MoltonMontro

MoltonMontro



21 Aug

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We've said this fairly often, but in case people are wondering if the plan has changed:

In the past, we've said that we want the game to be free-to-play. This is still the plan for the game. :)


18 Aug

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If it makes people feel better about the wait, we're always excited to get the next devlog out too!

And I might be biased, but there's some pretty nice stuff that'll be shown off in the next devlog/update. :x

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Originally posted by MutatedTree

PC, I needed to know a schedule so I could know when to play.

It's every 3 days for PC.


15 Aug

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If the respawn point is obstructed (e.g., placing stuff over the bedroll) then the respawn point isn't valid.


13 Aug

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It's neither. People can't "fake" prices on the Steam Community Market. All buying/selling occurs between Steam users, with Steam just being a hub and taking a % cut from transactions.

If you're trying to sell an item like a common shirt (e.g., the Yield Hoodie), it's going to sell for 3 cents (USD). The "price jumps" are from people buying items in bulk, usually 100+ at a time. Either for personal collection, other market purposes, or to salvage them into crafting materials.

When people buy in bulk for these cheap items, there's thousands of items much cheaper than whatever you're setting yours at. And then, hundreds more around the same price as what you've set yours at. The likelihood of your item selling goes down quite a bit.

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Originally posted by snoopiemc

Any one know if there is a forum or subreddit for the console beta usually there is a forum for feed back, bugs and discussions on the beta but I cant find any thing I will continue to look around the web if any one can help with this that would be great ty.

Unturned is available through the Xbox Insider program. Feedback (including bug reports) for all betas available through Xbox Insider should be made directly through the program, not through any external forums.

https://news.xbox.com/en-us/2020/08/04/unturned-beta-on-xbox-one/

General discussion is more-or-less appropriate in any Unturned community.


08 Aug

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Officially? None.

Curated? Greece, France, and Cyprus.

Workshop mods? You'll probably be able to find a handful, but many of them would likely be of dubious quality.


07 Aug

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You're playing the game through the Xbox Insider Beta. Feedback should only be posted through there. It's not going to be seen by relevant people anywhere else.

That being said, this doesn't sound like a bug, just a user error and a misunderstanding with how to interact with storage. (Both placed storage, and inventory space provided by clothing).

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Originally posted by _Gummi_

The model is squished

It's actually a Shadowstalker Mk. II Scope. I'm not sure what the joke is, but I can identify half the image. :)


06 Aug

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Originally posted by TanTheBrazilian

Uhhh is it gonna be a port of Unturned II? 3.0?

As the title says, it's a port of Unturned (not Unturned II).

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Blender version doesn't really matter, and matters even less for modded clothing (unless you're doing more than shirts/pants). Unity version should be 2018.4.x. Project set-up files, example assets, and a README.txt can be found at C:\Program Files (x86)\Steam\steamapps\common\Unturned\Bundles\Sources (more-or-less, depending on where you installed Steam).


04 Aug

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Have you suffered with performance in other games/programs too?

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Originally posted by PastNormal_Games

Nelson has already stated that he is going to try to make it possible to play the mext Unturned playable on "next" generation consoles. In an interview with youtuber ZOOM B he said this.

Sorry, but I don't recall us ever saying this. Unturned 3.x will be available on consoles. We currently don't have any plans regarding Unturned II being on console. There's controller support, but it's just an input option for PC users.

Down the line, possibly, but it's not planned right now. The focus is on PC.


30 Jul

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Originally posted by Godlikedre

It used to have one

We've never had a mobile version of any iteration of Unturned. You're likely thinking of the asset flips that people would publish to mobile app stores (and Steam).


29 Jul

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Just to clarify here since people keep asking -- it is confirmed. Unturned is coming to Xbox One and PS4. The console port was developed by 505 Games (the reputable publisher) and FUN Labs. Several news outlets have reported on the press release that was sent out this morning.


18 Jul

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Yer doin' good lad!


16 Jul

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difficulty of the map i'm playing on without resetting my progress?

Yes.


07 Jul

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Originally posted by Wolfster89

Only issue is we're gonna need to go to the virgin store to get mods

Just like with 3.0, mods the Steam Workshop will be the primary hub for downloading mods.


24 Jun

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Originally posted by Darkwater-2034

" Ideally, server owners shouldn't need a framework such as RocketMod."So will there exist the option to use features resembling more popular plugins if a server owner sees fit or is this a "developer intent" kind of thing?

OP was asking if Rocket was required to run plugins—they didn't necessarily ask about the popular Rocket plugins themselves. Rocket is/was just a framework people preferred to use to make plugins, although it's not needed to make plugins in U3.

The same applies to U4, in which you shouldn't need to use a third-party framework to be able to run plugins on your server (similar to how you don't need a third-party tool to be able to run the game with mods). But it will also be much easier to mod the game, including in ways that would essentially just be various U3 plugins.

As far as your question goes (having features that resemble popular U3 plugins), there's features and tools we want to implement that make server hosting a better experience, but we aren't specifically targeting popular plugins to add them as official features.