MoltonMontro

MoltonMontro



19 Jan

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More knowledgeable players haven't mentioned it yet, so due credit to John '00' Fleming for his mix of Tears from Heaven.

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I'm more of a bard, but I think the Unturned equivalent would be mic-spamming and that's no fun. :x

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My assumption would be that the mod that adds the item is possibly outdated and not compatible with the game. I would refer to the mod's Workshop page.


12 Jan

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Originally posted by hox_useless

three ports? huh alright ill try, also hi molton, havent seen you talk before!

(ps: 3 ports? there isnt a 3rd option other than TCP and UDP) could you elaborate?

To clarify, my suggestion was that you port forward three separate times. 27015 as start/end for the first, 27016 as start/end for second, and 27017 for start/end for the third.

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27015 should be starting and ending ports. Create three port rules, one for each port.


02 Jan

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Any workshop content that has been banned for breaking Steam policies.


30 Dec

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There isn't a debug menu, but it sounds like you're thinking of the devkit map editor.


27 Dec

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Originally posted by JustARegulaNerd

Corrected Answer
MoltonMontro stated the reason the values don't add up is because the Mythical 3% chance is independent to the rest of the items (3% chance of getting a mythical, if you don't get it, then 20% chance at an Epic item, 75% chance at a Rare item, and 5% chance at a Legendary item).

Short Answer
Either there is some serious issues with how the game is rounding, or there is actually something wrong with the droprates. The rare items should be approximately 5.14% (72% for the category) instead of 5.36% (75% for the category).

Explanation
If you assume each item has a 1 in 22 chance, then this should be the chances:

...
Category Percentage
Mythical 4.54545%...
Legendary 18.18181%...
Epic 13.63636%...
Rare 63.63636%...
Read more

The current percentages are correct. Mythical chance is a separate factor in addition to the base rarity. 75 + 20 + 5 = 100. This is only true for old presents/boxes.

Newer presents/boxes have an equal chance for any item (100 = 100). Mythical chance is separate. Additional item chance is separate.


16 Dec


09 Dec

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You installed the PTR branch of the game. Switch to the main branch from Unturned -> Properties... -> Betas instead.

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  1. If the mod creator has made it so that they can spawn on the map you're playing on, they'll spawn.

  2. If you're playing on a custom map that has manually added spawns for that modded content, they'll spawn.

  3. If you downloaded a mod that specifically adds spawn tables for that modded content, they'll spawn (assuming the spawn tables are relevant to whatever map you're playing on).

If it can spawn, the mod author will usually specify so in the mod description.


07 Dec

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The issue is that you're trying to use a Steam group when many servers only use dynamic groups, which are made in-server and not through Steam.


03 Dec

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No. Items, zombies, and vehicles can all respawn without needing a restart.


02 Dec

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Originally posted by TreronYT

Yeah those parts are pretty annoying tbh, in u3 all you have to do it unloaded your mag and right click on it and then click to go to crafting and then click craft a bunch of times, unturned 2 has you doing even more than that with all the dragging

Hopefully it will be streamlined a little bit

I feel like the current system has a handful of different options that suffice fairly well. Is there another system (or alternative system) someone thinks would be better?

If the magazine is unloaded, it's a "drag-drop ammo box onto the magazine". If it's loaded in the gun, then it's you only add one step of "right-click gun, and then drag-drop ammo box onto the magazine".

Right-clicking to view the physical storage slots of magazines and ammo boxes is only necessary for players who want to carefully interact with load order for something like tracers. Alternatively, players can use the search function next to each attachment slot so they don't need to drag-and-drop at all.


27 Nov

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Increase the percentage threshold required for a vote to pass, and increase the minimum number of players necessary to start a votekick.


23 Nov

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Not a bug. There's a secret semi-canon easter egg outside of the tutorial area.


19 Nov

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Originally posted by tyleeeer

I guess the locker is the safe now? Did it changed names?

There is no official item called the "Safe". It sounds like you're playing with modded content. You can check your mod list from in-game (Workshop menus) or directly from your Steam Workshop subscription page.

Note that curated content (such as Elver) is not official content. Curated maps may add their own custom content exclusive to that map, and may rebalance or remove official content.

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Metal Wardrobe is the largest storage official item storage.

EDIT: Also, the wiki is up-to-date on this too. https://unturned.fandom.com/wiki/Category:Item_Storage

EDIT 2: The locker was not removed from the game.

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Originally posted by BrianLTU

I think i found a way how to avoid build wipe. If you can build on cars and u can have a garage. You could build a base on car. And then just put it in your garage. If that works.

I would guess that most servers probably wipe all player save data, including save data tied to plugins such as Garages.

Why don't you just ask the server owner how often they wipe and what save data they wipe? Alternatively, there's always servers that wipe infrequently, if at all during their lifespan.