For sure. We’re aware of some of its issues.
For sure. We’re aware of some of its issues.
This is a known issue, and it’s only a visual bug as you do get the points.
This is a known issue, and it’s only a visual bug as you do get the points.
It is intended to function as the Worldfire node. Otherwise the circle with Sunwreath would be way too strong. It should say so on the item for sure.
We’ll take a look.
We’re aware of the issue. They indeed don’t work after the first 10 waves.
We’ll take a look.
Does this only happen when targeting a bridge or over the edge of something, or all the time? Could you provide a video btw?
We’re working on a fix for this.
Yea see if that’s it. We’re fixing the issue of the icons disappearing if you summon minions during loading.
But yea Monolith is different since it’s using additive loading where you don’t change servers, while you do that in the campaign.
Right, but are you then summoning minions while you’re loading after your other minions have been removed from the current zone?
That’s very interesting. We’ll take a look.
This is only a visual bug and we’re aware of it. We’ll take a look.
Could you share an image of your Hungering Souls skill tree?
What does the World Rot node say? If it only works against enemies, and the dummy isn’t an enemy dummy then that makes sense.
Them being thrown at the maximum range is just how the ability works by default. There is a node in the Umbral Blade tree to make it targeted.
I see this more as feedback, and I think it is good feedback as I do agree to an extent.
And this was on an online or offline character?
We’re aware of all channeling abilities bugging out when you do a quick button press. We’re working on fixes.
And this happens consistently every time you transition with it? Not in monolith.
We’re aware of the issue and working on fixes.