I wouldn’t want them all the time. At first, it’s really neat to have the change and see this darkness. It can be enjoyable for a bit, but would easily become an issue.
A lot of time, I’m sure, was spent on lighting and color for the game so players see things really pop on our screen and can differentiate better the things on our screen(like their adjustments to Beastmen so we can tell them apart better). Or to really highlight various parts of the map and give a specific feel and tone as the characters play each map.
The darkness and fog causes everything to darken, muddling everything our eyes see. It also muddles all the hard work put into the original design. This in turn causes enemies to blend in more with the map and each other and makes it more challenging for player’s eyes to pick up on different things. The feel and tone of each map is diminished as everything just plays with the same look. The designs they chose to use begin to lose their effect or lose it ...
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