/u/OwlcatStarrok clarified that article was grossly mistaken, they do not have the rights to KM.
Correct, unfortunately we still don't have the rights.
/u/OwlcatStarrok clarified that article was grossly mistaken, they do not have the rights to KM.
Correct, unfortunately we still don't have the rights.
Is this an ad for the game on the subreddit for the game, for me, an owner of the game?
But anyways yeah this is why I love Pathfinder. Playing Rogue Trader now and finding it even more of a blast because I’m unfamiliar with the system and lore. Love learning new stuff!! Go Owlcat!!
Just a reminder what it is :)
I randomly read this on Wccftech today, and I could barely believe it. It's so great to see that CRPGs can be such a financial success. Owlcat and and Larian are spearheading a new CRPG renaissance, and I am all for it!
Thank you for giving indie RPG developers a chance to realize their passion projects. Must be a great feeling to uplift people who are in the same position that you were once in yourself. Wishing you all the success in the world! 🤞🏻
It's absolutely a great feeling. Thank you!
And then , the biggest let down in history. 4 mobile game !!!
Don't you guys have phones? :D
Well… I feel like this is apples and oranges. Kingmaker is a story based game CRPG. I can’t just play a different game and experience the pathfinder experience & story. It’s like books. You can play many and appreciate them individually.
Millennia is a game like civ and many other games. Its main experience is a sandbox and is fine but like… with its genre so full of games it’s difficult to tell people patience and wait when there are similar games. It’s not like im telling 4x players that they need to play a game for its story. It’s kind of the risk with a sandbox 4x.
I wish Millennia and the dev team the best but they chose a HARD genre to break into.
Of course! But often people enjoy both genres. I do, for example.
They're out of Russia by now, right? They've fully relocated to Malta, Cyprus, or wherever they were moving?
Our offices are at Cyprus and Armenia, yes. And the rest of the team is spread around working remote from over a few dozen countries around the world.
Just be careful of too quick growth. Explosive growth can have explosive consequences.
With that said, great to hear.
We've more or less already passed this stage, retaining both the spirit and the atmosphere =)
Team has grown nearly tenfold since Wrath was released. If something in our approach would change, people would probably already notice :)
While this is exciting news, I do worry that OC is stretching too thin. 4 new games in work, alongside RT support and wotr updates. Now with them being publisher, I worry they'll implode if they can't sustain their 500 employees
This activity is done by the publishing section, that has seen significant growth in the recent couple of years, and will continue to grow. It doesn't interfere with development of our own games.
Hello, friends!
Today, we have exciting news for everyone who loves narrative-driven video games — Owlcat Games is embarking on a new quest to help other studios as a publisher. We will work with teams that share our passion for telling captivating stories through narrative-driven games. Together we want to deliver new, exciting experiences, akin to what we as a studio aim to create ourselves.
After reviewing more than 50 projects, we have signed deals with two talented development teams — Emotion Spark Studio, based in Serbia, and Another Angle Games, based in Poland.
Emotion Spark Studio is working on a narrative RPG called ...
Read moreCurrently there is no such option, but we don't exclude such possibility in future.
I will count yesterdays. It's a great game. :D
All my troubles seemed so far away... :D
I do like 4X games. Okay, thanks!
Also, you guys ever consider picking up Deathwatch? Y’all pretty much have the FFG ruleset programmed, and it comes with classes already designed. Could make for an interesting RPG.
We've considered a lot of things, and of course we're aware of Deathwatch's existence. What we picked in the end I can't say for now though :)
This exactly. They've had 3 (I think?) big updates since release.
4 afaik, 5 if you count yesterday's.
Less to make fun of and more to illustrate the string of bizarre and counterproductive decisions being made at Paradox Publishing.
There are so many factors invisible to the public that can cause such decisions, that it's really not productive to discuss without having all the details. It's not like they intentionally wanted to make things worse.
Imagine if they had released it into early access, taken feedback and finished it for the 1.0 release.
You can't mince meat backwards, unfortunately.
the people that enjoyed this game seemed immensely disappointed at release, if it's doing better now I'm excited to give it a shot it seems like it's got interesting ideas that are hooking ppl
It's absolutely better now, was playing it for the last few weeks and had a ton of fun. And now you can finally play proper simultaneous multiplayer. It's still in the beta, so ain't completely stable yet, but playable nonetheless.
I heard that it was ambitious, but it really didn’t meet its goals. Has it actually become good? Because love and passion alone don’t make a great game. Like, is it actually worth the $70 (base game plus DLC)? Because that’s a fair bit of money for anything short of an EXCELLENT game.
You know that feeling when you play Wrath of the Righteous for the first time and get hit with the realization just how much content there is to explore in the game?I had that when playing this game. 10 basic ages and 20+ more variant ages each with its own mechanics, wow.
It's still a bit rough on the edges in terms of lategame performance and some missing UI QoL features, but it's absolutely playable and worth it to my taste, if you like 4x games.