OwlcatStarrok

OwlcatStarrok



24 Nov


23 Nov

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I can confirm that rolls are fully random (as much as a digital random number generator can be random), and difficulty levels or other factors don't affect it in any way. Game doesn't favour neither the enemy nor the player.

Probability is a funny thing. If I hadn't personally seen my friend roll 30 4+'s out of 30 dice in a 40k game, I probably wouldn't believe it.

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Originally posted by El3ktroHexe

There's still a lot to fix in the console version.

This is sadly true. I actually wanted to play WotR again after the last patch, but after reading about the new bug here (enemies attacking through walls) I decided against it... Unfortunately something else breaks with every new patch.

But if all those bigger issues fixed someday, a few smaller mods (especially the buff bubble mod) would be nice 😊

Enemies through walls aren't a console-specific issue, it came as a side effect of some optimizations made for all platforms. Fix is already on the way.

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Originally posted by DipsyDidy

Thanks for the update! Shame i reached the point of no return after putting the quest off for the entire Act and had to miss out on it in the end though.

A shame! It is not crucial for the game completion though.

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Originally posted by DipsyDidy

The 21 ceremonial daggers quest is still bugged on ps5. More people have reported it: https://www.reddit.com/r/Pathfinder_Kingmaker/comments/yner89/21_ceremonial_daggers_console/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

There are four daggers that cant be obtained. The quest fails quickly if you dont complete it at a specific point and has substantial rewards so its really annoying.

Ive tried triggering the relevant mob spans before and after key events at the area, with and without the quest, before and after the other mini quests, and with different mob amount settings. Tried all the above before and after 1.06.

Its not the perception check ones either.

Fix for this is ready, coming with the closest patch.

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Originally posted by Upstairs-Permission3

Just found this thread here and decided to toss in my own game-breaking issue...

Playing on the Switch Version.

I am in Act 4, attempting to complete multiple quests within the Ten Thousand Delights. However, some strange bug causes saving and moving to a new area to boot me to the main menu completely.

https://i.imgur.com/H3OWq6X.jpg <--- a picture of the error message I receive. Due to this issue, I cannot complete Camellias, The Spinner / Hilors, or the Grudges Quests, which is disappointing to quite a large degree.

To add more context, I was capable of entering the brothel without issue previously. Furthermore, I can skip the brothel and head off to do other quests also without any problems. However, as soon as I step into the Brothel, no matter which entrance I use, the game borks up.

I know that updates to the switch take a while, so I am not stressing too much... I Might just play anoth...

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Interesting. Can you bugreport it ingame?

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Originally posted by EmergencyTechnical49

Wanted to thank you guys.

That’s not to say I think the state the game was released in is excusable, but at least you’ve pulled your weight.

Been chugging away on Xbox since day 1 and I have to say the game is now way more playable. There are still bugs and issues and I hope you continue working on them, but they’re either just visual or easily worked around / avoided.

Again - I’m not saying that’s ok. But comparing to what we had on day 1 the improvement is certainly noticeable.

And while I’m far from forgiving all your sins, it’s also fair to say that this game may be one of the most ambitious cRPGs around. Maybe to a fault. Maybe it would be better for everyone if the ambition was scaled down a bit so that all worked better.

But with all that in mind, it is goddamn impressive.

Thank you for the trust and support! Team's been really working hard :)

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Originally posted by dannnyyyboyyy0315

Gotta give credit where it's due. I'm extremely happy with performance now. 3 solid updates in basically 3 weeks since I bought it. Still praying for the "Hold O" to make a come back to end turn in turn based mode. But I appreciate y'all Owlcat!

Happy to hear it got better!

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Originally posted by El3ktroHexe

Maybe you could integrate a few popular mods into the console version? Larian does something similar with DOS2 console version (just a few little mods, nothing 'big').

Best would be mod support for console, but that could be a difficult task...

That's an interesting idea, I don't know how much time it may take for us to have resources for something like that though. There's still a lot to fix in the console version.

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Originally posted by LoneWolfe1986

Hi guys, just wanted to raise a weird bug I noticed is legacy from the PC build. I'm on PS5 and playing a Kineticist. Having the Lesser Kineticist Rod attached means that every time I rest my basic blasts disappear from my Hotbar. Not game breaking, but very annoying. Especially as I'm playing Azata and you patched out the application of most superpowers to the Kineticist blast :(

Please leave a bugreport, we'll investigate.

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Originally posted by ifurita12

Playing on PS4. There are two issues I am having. One major and one not so.

The minor issue I'm having is one that's been happening since two patches ago. The loading screens are all messed up. When leaving an area especially. It will show the correct loading screen as you begin to leave when it is saving. But after it has saved it will change to a random other loading picture.

The more major issue I am having is that I can't recruit units for my army anymore. All the options are there and it shows the values of them but they are all greyed out. I have tried rebooting the game to no avail. This problem started after I completed the Odan Request quest in Chapter 5. I did the first option where he appears as a general but there were no free spots as all five of my armies had generals. Since then I have been unable to recruit anything for my armies. I've tried waiting in game for it to become available or swapping out generals but nothing works. I have reloaded an old ...

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Can you please leave a bug report in game by pushing two sticks, and reply with some keywords from that report so I can find it in the database?

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Originally posted by welrod999

Will there be any new potraits dlc in the future for consoles. I would gladly pay for it as the current roster contain some npc potraits

No plans for now, but we may look at it in future.

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Originally posted by PTWolf10

Same on Xbox and it's also causing enemies to aggro through walls, which then disables the use of doors and other interactables.

Needs a hotfix rather than waiting until the next patch because it's currently unplayable

Fix is already on the way pretty soon, along with the annoying lockpicking problem.

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Originally posted by No-Anxiety-8291

Don't know if the dev team is aware of it ? OwlcatStarrok ?

Hello, did you leave a bugreport?

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Originally posted by salamanderbisquet

Xbox Series X -

Voracious Spirit amulet does not seem to give any of its benefits on kill.

States as follows:

Whenever the wearer of this amulet lands a killing blow, she gains one of the following stacking bonuses that last until the next rest:

1) +10 temporary hit points (to a maximum of 50)

2) +1 bonus to AC (to a maximum of 5)

3) +1 bonus to Fortitude saving throws (to a maximum of 5)

4) +1 to Will saving throws (to a maximum of 5)

I have killed many things with the character wearing it and no changes to their character sheet for HP, Will saves, Fortitude saves or AC are showing.

Submitted bug report ingame.

Thank you. Most likely this isn't console specific.

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Try clearing the cache by deleting all files except saved games, portraits and screenshots from the following folder: C:\Users\\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous


18 Nov

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Originally posted by Emblom187

Was wondering if we could get something on the console that works like bubble buff mod on pc. The buffing is taking forever with control never really realized how much I like that mod lol

We recognize this problem, no info for now when we can do anything with it though.


17 Nov

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There's a bug that's causing this. We're already hunting it.

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Originally posted by solbadude

Ember Is unkillable. In my game ember never dies. Will post a bug report and video once home. But yes, says near dead but never dies. Everyone else can but ember.

Please report the bug by pushing two sticks.

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Originally posted by Puzzleheaded-Soup448

Very very minor thing and insignificant and I only noticed it after the latest patch. If I cast light on someone, then save, then load that save, the light has disappeared. This happens every time I save/reload. Also if I have light on someone and enter a new area in the same map, say a cave, the light gets detached from the character and stays fixed right after the entrance of the new area. P.S. other spells don’t seem to disappear when I save/load, it’s just the light spell

It's an issue that has been already fixed on PC, this fix will be included in the next console patch.