PartWelsh

PartWelsh



05 Mar

Comment

Originally posted by reeperete

/u/PartWelsh the paint in unlocked. Body and turret locked. And no comming soon option appeared.

Coming Soon will appear later today when all platforms are up to date (you may need to relaunch the game to trigger it)

And yeah, we can see the paint is correctly out there, just turret and body but we're confident we can address this one. More updates when I have them and big thanks for bringing it to our attention so quickly!

Comment

Originally posted by dkb_wow

That would be wonderful. Any updates on when we'll be able to name our Community Games something other than our player names?

Nothing to share with you on that today. It may be that it stays this way, but if we can change it to allow for more freedom then we will.

The challenge is in ensuring that there's a proper way to report and remove servers with bad names - that or we'd need to install an aggressive filter that blocks bad words.

As I say, we're not opposed to it but we're going to prioritise other things over this when it comes to improving CG.

Comment

Originally posted by Rushernoob

Why didn't the community managers mention that in the patch notes? I would be so happy about that change! I just don't quite believe it yet... because DiCE.

Sometimes, we just need to verify it in Prod.

Comment

Originally posted by dkb_wow

Looks like ToW Progression is enabled for all settings in Community Games except for password protected servers. This is a very good change for this feature. Not sure how it didn't launch this way.

However, since it launched without progression, it's going to take a while to get the word out to players to actually use Community Games now since most of us saw no TOW and never looked at the feature again.

We're going to tag in a message in game if we can ;)

Comment

Thanks for letting us know - looking into it!

Not intentional

Update: This should now be fixed. If you had the skin before 6.2 dropped, login, wait 30s for the dot to show up next to Your Company, go to your shipments tab and claim.

Then go through to Your Company and equip the skins (for me it took another 30s or so for the systems to sync up - it'll probably be fine your end!)

Nothing to download, this was all backend for us to solve. PC is live with the change now and we're starting our process for Xbox and PS4 so give it an hour or so for the change to take affect and this one can be put to bed.

Thanks again all! Make sure to u/ tag me if something fishy happens with your experience of it.

Comment

Update - Origins Back. Download is live.


04 Mar

Comment

Originally posted by StavrosZhekhov

I find the clip from BF1 that accompanied that tweet to be rather funny and in good taste.

Thanks! I loved that War Story and it felt like a fine summary of my Monday! 😅

Comment

Originally posted by Trickii3

*knocks on wood

Thank you for your service.


03 Mar

Comment

Originally posted by AWU_Hades

I have a specific question about reinforcemnt tanks. It happens very often that you're spawning as a pilot into the tank and often into the wrong tank. On Panzerstorm for example you'll get most of the time a Sturmtiger instead of a Crocodile as a British soldier and on the Pacific maps you get the Calliope as Japanese. This isn't right and needs to be fixed.

EDIT: Here is proof something is broken

https://gamerdvr.com/gamer/awu-hades/screenshot/14820348

It's been noted and I'll triple check tomorrow in case it's an undocumented change for this update that's fixed the problem, or still being investigated. Will update this when I can.

Comment

Originally posted by SuperSimpleSam

Twisted Steel - Conquest - Removed the duplicate medical supply station and replaced it with an ammo station.

So I wasn't crazy. I build it at C and it was med when I was sure it used to be ammo.

The bizarre thing about this one is that we're not manually making the change in the first place. I think 5.0 somehow did the same thing on Aerodrome and thanks to folks bringing it to our attention, we switched it back a patch later.

We've been able to do the same here for Twisted Steel and we've done a sanity check on the maps to make sure it doesn't happen again but let us know if we missed one!

We have a gremlin somewhere...

Comment

Originally posted by Hungrymonkey1986

Is snap aim still going to stay on consoles u/PartWelsh

It is, yes. The feedback surrounding it is still being discussed with the team but they're content with the behaviours since it was implemented.

