OwlcatStarrok

OwlcatStarrok



24 Sep

Comment

Originally posted by Empuze

I've just started playing wotr for the first time (enjoying it so far) I'm still in what I assume is the first act. Should I pause playing until this comes out?

Not necessary. Game will update automatically, saves are compatible and the new content is mostly located 100+ hours into the game (except for UI improvements).

Comment

Originally posted by Rayvein

I believe that's demon path only like how you can only simp for Noticula on Demon.

I got a Legend playthrough sitting at act 4 end, and Demon is going to be my first full EE playthrough just for Nocticula simping

Make sure you wait for EE with you Legend playthrough. There's some bombastic Act 5 stuff for them.

Comment

Originally posted by Ok_Comfortable589

Here is a question to answered later, What Adventure path would you guys work on in the future? this is to be answered on stream.

I can already answer that there's no info on that for now. Sorry.

Comment

Originally posted by Ephemeral_Being

As requested, I'm giving you the first line of bug reports that I've filed this afternoon. These all relate to Metamagic, Scribe Scroll, or Brew Potion.

  • Controlled Fireball is meant to deal minimum damage to allies. Instead, it deals zero damage to allies.
  • When calculating which Metamagic feats can be applied to spells, Wrath automatically designates any spell of seventh level or higher as unable to be Quickened.
  • When calculating which Metamagic feats can be applied to spells, Wrath automatically designates any spell of Eighth level or higher as unable to be Maximized.
  • When calculating which Metamagic feats can be applied to spells, Wrath automatically designates any spell of Ninth level as unable to be Empowered.
  • Quicken specifies that it cannot apply to spells whose casting time is a full-round action.
  • Selective Metamagic specifies that it cannot apply to spells whose duration is Instantaneous.
  • H...
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Now we're talking! Appreciated.


23 Sep

Comment

Originally posted by SirFozzie

Mythical huh? I didn't know Owlcat Dev was a Mythical Path. Wonder what bonus powers they get? (well, besides a +5 to Squash Bugs and +10 to Salary)

We can strip citizenship off boulders.

Comment

Originally posted by Ranadiel

Are the questions supposed to be limited to the EE or is anything related to WotR fair game?

As long as it is about Pathfinder, it is fine.

Comment

Next tuesday, September 27, we will be holding an AMA (Ask-Me-Anything) session at https://www.reddit.com/r/OwlcatGames/, devoted to the upcoming release of Pathfinder: Wrath of the Righteous Enhanced Edition!
Join us at 17:00 CEST/18:00 MSK/11 A.M. EDT/8 A.M. PDT and ask any questions about Pathfinder from the Community Management team and the following mythic Owlcat devs:
* Alexander Mishulin, Owlcat Games Creative Director
* Arseniy Krymov, Pathfinder team Lead Narrative Designer
* Ilya Kiselev, Pathfinder team Creative Director
* Artem Safonov, Pathfinder team Lead Level Designer

Get your questions ready! Don't ask them here, there will be a sepa...

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Post

Ahoy, Captains!

https://preview.redd.it/k02fqacpnmp91.png?width=1510&format=png&auto=webp&s=fcb9e3a0c7e746fcf0d9bd831dc9e9b45be61524

We have processed the results of the Midnight Isles Challenge that took place during the last week, and we are ready to announce the winners!

  • NORMAL difficulty: the winner is YES MAN, who has beaten the Star Rattle and 4 mini-bosses in a single attempt over 7 hours 43 minutes.
    Unfortunately the provided channel link has ceased working after we processed the results, so we urge the winner to contact us and provide a new one as soon as possible!

  • DARING difficulty: (that has turned out to be surprisin...

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Comment

Originally posted by MetatypeA

My mounts have been walking backwards. They face the wrong direction, but they walk just fine. I guess you're having the inverse problem.

Can you leave a bug report as well please?


22 Sep

Comment

Originally posted by astroK120

If I can give you some feedback, please consider deciding on something like this earlier if possible. I get that it was pretty cheesy--I actually agree this is how it should have been in the first place--but this is pretty late in the game to be making changes that completely invalidate some builds. And it's not like it's some weird niche case--it's a very common build suggestion here, and I see it brought up all the time. So that means two things: people are going to have their builds broken at a point where I think it would be pretty reasonable to assume that things were... stable is probably too strong a word, but not likely to change dramatically. Second, it means that there is over a year's worth of internet content that recommend something that's not functional. The major sites will probably update their stuff, but I get tons of build advice from reddit posts I find via Google, and people doing the same will likely have no idea that what they're looking at is no longer valid....

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No worries, your position is absolutely understandable. It's our bad for not including it in the patchnotes.

As for the rest - the game is still not finished and continues to be updated with more content being produced and old content being repaired and fixed where it's possible. It's a slow process but it's going on (and we'd like to look at balance issues in Crusade too for example).

While I understand it can be annoying for builds and guides to become obsolete, the game has to move forward and give a better experience for the newcomers. If you wish to play with the previous build, you may always choose to stay on an earlier stable version (1.3.7d) or use mods to alter your gameplay to your preferences.

Comment

Originally posted by Alilatias

Rhetorical question since this seems to be rather controversial, how feasible would it be to have the former elemental weapon interaction split into its own mythic ability with a cap of triggering once per attack?

I don't think so. Too niche.

Comment

Originally posted by zera_bloodwinter

Wow....what an odd yet unnecessary change.

I checked with the gamedesign team, they kept receiving hundreds of reports from people pointing that this was an exploit. After a while they decided to fix it.

Comment

Originally posted by MrDDreadnought

Not at all - there's no reason your saves shouldn't work. What the original comment meant was that it's better to delay by a week or two so you they don't miss out on the extra content from the EE.

Most of the extra content is endgame. If you start without EE, it won't be a problem, except for lack of some new UI features it brings. But they aren't crucial for playthrough, just make it more comfortable.

Comment

Originally posted by cocodude99

I really just want more solid adventures I can use my MC in but Owlcat is insistent on these weird dlc’s that either have a gimmick or don’t involve your character at all and I think it has hurt their sales.

I thought when they asked for dlc feedback on what they should do for WotR during the kickstarter that most ppl would voice similar opinions, especially after kingmaker’s similar styles dlc having mixed reviews, but maybe I’m in the minority. Maybe they just can’t afford to make beefier sized expansions, like The White March from Pillars of Eternity, which royally sucks because this world they’ve brought to life deserves these kinds of dlcs.

There will be more content for the main story in Season Pass 2. Stay tuned :)

Comment

Originally posted by Ranadiel

Wasn't Sink or Swim added in 1.4.3? Oh well here's to a new patch to enjoy.

... and no new bugs for you Starrok! :P

Some part of it squeezed in earlier, now it has full functionality I believe.

And... I'm almost offended!