MoltonMontro

MoltonMontro



08 Apr

Comment

Originally posted by Mr_Tarko

There is one thing I don't know about. The price on the steam community market that people are willing buy are at 29$ but the keys on the stockpile are at a 1.30$ so I'm thinking of your can sell for a great profit the community market.

New keys haven't been marketable for years, because some Steam users were trying to scam others with absurd prices. The few keys that still remain in the market are not something I would recommend purchasing with the intent of using.


30 Mar

Comment

Unturned doesn't have local co-op. You cannot use software or tools such as Steam Remote Play, Parsec, etc., to do what you're wanting to do.


16 Mar

Comment

Originally posted by _Gummi_

Millions

I'm unsure if this was a joke comment, but it should* actually be one of the most accurate guesses I've seen in a while. Of course "a lot" is technically correct too though

Comment

Originally posted by AzZubana

Yes I would think so but they haven't stopped yet.

I think I Unturned 2 is gonna blow. I don't follow it like that so if I'm wrong great point it out. I probably will not be F2P. And it will probably try to do to much and be complicated. Unturned has a certain simple charm to it.

Hey! I recommend following Unturned II then, since we've been fairly open about the roadmap for it, what we consider "too complicated" and what we consider integral to Unturned's charm, and that it'll be free-to-play.

Comment

Well, the last update to the game was 4 days ago, and it's been updated about ten times this year. At the start of this month we released a blogpost detailing a lot of the near-future updates to Unturned, with plays to release an updated long-term roadmap at some point in the future.

Nelson still really enjoys developing Unturned and is excited for a lot of the updates coming to it this year, and it's still one of the most popular games on Steam, so I think it's a safe bet to say it's still getting updated. (And will still be updated for the foreseeable future, for both the desktop version of the game and the console ports developed by FunLab and 505 Games.)

Comment

Pretty. Is this your base?


13 Mar

Comment

You can earn achievements with Cheats enabled.


09 Mar


04 Mar

Comment

Originally posted by danaby2

idk maybe the creator of Elver and Dango was kinda lazy and just copied the Dango building and slightly modified it for use in a survival map

maybe someone should go ask the creator of the Dango map, tsk.


26 Feb

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You can't create a new map without naming the map first.

Comment

Your plugin is outdated and needs to be recompiled.


19 Feb

Comment

Originally posted by TheBestPersonEver69

I was like 110% sure that hes right because in the Unturned wiki it says that EVERY gun does like 2 structure damage but i guess im just stupid

I can't find a page on the wiki that says that.

You might be confusing Classic (version 2.x) damage calculations with the latest iteration of the game. Or more likely, you're seeing that every gun has structure/barricade damage, but not every gun negates invulnerability (which structures and barricades have by default).

If you're referencing infoboxes for damage values, the Negation field is next to the structure/barricade damage values.


13 Feb

Comment

Originally posted by boiiaf

My not everything has to be realistic lmaoo. Bears are apart of the game. So they will spawn no matter what map it is.

*Animals will not spawn unless the map was designed to specifically have that animal spawn. The same applies to all other game content as well.

In this case, the creators of the Rio de Janeiro map have spawns for Wolves, Bears, Deer, Pigs, and Cows.

Comment

Originally posted by boiiaf

My not everything has to be realistic lmaoo. Bears are apart of the game. So they will spawn no matter what map it is.

*Animals do not spawn unless the map was designed to have them spawn.


09 Feb

Comment

It sounds like the issue is that Steam is default launching Unturned.exe rather than Unturned_BE.exe. Normally there's a launch option when you start the game from your Steam library ("Play Unturned" and "Play without BattlEye Anti-Cheat").

You could always launch Unturned_BE.exe directly, from the game folder. If you're launching via shortcut on your Desktop or something, then you could manually redirect it to the desired .exe file.


05 Feb

Comment

There is no version of the California Mercenary Bundle items with stripes on the helmet and mask. You're probably thinking of something like the Motorcyclist Helmet.


04 Feb

Comment

Originally posted by MoltonMontro

Hey, skimming this post and replies there's obviously some confusion regarding the latest blogpost. Namely – people have misread what features are currently being worked on for Unturned, and what features are currently being worked on for Unturned II. I'll briefly re-explain the blogpost.

Unturned's next-after-next map has custom weather. This has been promised for a while now, and needs to be implemented for Unturned. This is more-or-less the main thing being worked on for Unturned in the near future.

Unturned II needs AI systems implemented. It's not possible to implement zombies and other hazards such bandits, drones, or scarier Turned variants without an AI system. This is what's being worked on for Unturned II right now.

We could start adding our planned status bar systems (health, calories and hydration, immunity and medicine), but I would argue that laying the groundwork to impl...

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Some other notes:

  • U4 is the internal game code. It doesn't refer to 4.0, although I can see how it being mentioned in some places can be confusing. Last year I updated a majority of the blogposts to consistently refer to the game as Unturned II, and I've gone ahead and updated the mentioned Trello card.
  • Most games have their status bars balanced around the average map's size and layout. You will most likely see these status bars implemented sooner than you'll see most additional map systems (e.g., destruction systems).
  • Although drones and bandits are mentioned in the blogpost, all the perception stuff talked about is primarily relevant to zombies/Turned.
  • Some of the things mentioned in your Reddit post aren't systems that should be implemented soon, either making more sense to be implemented far later into pre-release development, or require other systems in place. Base building is a good example of that, although the pinecones were...
Read more
Comment

Hey, skimming this post and replies there's obviously some confusion regarding the latest blogpost. Namely – people have misread what features are currently being worked on for Unturned, and what features are currently being worked on for Unturned II. I'll briefly re-explain the blogpost.

Unturned's next-after-next map has custom weather. This has been promised for a while now, and needs to be implemented for Unturned. This is more-or-less the main thing being worked on for Unturned in the near future.

Unturned II needs AI systems implemented. It's not possible to implement zombies and other hazards such bandits, drones, or scarier Turned variants without an AI system. This is what's being worked on for Unturned II right now.

We could start adding our planned status bar systems (health, calories and hydration, immunity and medicine), but I would argue that laying the groundwork to impl...

Read more

23 Jan

Comment

That's pretty cool!