PartWelsh

PartWelsh



27 Jan

Comment

Originally posted by PhantomL1mb

Your probably right, it seems like I'm always shot down so fast I always imagine the guy with some crazy setup like this though lol

I play alot of Elite Dangerous in my down time - always love seeing the crazy setups people do for games of that ilk

Bonus - DAL123 on Twitch took it to another level. Super chill streamer, really interesting to watch if you're into this stuff


24 Jan

Comment

Originally posted by Scumblebutt

Are we getting the chapter video preview today?

It won't be today.

Comment

Originally posted by Tier1OperatorBFV

It all sounds great..Can't wait.

My #1 thing is seeing a true balance with the gunplay.

What I mean is having every gun in the game be viable in the right situation.

Right now Semi Auto Rifles are not viable, you will lose CQC matchups, and at range the damage drop isn't worth running...M1A1 Carbine says hello. I used to love this gun but now can't run it. 5 BTK at 30-40 M vs. 6 BTK from ZK at 30-40 M isn't even a matchup. Go out to 50M and 6 BTK vs 7 BTK from ZK still isnt even close

Majority of what I see right now in kill feed is (Minus M3 because it is new)

  1. Type 2A
  2. STG
  3. ZH-29
  4. Shotguns
  5. KE-7

Occasionally the MP-40/38, Suomi, LEWIS with 93 round spray and pray clip.

Not much variety right now...Hopefully that will come back with 6.0

SAR's are up for significant revision in 6.2

Comment

Originally posted by KillerCh33z

/u/partwelsh Will there be any weapon balancing tweaks in Update 6.0? Or only in 6.2?

A pair of Muzzle Velocity changes for the Ross and Type 99 (increases) will land in 6.0, but no the changes for the wider pool of weapons are otherwise presently scheduled for 6.2

Comment

Originally posted by Belviathan

Hey u/PartWelsh can you clarify if when you say there will be a new map/weapons/gadgets in update 6.0 is that before chapter 6, or is update 6.0 referring to chapter 6? Clarification would be greatly appreciated

Update 6.0 will likely release a few days before 6.0 starts (this is pending final confirmation on the update). The content in the update starts our next chapter.

Comment

Originally posted by NoWhole4

Also we need the balance on Wake Island fixed the map is great but there are too many vehicles period.. especially on the attacking team but just too many vehicles overall why don't you guys balance it out so the attacking team don't win every time

We've tested some changes for this that should go live with 6.0. Weirdly the Attackers/Defenders Win rate is pretty close to 50% for both sides, but what's apparent to us is that there's some sectors where the game simply grinds to a halt, and when we compare that to how other maps perform on Breakthrough it's clear that we need to make a couple changes. We'll make these initial changes and keep monitoring the effect that they have in case we've gone too far one way or the other.

Comment

Originally posted by kapselrr

u/PartWelsh what about the ghost reloads? They occur when you start healing while reloading not-empty weapon. I think it's a hot issue too. Will there be a fix for this?

Not in 6.0, but we are tracking it.

Comment

Originally posted by jack-fractal

u/PartWelsh

Please address not only the damage outputs of weapons but also recoil values.

I hope that you are still working on a hardcore mode. I'm scared of a laser STG44 doing double damage. Recoil (and long range damage) both need to be tweaked (read: increased).

Any news on that (and hardcore?)

Recoil and Rate of Fire are both in review - they're likely to go back to their 5.0 values but we are still in development of the changes so this is subject to change. On some weapons it could differ from 5.0 as we may identify instances where changes are needed during that process.


23 Jan

Comment

Originally posted by thewoogier

/u/PartWelsh Does this include the knives and skins or just the weapons?

Cosmetics usually aren’t available for purchase after the week/chapter. I’ve not been informed of any changes to that so I’m expecting that it will behave in much the same way.

Comment

Originally posted by deadzone404

Honest question about the move from weekly challenges to overall ToW rank unlocks for weapons:

When you say the new weapon ownership metric increased with this approach in chapter 5, was it considered that is probably due to the fact that when you hit a rank the weapon is unlocked automatically, vs when you miss out on a weekly unlock you have to know that it is available for cc purchase the next Thursday from the loadout screen?

Without a doubt, there is a lack of communication in game about this. It seems every single time a weapon is available as a weekly reward, when that week ends there are a measurable amount of posts here asking how to unlock the weapon or complaining that they missed out on it when the answer is the same every time. That knowledge gap is something I could see heavily skewing the numbers in favor of the "automatic" style of the ToW rank unlock.

