Uhhhh, isn't that just a complete revert of 13.19 LB's AS-related nerfs?
AS, yes. But AD and mana nerfs plus AP ratio buffs does a lot to shift her builds. Currently AD builds are substantially weaker.
Uhhhh, isn't that just a complete revert of 13.19 LB's AS-related nerfs?
AS, yes. But AD and mana nerfs plus AP ratio buffs does a lot to shift her builds. Currently AD builds are substantially weaker.
I trust you've done a lot here, however there are a lot more factors, as you're alluding to.
A significant portion of all physical damage taken is from auto-attacks, which are on average more multiplicative, since AS and Crit multiply them. Plus turrets and minions immutably deal physical damage. The amount of physical damage taken actually exceeds the amount of magic damage taken in most cases, which makes Armor an inherently more valuable stat than MR, even if you're getting less % gains per gold. Good luck actually doing the analysis, but the crucial missing factor is relating the math from this post back to damage actually taken.
Regardless, component costs aren't terribly important. Serrated Dirk is an intentionally over-efficient item. But you can't stack Serrated Dirks. Youmuu's fights Luden's, Prowler's Claw fights Shadowflame, etc. Similarly, Randuin's should be compared to Force of Nature. No one stacks cloth armors.
In general, I'm sure we h...
Read moreViktor? He takes AS shard and is currently very weak especially in higher ELO, even though anti snowballing should've made him much better
He does tend to run the shard. He also has an auto-attack hook on his kit and above average level 1 AS. I tended to not buff the AS of champions who already have it pretty good there.
Isn't that the reason half the buffs are missile speed buffs though? Cs ing on this champ early game feels lackluster which is the reason for all the other buffs. And unlike them he can't abuse them as easly because of his gutted range.
OK let me rephrase.
All of Vladimir's attack speed relevant stats are better than the new minimums.
Wouldn't her play rate increase be because people are trying out the changes right now?
Not always.
So only the passive, Q and W nerfs are going to happen?
Passive is a buff for every role but APC
The rest are nerfs. She gained win rate in every role last patch. We'll see if the net result is treading water for support or not.
Read moreThere is just no way she'll ever be a good support though without a midscope update at best. Her entire kit focuses on clearing waves and these base damage buffs which they haven't reverted helps her even more to do that which we can clearly see on her winrate.
Her shield still has a gigantic cooldown and no Seraphine Sup player wants to level W first (Phreak himself confirmed this, they would rather up E than W first most the time) so no shield value change buff will change that mindset (even moreso now that the heal is almost non existent after last patch), because what most support players like is to poke with Q or E, not shield bot like Lulu and similar Enchanter/Peel supports.
All they've been accomplishing is making her less fun for literally all three roles even if she's stronger than ever as an APC.
The only way she'll ever be able to be balanced as a Support is if they change her Q and W entirely and gut her poke damage to let her actually have sup...
Her shield still has a gigantic cooldown and no Seraphine Sup player wants to level W first (Phreak himself confirmed this, they would rather up E than W first most the time) so no shield value change buff will change that mindset (even moreso now that the heal is almost non existent after last patch), because what most support players like is to poke with Q or E, not shield bot like Lulu and similar Enchanter/Peel supports.
Misquoting me doesn't help your case here.
On average Seraphine support maxes W more than E. W max gained popularity last patch. In low MMR specifically, E max was more popular.
And for being "less fun" according to you, her play rate has increased in all three roles, so... wrong again, I'm afraid.
Idk if this is just bias since I play her a lot but I always felt Lux already had one of the better mage autos.
She does. Her are attacks are currently better than any of the buffed champions will be.
They're also adding 10 MS and more E base damage: https://twitter.com/Spideraxe30/status/1719507500720894366
My guess is that nerfing the amp nerfs her wave clear in her carry roles and nerfing the ap ratio on W hits those same roles harder than support.
Edit: MS and E buffs got reverted
Those aren't shipping.
does vlad not count as a mage anymore?..
Vladimir's level 1 AS is already .658 and doesn't tend to run the shard. This isn't so much "buff every mage" and instead "bring up mages with bad attacks"
Why doesn't W have any ap scaling at all on the heal? Why not just make it really small instead? It feels awkward that this is the only heal in the game that doesn't directly scale off of anything...
It scales off of your allies' missing health, the number of nearby allies, ability haste, and Heal/Shield Power.
