NeoLexical

NeoLexical



12 Dec

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Originally posted by Zoeando

I am very curious about the this , As the champion is a Artist , and was done by multiple artists , Did people on the team leave their own "marks" on the champion? like on any story , design , vfx , kit etc...?

Oh gosh! This is a big one. Instead of going through every single one, because there were lots of hands and each had a profound impact to his development, I just want to say the Hwei pod and partners really came together to make this possible. It was really ambitious and the team really KILLED IT! Hwei to go.

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Originally posted by TheReversedGuy

I haven't seen any other questions about this: Why the name Hwei? To me it's always super exciting to get to know the names of new champions, and we know that we will be repeating them thousands of time, and these even influence us outside the realm of League of Legends (before 2021 I thought Renata was a dull name, now it's the name of a strong and powerful woman.)

So I'm curious why you people decided to go for Hwei (interesting that it's a four letter name like Jhin) and pretty please maybe tell us some others you had in mind???

Thank you so much!! ^

Maybe u/orkidian can chime in here. With names we go through a very rigorous process to make sure that they don't mean something bad in one of the languages we operate in (there is so many of them). We generally start out with a pretty large list that gets filtered down very quickly. With Hwei, we wanted a name to have as many layers as Hwei himself. u/orkidian did so much work on the hidden meanings and cool name interactions with Jhin. So yes ....alot of it was very intentional. Some of my personal fav meanings to Hwei (Hui) were: To draw, grey, ashes, to destroy, brilliant/dazzling or even combined with Jhin's name to mean: To burn brightl...

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Originally posted by Mathemuse

I know this isn't fully Hwei-focused, but I'm curious. I remember hearing before how the game modes team was moved out of "PIE" (or something with a similar name), and since then I've wondered how the dev teams are organized and how they might need to interact (like if champion design is in contact with game balance a lot or something). Would y'all possibly be able to share anything about that?

For something more Hwei oriented, I noticed his highest WR at the moment is as an APC, sitting at nearly 39% (u.gg, Emerald+). As someone who plays Seraphine, good luck with balancing that lol is that something that anyone expected, and will that be considered a viable role in the future?

Champion’s team is pretty cross-disciplinary, meaning we have people in Art (Animation, Concept, 3D, VFX etc), Design, Engineering, Tech Art, Narrative etc. all working together. They usually work with their disciplines for support but also we have one person representing their discipline in the Core Pod (in this case, Hwei Pod). We tend to change up the pod folks champion to champion to get fresh ideas going and to give more opportunities for individuals to learn from each other.

We work pretty closely with partner teams, like GAT (Game Analysis Team), Insights (Research and Analytics) and SRT (Summoner’s Rift Team) to ensure balance and game health. As well as with teams like Localization, Voices (VO), Publishing, Marketing etc. There are tons of folks involved for a champion to take shape that are across countries, time zones and languages!

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Originally posted by TheUnseenxBlade

u/RiotMeddler,

Hi Meddler,

Are we going to hear more about reworks/VGU's this upcoming season start in January?

I know that plans were being explored from what i've understood, maybe u/neolexical can expand on this? There's bunch of folks out there (myself included) craving to hear more on this topic!

I do think this is an important topic not only for the current game state but also for it's future longevity, pretty sure a large part of the community would love to see these older champions get updated to today's modern standard rather than new champions. I understand news champions might be something still important regarding to your plans and roadmap, but i think the main focus should be on these different type of reworks, many champions are still missing their full identity on the game when we look at newer champions coming out, lot of new skins for these champions are also being held back...

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We will have an update on VGUs in the next update in the new year!
In terms of VGUs, lot of times when a player like a champion, they actually do not want any changes to the champion. We did a deeper dive into this through thousands of surveys. Most of the time, players want a champion that they "potentially" want to play changed more towards their taste.
Thus, with every rework, we do end up losing some of the mains of that champion which, in some cases like Skarner, we will it is okay to do so for the bigger potential.
Some of the oldest and crustiest champions are also some of the toughest to find a way to fit into modern roster in a way that has considerations for who they were (sometimes good and sometimes really big baggage). We do need to adhere to some basic rules (we cannot change Skarner to a humanoid). The skins count for update is also a considerable amount of work for Champion's team. We are a team that is traditionally very very good at creating new thi...

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Comment

Originally posted by NeoLexical

Did you see his emote ;D

What happens when you have fire and corn? :D

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Originally posted by AobaSona

Did you know from that that Milio sounds exactly like "Milho" aka corn in portuguese? Not really an issue though, it's kinda cute.

Did you see his emote ;D

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Originally posted by AobaSona

What was the idea behind Hwei's basic appearance? He is obviously a bit more small and skinny than most male champions, but he's also visibly older than most of League's "pretty boys" like Ezreal or Aphelios.

Honestly, in the first couple of iterations on Hwei I asked art: “Doesn’t he look a bit too…hungry?”

Art: “When you are an artist, you dive into your work and forget to eat.”

What can I say to that besides okay XD?

More seriously, we do usually decide on an age range we are targeting for the champion’s SR rift appearance. Early 30s is what we were aiming for.

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Originally posted by Ten_Ketsu

It was a really good decision not to name him Hui, or he would get a much less pleasant nickname in most Slavic-language speaking countries

We go through a pretty rigorous vetting process in all languages we operate in, which sometimes means the space we have to work with is very narrow. We got back all kinds of ....er interesting meanings for some of the ideas we had TT^TT

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Originally posted by Xyrazk

I don't have any questions, but just wanted to say Hwei is one of the thematically coolest champions we've gotten! :)

(>^^)>(::)

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Originally posted by FriendlyGhostLady

Any chance of a new tank support or a support filling a unique role like pyke and senna?