I bring this up without really having a dog in the fight. With little exception I've done ...

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Weapons you miss in the chapter rank reward system go into the armory a few weeks after the Chapter ends for Company Coin purchase similar to how we have had it with Weekly Rewards.

Comment

Originally posted by FellintoNightmare

And about the removal of auto-snap on consoles? Christmas noobs are gone.

This won't be changing, but options to manage the strength of this for your personal preference is targeted to ship in 6.0

Comment

Originally posted by SFSeventh

u/PartWelsh Ok so if i understand correctly, the damage and recoil values will return to what they were in 5.0 but with a gentle damage dropoff beyond 30m is that correct ?

For the most part, that's a good summary. If you factor in that there are places which need to be rebalanced anyway (which would create places where that's not necessarily true), so it's not 100% accurate, but you're still thinking about it in the right terms.

Comment

Originally posted by SMK_GAMING_

"you’re going to find that in close quarters much of the same Recoil, and Rate of Fire that you’re previously accustomed to will return"

So is this update 5.0 previously or 5.2 / 5.2.2 previously? If 5.0 I see this as a positive.

5.0 is the baseline we're working from for the next set of revisions. To be clear, it won't be a full revert of all the numbers, there's inevitably some weapon balancing that needs to happen (Hello Type 2A). But we do intend to improve the damage weapons are doing at range and we want to smooth out those curves so whilst you're going to see performance much closer, and more familiar to 5.0, it's not a full revert to that behavior.

Comment

Originally posted by Enchilada_Nacho

Please don’t have the rank 40 xp requirement be at 2.9 million like in Chapter 5. Have it back to 2.25 million like before.

As far as I know, we haven't changed the Rank 40 requirement - only the requirement for getting the final dog tag (it was badly calculated and you were getting the dog tag before you were hitting Rank 40)

Post

Hey folks,

This week we have wrapped up Chapter 5, and now we’ll be taking a short break between our Chapters whilst we finish up work on our next Update. We’ll be filling this gap with some of our favorite maps and mode rotations until the start of Chapter 6, which started today with an extension to the Extreme Weather playlist ‘Cats and Dogs’ focusing on Breakthrough.

I also wanted to provide you with a quick update on what to expect over the next couple of weeks, and our next set of updates for Battlefield V.

First, a massive thanks to everyone for jumping in and playing War in the Pacific. This was a huge update for us, adding 3 new maps, 14 new Vehicles, 8 new Weapons, and everything else that goes along with establishing a new theater of war, and growing that Battlefield sandbox.

Alongside the new content that we’ve added during War in the Pacific, we’ve developed a multitude of changes and enhancements to the game across this 12 Week Chapter, ...

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22 Jan

Comment

Originally posted by Mac_McMillan

That's a pretty good outfit tho.

Why thankyou! I change it up once a chapter but I'm a big fan of that torso piece!

Comment

Originally posted by SultanaHartig

Took me quite a while to find you! GG to you too!

There you are! How many dogtags did you pick up hoping that they were mine, before you managed to find me?

GGWP! Really enjoyed those games!


21 Jan

Comment

Originally posted by plknz

Who's the better player, you or Braddock?

We both PTFO.

Comment

Originally posted by bricious

With all due respect, but you guys should play it more regularly and for longer, you need to completely understand your game and how it plays in order to make the best experience out of it.

What i felt since 5.2 is that the whole gameplay changed, everyone plays super passive and it’s not the crazy and agressive gameplay battlefield is known for, the whole game feels so boring right now, it’s like you wanted to make it a Fortniteish and Codish experience, and copying another game won’t draw any players as this franchise was the perfect more realistic alternative to CoD, but now it feels like a lower tier CoD.

Besides that the whole gunplay and gameplay changed, i bought the game because i loved how the beta played, i purchased the deluxe version but suddenly, and knowing that the community was against any TTK change, you completely changed the game in order to get some extra few sales. I paid 90€ for a game that is not anymore what i paid for, so i guess we are a...

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You may have misinterpreted my comment and the answer that I was sharing with /u/LoadedGull - folks are playing all the time (on all platforms) but if you're publicly hunting them for the purpose of getting their dev tags, you're best of trying to get them on a Friday night.

Comment

Originally posted by TaeYamada

If you’re part Welsh what’s the other part of you then?

Memes.