Originally posted by Mathemuse
I know this isn't fully Hwei-focused, but I'm curious. I remember hearing before how the game modes team was moved out of "PIE" (or something with a similar name), and since then I've wondered how the dev teams are organized and how they might need to interact (like if champion design is in contact with game balance a lot or something). Would y'all possibly be able to share anything about that?
For something more Hwei oriented, I noticed his highest WR at the moment is as an APC, sitting at nearly 39% (u.gg, Emerald+). As someone who plays Seraphine, good luck with balancing that lol is that something that anyone expected, and will that be considered a viable role in the future?
Champion’s team is pretty cross-disciplinary, meaning we have people in Art (Animation, Concept, 3D, VFX etc), Design, Engineering, Tech Art, Narrative etc. all working together. They usually work with their disciplines for support but also we have one person representing their discipline in the Core Pod (in this case, Hwei Pod). We tend to change up the pod folks champion to champion to get fresh ideas going and to give more opportunities for individuals to learn from each other.
We work pretty closely with partner teams, like GAT (Game Analysis Team), Insights (Research and Analytics) and SRT (Summoner’s Rift Team) to ensure balance and game health. As well as with teams like Localization, Voices (VO), Publishing, Marketing etc. There are tons of folks involved for a champion to take shape that are across countries, time zones and languages!