Roadmap incoming in the dev update coming at the beginning of the new year.

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Originally posted by OHydroxide

3) A goal pitch for a humanoid midlane male champion that isn’t blue. I’m serious: Asol, Veigar, Ryze, Vel’Koz, Malzahar..what is going on?

This is kinda funny since his release skin is extra blue. You guys couldn't resist?

Hehehehe
>w>

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Originally posted by RazorNemesis

What's the funniest bug Hwei produced during playtesting?

My fav was the one where he becomes bald every time he walks into a bush.

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Originally posted by Plantarbre

I have heard some doubts that he would get more skins, since he has so many different spells.

How did it go for his base and first skin ? Can we expect to see more beautiful skins soon ?

I cannot speak for the skins team on who gets skins etc. But very early on we wanted to make sure we are not putting the Skins team in a rough spot. We reviewed with them on what is difficult to do versus not. I’m hoping this is a practice that we will continue with all champs because I want my champ babies to get all of the cool skins they can :D

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Originally posted by maiden_des_mondes

Did you have a particular playerbase in mind when you designed Hwei? Since he not only has a very particular playstyle but also seems to be a rather fragile character he obviously is a 10/10 on every level for a female artist like myself.

Were you aiming for him to become a rather niche champion like Lillia and Ivern or looking at a broader audience?

Thanks for making an appealing vulnerable male character :)

he champion like Lillia and Ivern or looking at a broader audience?

In terms of the player base I was targeting:

  1. Traditional Mid Mage Players - I think the last true mage was Syndra
  2. A broader audience in terms of appeal - Originally what we had in mind was the average second male lead in anime. Usually, the trope has him be better in every way compared to the protagonist aside from the fact something in his tragic past holds him back (there were soooo many of these)With us releasing a limited number of champions per year, we are less likely to release true niche champions like Ivern. Mostly because I want every player to have a champion that they are excited about just around the corner. While not every champion will be for everyone, the more niche we go, the less likely we can cover all the players around the world in a given 2-3 year period.
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Originally posted by Kurayam

What do you think about Hwei‘s inofficial nickname Huawei. Everyone I know calls him that

Hwei's name is a variation to Hui. We wanted to have some parallels to Jhin (Jin). Unfortunately, brain does funny things sometimes. Fortunately, it's an English thing and we operate in many many different languages.

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Originally posted by kerthard

Is it a coincidence that Hwei's name sounds like the old Mordekaiser Brazil memes from S3/4?

Unfortunately...or fortunately yes... it was a coincidence.

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Originally posted by LeagueAltAccount

How did Hwei’s design change from when he was originally conceived to now? Were there any major changes that were found necessary after some testing, such as decreasing the amount of spells he has, or was his original design similar to his current state? Additionally, was he conceived around the idea of 3, or did that come about when developing his background with Jhin?

Design and Research can maybe talk about the actual iterations...I for one am glad that his ult was not the earlier iteration hahahaha.... That grounding effect on an earlier one was really scary.
I think we toyed with the idea of 3 pretty early on.

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Originally posted by Caenen_

I'm curious if you can share a little bit of the (design) approach that lead to Hwei in the first place:

  • I know a "Paint Mage" has been floating about in development for a long time. Was this prototype what eventually became Hwei or did Hwei just take up their theme after being thought up as "hey lets make a control mage with spell options for days"?

  • How did you land with the "cast an ability 1-3 then cast an ability 1-3 again" cast paradigm? Did you try any other approaches to make the champion "feel" good when casting, did you try any that failed (and why)?

  • How did you decide to conceptually avoid the "burden of knowledge" anti-pattern that a kit with over twice the usual number of spells might fall into?

I answered some of this in other posts, but can add some more color (haha) and if others want to jump in feel free! I think this version of Hwei did mostly take inspirations from the pitch session where three pitches stood out:

  1. A Paint Mage by Truexy
  2. A narrative pitch for a champion that is a bit more somber/not your average happy male lead
  3. A goal pitch for a humanoid midlane male champion that isn’t blue/purple. I’m serious: Asol, Veigar, Ryze, Vel’Koz, Malzahar..what is going on?

We toyed with an idea that is a variation of this for Milio in the really early stages where he was a chef and collected ingredients to mix in his pot for spells. However, during Milio’s development, we wanted a more back to basics enchanter. Since our roadmap in 2020 and 2021 were on the high complexity side.

We did try other approaches, ...

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Originally posted by The_onion_pope

Aside from colour, what clarity integrations were made to make the characters abilities readable? Surely having over ten abilities that are just 'magic paint' would be challenging.

We were excited about the potential of a paint mage because we can let Hwei paint abilities that can telegraph what he is about to do. Learning from Aphelios, we want to make sure the complexity burden is mostly on the person that decides to pick up Hwei. Thus, having the ability to make art of "something" really helps! While an opponent might not know exactly what a giant lightning bolt does, they can very quickly tell to get out of the way. The palette is another hint to what spellbook he has queued up.

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Originally posted by finiteessence

How long has he been in development? Because it was mentioned that three different Routers worked on him. If it happens as Seraphine, that she is played more on support and APC, would you allow it or would you make the changes needed for him to be a midlaner? Hwei can be support, and there are no high skill support champions, maybe Pyke, will you design a high complexity support (enchanter, for instance)?

Not too long compared to other champions! We started on Hwei around a year and half ago. Though having an art mage is a pitch that has been around a while. Every denewb (new employee training) we would get Rioters to pitch a champion. This is one that I hear the most. We also hosted a team pitch session in 2022 that had several pitches that eventually influenced Hwei. While I'm not opposed to Hwei supporting, he should be Mage carry as primary. We already have a higher complexity enchanter with Renata, so it is unlikely we will make another so soon.