OwlcatStarrok

OwlcatStarrok



28 Sep

Comment

Originally posted by Bingtastic007

Yeah I replied here before I saw your other post, so thank you again.

Q for you? So just to be sure 4pm UTC Day 1 patch on the 29th Sep is that correct? And is that for all platforms?

Correct. That's the timing for all platforms. Digital version should already have the patch included.

Comment

Originally posted by El3ktroHexe

Damn... I spotted a few issues immediately. Flickering shadow and invisible walls? Right after the beginning of the game, there's a big marketplace but you can't walk freely. You have to walk around invisible things. That definitely looks like bug. A big bug... Hope that's not everywhere...

Already said in another thread but duplicating here:

Please wait with playing the game until the day 1 patch which is about to land around 4 pm UTC. Physical versions are frozen multiple months in advance and lack critical updates.

Comment

Originally posted by Bingtastic007

Damn that's not good to hear, I have it downloading as we speak, will be playing at midnight (5hrs).

I was cautious tbh but saw some PS4 gameplay on YT and apart from the loading screens taking a long time it seemed ok.

There's been no mention of a day 1 patch anywhere that I could find sadly.

There is a day 1 patch. Expected at ~4 pm UTC.

Comment

Originally posted by AdhesivenessFunny146

You may have inadvertently given me hype for a PC patch in 4 hours.

Realistically just wait it out, I'm sure the PC version will be busted all the same for a day or two when it drops for us too. Just report it, make it known and hopefully they'll address it, owlcat has stated as such.

Day 1 patch is expected at around 4 pm UTC.

We will be closely monitoring all issues and have a dedicated team literally sitting on high alert in 24/7 mode for the nearest days to deliver updates as quickly as possible.

Comment

Originally posted by El3ktroHexe

The official release in my country on Xbox is in 4 hours? I hope you're right with this. The game downloaded 25 GB after the installation from disk.

But thanks for the response, I really hope this issue will be fixed with that patch. The music, voice acting and the vibe is so great.

Patch is expected around 4 pm UTC.

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Hello. The game releases tomorrow. Looks like you got yours early and it lacks the crucial big day 1 patch that fixes these issues. Physical versions are frozen few months in advance and it doesn't reflect the current state of the game.

Comment

Originally posted by shinros

Wait I don't understand does devil have new story content or not?

They do. Just not as big as a whole quest. It's dialogue options and some new choices.

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Originally posted by Generic_Snowflake

Leaving my feedback here as well, I am happy for the feats that will support armor and poison, though can't say I care at all for things such as photo mode and cosmetic reforging. I would appreciate these in a very different kind of game genre (e.g. social, mmo etc), but not here, personally.

As for the matter of resources, I am sure the average redditor understands that adding new MP content is very expensive since things that have to be added (assets, writing, quest branching etc) tend to snowball.

The thing is, I believe that even minor feat tweaks, or a feat addition here and there, can have the same effect as adding tons of new content for us players, because it enables new interesting and viable ways to go through the wealth of content and branching that is already there. The armor/poison feats are a good example of this.

We acknowledge that, and we are doing that. Feats are just one of the examples, if you look closely, there was a good handful of minor features or tweaks that were added based on community feedback over the lifetime of the game.

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Originally posted by Fire_is_beauty

Did you choose this license because it was "easier" to make ?

I mean Pathfinder has a lot of complex mechanics and it takes huge amounts of work just to make sure that it does not turn into a bug fest.

There were a lot of factors in that choice. Definitely not because it's "easy". It isn't 'easy' at all in fact, depth of the system and amount of choices is similar to that of Pathfinder's, it's just dice rules, accents and details set differently.

I suppose one of the biggest reasons is because we're big fans of 40k ourselves. Me not an exception. It's exciting to be working with this universe.

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Originally posted by krispykremeguy

I don't have tomatoes, but I'll throw my free silver at you. It's close enough, right?

Seriously, though, thanks for putting forth the extra effort to engage with the Reddit WotR community. It seemed like the AMA was a bit harsh, but your efforts to keep us engaged are appreciated.

Aww :3

Comment

Originally posted by LysanderFlare

Ah... i was at least expecting this one since GD content get cutted... Really hope you add GD and Devil content latter...

Hopefully.

Comment

Originally posted by Bingtastic007

I appreciate the reply, and sure I do understand the limitations with the console versions compared to PC and also it makes sense that it's a separate team but I guess I was hoping for some sort of promotion or reassurance that the console versions were good so close to launch.

FPS drops I can handle tbh it's bugs and crashing that's the worrying part. As for the limitations with consoles the main Q would be are these alleviated somewhat with the PS5/Series X etc or are there any plans to optimise for these systems going forward?

Thanks..

The version for consoles is based on the current PC version of the game, which went through a year of bugfixing. While there are still bugs out there, you can already call it relatively clean. Most of the remaining bugs are either relatively minor or related to very narrow parts of the game (like abilities of certain subclasses). So this shouldn't be much of an issue.

What we are more cautious of are potential performance issues and crashes due to memory problems. Mostly on older gens, shouldn't be as much of a problem on newer ones. Either case, we'll be monitoring the release closely in order to fix issues should they arise.