(Sharing this to ensure you're clear on where we stand here. I recognise it's not the popular answer, but I'd rather you had an answer than none)

Comment

Originally posted by BGafterwards

Don't forget your ™

Thanks! Never leave home without it!™

Comment

Originally posted by AboDHiEM

I halfheartedly appreciate the extremely belated switch of the TTK (even if it was done because of a lower KPI after the patch and not as a response for what players have been asking for more than a quarter of a year)

However, we still want to know if the snap aim assist is still implemented or not. From what I gathered, most responses on Reddit, YT, and Twitter, are asking for its removal. But, then again, we all know that DICE does not implemented what their players ask for, even if it was the reasonable, better for the game choice. We can only hope for such a change.

Edit: grammer.

Snap Aim remains unchanged for this update, and the discussions I've had with the team responsible for implementing it are presently happy with it's behaviour and usage. I will continue to share the feedback with them but I don't anticipate this will change.

Comment

Originally posted by andersonrenato2

" The game now automatically moves the selector to the previous vehicle that the player had selected in the vehicle deploy menu. "

English is not my primary language, what exactly does that mean?

If you had been driving around in a Staghound, and then died, returned to the spawn screen and reslected the Vehicle Deploy Spawn, the system will now remember your last used vehicle. The current behaviour in game today is that it goes back to the first on the list, so if you clicked it fast, you'd end up in a vehicle you didn't intend to choose.

We've worked to change this based on the feedback of regular vehicle players - sorry it took a while!

Comment

Originally posted by ShimakazeChan

When Will The "HaChi" (Chi-Ha GS) Be Considered As A Typo / Bug?

Some of the names used in game aren't reflective of the vehicle/weapon that exists in real life. That's by design.

Comment

Originally posted by 6StringAddict

u/PartWelsh could you share the size of the patch on pc please?

I'll be able to update the post with Approximate sizes for the update on PC and Xbox tomorrow. PS4 size will be an absolute approximation based on the size of the Xbox update as we can't confirm this until the day of the Update when we see it go live ourselves.

Comment

Originally posted by tcarton93

Any chance you could share specific weapon values? Recoil, damage curve, BTK, muzzle velocity etc.

As much as we appreciate your work, there's not much added on from what we already knew.

Jeff's on the job - We'll have them to you soon.

EDIT: For a more detailed look at the changes, including a breakdown of the new BTK and Recoil values, check out our Updated Community Broadcast here

Comment

Originally posted by Qwikskoupa69

Oooh, thought we would be left in the dark. Thanks

EDIT: For a more detailed look at the changes, including a breakdown of the new BTK and Recoil values, check out our Updated Community Broadcast here

Never the intent. Our Update notes here need to mirror the same as what shows in the game menus, and the website and the detailed changes for every weapon overwhelms the rest of the notes and makes it unreadable.

As Jeff says above, we're looking to share this stuff with you and always work to be as transparent as we can.

Post

Hey folks,

Our big focus for Update 6.2 targets a revision of our existing weapon balancing, returning the base time to kill values of most weapons back to the experience found at the start of Chapter 5. At distance, we’ve improved the damage drop off to ensure that the pace remains satisfying, and modified our Recoil values to ensure that gun’s are both dangerous in combat, but harder to control.

Alongside these changes, we’re also pleased to finally bring Tank Customisation to the game. Customise your Tanks with new Paint Jobs, Turret and Chassis dressings. You’ll find new items available for purchase in Your Company, using Company Coin.

Below I’ve detailed all of the additional changes made to Battlefield V in this update, with changes being made to Solomon Islands and Wake Island, as well as improvements to Audio Prioritization.

See you on the Battlefield

Freeman

Battlefield Community Manager

Twitter: ...

Read more External link →

25 Feb

Comment

Originally posted by TheFrugalStreamer

Thanks brother! (for those that don't know, I'm Pun)

Hope you're healing up well bud!