ProgRocktopus

ProgRocktopus



12 Apr

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Originally posted by PGxFrotang

While we're on the topic of binds, any plans to allow custom ability keybinds per agent? I have some really weird binds for the abilities (I copied my CSGO utility binds) and it'd be nice to pick which ability I'd like on my most accessible keys. This mainly comes into play with the abilities that instantly throw an object.

Yes, but I don't have enough info to provide insight around timing.

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Originally posted by HvppyFeet

What about tap to interact? I don’t want to have to hold a key to plant/defuse. I’d like to bind it to my scroll wheel.

We'll have a chat about this. Assuming there are no weird interactions I think we can add it at some point.

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Originally posted by moemaomoe

Any plans to have built in macros? For example in cs my smoke and flash keys are alias scripted to stretch my crosshairs to the edge of my screen so I can line stuff up and when I hit 1 or 2 to switch back to my gun it goes back to crosshair size 4. This way the player might be able to circumvent some weird interactions when they double bind.

We have some sweet plans with respect to aiming thrown or launched objects. Should help with that specific usage case, at least.

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Originally posted by askmeaboutmymtgcards

In case you're like me and you kept trying to plant/defuse using the F key because of other games. Everybody I play with thought you couldn't double bind at all, so I hope this is useful.

We left a lot of latitude for double binds, but can't guarantee it'll work the way you want all the time.

For example, with double binding Use and Use Spike: if you have a Cypher camera dart in you and you try to defuse it'll try to remove the dart first. That's just one of the cases where it's hard to guess at your intent because different tactical situations call for different priorities.

For people who want 100% predictability, keep the binds separate. If you can roll with the quirks, double bind your hearts out.


11 Apr

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Where are you wanting these displayed instead of player names?

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Ahem, yes. Well. Good thing shotguns shoot more than one pellet, eh?

One of our engineers sorted this. We'll push the fix at first reasonable opportunity.

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One of the things I'm working on right now!

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Originally posted by Vistrib

Indeed!


09 Apr

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Originally posted by [deleted]

[deleted]

We're fixing the big ones, too.

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I don't know when it'll land, but we're definitely going to add agent-specific keybind sets.

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We have a lot of upgrades planned for the crosshair customization. All in due time!

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Originally posted by Marandoe

Don't listen to the people who are saying just be better. This is a great idea! Especially newer players will have an easier time understanding and it wouldn't be hard for them to implement!

Agree, it's an easy win. We're going to do it.

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Originally posted by 2Chronicle

ikr shits so annoying lmao

So annoying. We're working on a fix.