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Originally posted by Guthixian_VALUE

Plus, there's some content left out from EE itself due to budget cuts, which may be finished and added later along patches or DLCs if we dig up some resources for that.

Is the 300+ lines of new Devil content where you corrupt queen Galfrey coming with EE or was it left on the cutting room floor? Seeing as you and other devs have repeated that EE's main new story feature is the Legend quest and every other mythic path gets "interactions" instead, I would really like some clarification here if possible.

Hello, this is the reason why we don't encourage datamining - besides potential spoilers it leads to dissapointment when you see unfinished or draft bits of content and begin to expect them to 100% go live, and then your expectations may be ruined.

This particular bit was a possible option that we explored for EE (and let's be honest, the one I was pointing to, in my old post), and the narrative designers even had spare time to write a draft for it, but unfortunately we weren't able to allocate enough resources from other departments to actually implement this in time for EE. Thus it never went beyond a text draft and never got directly teased or announced.

Generally, with game development, feature cut happens all the time, and it's a normal part of the process (albeit always painful for the authors). Usually players never see what was removed, but this time the information slipped out, and that of course makes it frustrating.

In the end, yes, sadly it's not...

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Comment

Originally posted by Steravian

Thank you very much for this explanation!

Maybe you could make some another survey where you could ask the fans what Mythic paths they would be most interested in and whether they would be willing to pay 2-3x more money for it than for a standard DLC.

Perhaps another way to gauge interest for that would be to add a DLC page for it on Steam with the expected price and see how many would wishlist it. Or preorder it.

To me Mythic paths were easily the most alluring element of the game and I wouldn't mind paying for it more than 2-3x for a regular DLC to extend further this great experience.

Either way thanks a lot for what you already did and looking forward to EE tomorrow!

We're planning a survey related to this soon, yes.

Comment

Originally posted by Bingtastic007

Hi Starrok, appreciate you taking the time to answer q's etc, but may I ask why none of the questions regarding the console versions were replied to in the AMA?

Even basic Q's asking about performance/resolution settings for PS5 were skipped over?

Considering the game is launching on consoles later today this seemed strange that there was no mention of it at all.

Hey there! Unfortunately all dedicated console devs were extremely busy with pre-launch deadlines and we weren't able to get any to speak at AMA for consoles. So we were only able to answer some basic questions about it. We'd love to answer more, but it'd require additional time to check it up with the console team which we didn't have during AMA.

Regarding performance - there should be an overall improvement over Kingmaker. A big work was done on optimization. But it's important to understand that Wrath is a generally 'heavier' game than Kingmaker, and there are severe technical limitations (mainly the amount of memory on consoles) that have no visible workaround at the moment. So at release most likely you'll see an fps drop in some of the larger areas such as Drezen or Alushynirra, at least for now. We continue the work though, and will keep doing it after release.

Comment

Originally posted by Steravian

So it looks like adding a new Mythic path to the game would be too expensive, right?

Why not try to open another Kickstarter and tell how much money it would cost to add a new Mythic path? If enough people agreed to pay to make it possible then it would be added (for free for backers) while those who did not pay would have to pay it as a DLC while paying the equivalent of what a standard DLC for WotR costs.

Wouldn't it be possible? So many seem to wish/ask for more Mythic paths that the chance of there being enough fans that would be open to that idea does not sound so unlikely.

Let's put it this way. That is a wanted feature, you know it, we know it. It has been discussed multiple times within the studio. There are people who are ready to work on it.

But no final decision has been taken yet and this is the main concern: besides the obvious problems with story integration (it's very packed as it is) for a potential new mythic path, estimated development cost for it would be worth 2 or even 3 DLCs at once.

To fit that into one DLC means either making it 2-3x more expensive (which isn't something we're enthusiastic about from marketing point of view) or giving it very limited content and quality.

This is the reason why it's unlikely. Hope this gives an idea.

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Originally posted by Grimmrat

A solid 80% of the answers are “eh maybe”, jesus that’s frustrating

What was even the point of the AMA

There's a lot of things we'd like to do, and most of them will eventually end up in, it's mostly the ETA that's missing, hence the "we're thinking of it" kind of answers.

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"No plans for revamps on the Late Mythic Paths."

This is incorrect. EE does give a number of updates to them story-wise, and more mechanical updates and fixes are to come in future patches. Plus, there's some content left out from EE itself due to budget cuts, which may be finished and added later along patches or DLCs if we dig up some resources for that.

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Originally posted by lampstaple

The thing that really has me worried is owlcat saying that the buff spam is a “part of the experience”. I am praying to every god in every pantheon that the wh40k game isn’t going to require the community to mod the game to set up buff macros.

RT is not built around buffs. It's a completely different experience.

Comment

Originally posted by No-Mouse

I don't think this is true?

When asked about being able to play as Ratfolk in the future, u/OwlcatStarrok said they're "currently not on the list" but u/AlexanderMishulin said "absolutely!"

Source.

"Absolutely" was in regards to Nenio being the best :)

But regardless, we see the significant amount of people interested in ratfolk, so that's something to at least ponder on for sure.