that was sent out this morning.


18 Jul

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Yer doin' good lad!


16 Jul

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difficulty of the map i'm playing on without resetting my progress?

Yes.


07 Jul

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Originally posted by Wolfster89

Only issue is we're gonna need to go to the virgin store to get mods

Just like with 3.0, mods the Steam Workshop will be the primary hub for downloading mods.


24 Jun

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Originally posted by Darkwater-2034

" Ideally, server owners shouldn't need a framework such as RocketMod."So will there exist the option to use features resembling more popular plugins if a server owner sees fit or is this a "developer intent" kind of thing?

OP was asking if Rocket was required to run plugins—they didn't necessarily ask about the popular Rocket plugins themselves. Rocket is/was just a framework people preferred to use to make plugins, although it's not needed to make plugins in U3.

The same applies to U4, in which you shouldn't need to use a third-party framework to be able to run plugins on your server (similar to how you don't need a third-party tool to be able to run the game with mods). But it will also be much easier to mod the game, including in ways that would essentially just be various U3 plugins.

As far as your question goes (having features that resemble popular U3 plugins), there's features and tools we want to implement that make server hosting a better experience, but we aren't specifically targeting popular plugins to add them as official features.


20 Jun

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Originally posted by MrOofioVerse

No it isn’t??? You can put his shirt on zombies without modding at all just normal unmodded editor.

The editor/devkit are a part of our modding tools.


18 Jun

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It's hard to make out the audio, but it looks like the person shooting at you while prone was using a long-range rifle of some sort. You were also shot in the head, which depending on the server's config settings (and the weapon) can result in an instant kill.

The person that was standing was using an automatic rifle. They hit you first which knocked you down to the 63%. It seems that their friend (the prone person) got the actual kill on you.


16 Jun

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Originally posted by sneeki_cheeki_breeki

Is it a mod??

Yes.

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Originally posted by plixelplayz

Dude there are stuff you just cant craft like the blowtorch and the saw you need to find them or spawn then in

You can craft the saw.

But that isn't what OP was asking about anyways. OP was asking about information related to modding (as evidenced based on the post's tag, and the question he asked). Unfortunately for OP, no such thing is implemented currently.

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The mode is based on the map, not the server.


11 Jun

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Originally posted by thekkkkiller

I think I might have underestimated how big it is I just looked up how big it is and it's like 5000 km2

For reference, the landmass would cover an area the size of 1,380,000 copies of the in-game Russia map. That doesn't account for the actual shape of P.E.I., nor the waters around it, so the actual in-game map would be a bit larger than that reference point.

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Originally posted by kinigits

I completely agree. I play video games to forget about all that for a little bit, and I don’t really want to be reminded of it every time I play Unturned.

Like with all in-game header notifications, they only appear on start-up until the notification is clicked on for the first time.


04 Jun

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Originally posted by private-pickle

True but still

The Maplestrike is a C7A2, which is Canadian. :X Easy mistake though!


03 Jun

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Originally posted by HelloThereIamAHuman

Will Unturned II have a different Lore/Story from Unturned?

Unturned II is being designed to have its own unique story and lore, rather than be a retelling of Unturned's. It should be a much more coherent story with both Excursions and NPC interactions tying into them!

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Originally posted by niconico44

Will this game be on consoles?

The game is currently in early development for PC (Windows, Mac, and Linux) and I would not anticipate any such console releases, especially since the game itself hasn't been developed and released yet.

With that in mind -- thank you for your interest in console versions!

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Originally posted by Pro_reddit0r

Been trying my luck for days on end and I can’t figure it out how to do it properly. I need a server on Linux machine up ASAP.

Is there an issue you're having with following SDG's (and by extension, the Valve Developer Community's) official documentation?

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Several weeks of May were used to push out necessary/backlogged updates for Unturned. Unturned II devlogs are released when we feel there's enough to discuss or push out an update for.

For resources regarding information like this, it's usually posted on the official roadmap, or in the latest U3 patch note or U4 devlog (whichever one is more relevant at the time).


30 May

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Originally posted by PraviGitrog

My main issue with emulating is the plane's steering is bound with the mouse, but I don't want to look around/aim small arms with a flight stick.

To clarify slightly: steering is also bound to arrow keys, so that you can fly in third-person where using a mouse isn't an option.


29 May

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Originally posted by Mrauksia

You have to buy one.

This is super false -- anybody can host their own server. Now, if your ISP is blocking ports and they make it difficult for you to port forward, that's a different issue entirely.


28 May

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Originally posted by DJJabek

As far as I know Nelson is mostly working on II right now. He just updates Unturned 3.0 to make new possibilities for modders to let all modifications kinda lead the way of Unturned 3.0, while Nelson is working on II.

Just to bounce off this comment -- you basically answered your question of "what takes that long" yourself. The last couple weeks were used to provide necessary updates to U3 (alongside some other stuff that has been planned/requested but backlogged for a while).