Read moreI really appreciate the time and depth of this comment :)
I guess I'd like to say though that as an OTP who builds AP in all three of her roles it has been a hell of a last few weeks and kinda sucks to see my champ get tugged in every which way.... hope any balance concerns can be resolved soon so I can go back to mindlessly queueing up with my faveI'd love to ask about the decision to, seemingly, focus her support role into an "enchanter-centric" support role. When I look at the overall seraphine support stats, I see that in higher elos she is mostly built enchanter, but is mostly built AP in lower elos (iron, silver, and i think gold as well). Given the majority of her overall play in support is done as an AP mage botlaner not a support, where does the decision to adjust her stat-line to be enchanter-esque come from? Is this a similar statline to mages like Lux, Zyra, Morgana who have found a home in support? Or is the higher-elo community's way of playing seraphi...
I think of her as more of a Lux/Karma/Morgana. Lux has a mid laner's stats. Morgana/Karma have those of an enchanter (albeit tankier since they're shorter range). Some mage outputs, some enchanter ones. Seraphine is far closer to those champions than Zyra or Brand. Sona and Janna have a somewhat similar shape, too.
Making her a better enchanter was an easy way to buff her in ways that were really support-skewed. She's always going to be around a teammate so more Ws is going to do more for support than mid/bot. She's generally going to earn less gold here, thus her gold scaling isn't as important. I noticed that a decent portion of Seraphine players maxed W and a large portion of them went Echoes despite it being pretty poor. Now Echoes is comparable to Liandry's and that's good.
I think a decent portion of low MMR players don't really think critically about their builds. One of our UX designers on SRT is a bronze Seraphine main and she used to max E 2nd earlier this...
Read moreWhat about moving the power away from E, and into Q. Saying hi from Malaysia. Also would like Seraphine to be balanced to a point where running Ionian, Tear > Seraph's, Aery isn't a core build on her. Would love to go Sorc Shoes and standard large AP items.
Well the more damage E deals, the better she is with magic pen instead of simply haste for CC/shielding.
Ideally, Seraphine has the option to go Q+E and it's comparable in power to Q+W.
One question, how much do you think buffing q/e speed helps supp/mid over apc? Ofc since as an apc you have someone to help with slow skillshots in lane, maybe buffing q/e speeds is a decent way to do so, specially for supp, who is never meant to be hitting the stationary wave, it would also drastically help with the feel of those abilities, specially mid against highly mobile targets. The other thing would be if shifting her damage to be burstier and less dps would help, as the usual apc are mages with high dps like swain, karthus etc while burst mages are usually mid/supports like lux/neeko etc
I don't think E missile speed should be faster.
I'd expect Q speed and base MS to be mid/support skewed. The question is what players would be willing to give up. Not sure a longer Q cooldown would feel good, since that also means fewer passive cycles.
Not sure what they can even do to Sera without a full mid scope rework on her kit. Everything you touch on support inadvertently buffs APC and now her solo lane. She's just not meant to be played as this enchanter support that they want her to be/most of her player base seems to play her as.
Eh, I probably did too many things at once that weren't strictly going to achieve goals. For example, lower health growth makes sense systemically for enchanters (their items give HP, armor is synergistic with shields), but actively works against Mid/Bot skew (though it does help with Bot/Support). More shielding helps support but also helps bot, since you get nearly double value in both cases.
To be fair though, part of this observed win rate disparity is people building "wrong." For example, W max Seraphine Support is actually her strongest build now with a 1% win rate gain over Q max. It gained some popularity last patch, but we'd see a 1% win rate rise if the rest of the population moves over. On that vein, a significant portion of Mid Seraphine players max E 2nd, more than Bot Seraphine does, and is very incorrect even after the buffs. So because W max 2nd is still stronger than E max 2nd, any role that "obviously" wants to max W outperforms, which is bot moreso than m...
Read moreActual perfect draw. BeryL is a smurf.
Kobe and Flowers did great, no worries.
Flowers channeled the same passion as you did back in 2018 when C9 made semis. Minus the breaking voice.
Miss your quick wit on stream though.
<3
Wish you got to cast that game live and went ham
Kobe and Flowers did great, no worries.
What the actual f**k is a kilometer!? 🦅
It's what you use to measure all the kills from NRG.
Deaths that is. Just end me now.
No, no, for your flairs, that's tomorrow.