RiotKDan

RiotKDan



23 Jul

Comment

Originally posted by Heaven-Earth-Hell

Listen up Rioter, may my words pass thoroughly to all the people responsible or relevant to the SB Kindred skin and ART and ICONS. Next time, you guys shouldn't hype the community with the delusion that won't be real okay? First in first, you ruined the supposed to be COSMIC LiSS with the f**king icon and again, you teased the whole community with the unmasked Kindred icons much f**king time before you decide to add the masked icon and replace it on the EVENT novel game? WTF is wrong with your marketing move? Any help with the promoting skin strategy because I am pretty sure you guys really need help with that.

While I understand your frustration, and I don't mean to spoil the story, but you're going to have to play through Kindred's Spirit Bond story to find out why she takes off her mask.

A lot of thought has gone through and I trust my leaders & marketing team for this event and they put a lot of work and effort into it. Sorry you didn't get your wish, but I hope you can enjoy the event with us.


22 Jul

Comment

Originally posted by Tormentula

As easy as it might seem to just put in a toggle, character models, rigs and animations get hugely impacted by stuff like this.

Could you elaborate on where this affects kindred's mask? Or White-ahri who's animated to work exactly like ahri during the timeframe of her ult?

It makes sense that you can't add a toggle as easy as a true/false statement, but the main concern is that the resources are there so I don't really get the rig/animation claim when they are rigged/animated already with those features in mind. Kindred I maybe can understand since you can't quickly animate the face to look right especially in the death animation, but ahri's has me very confused when theoretically its no different from thresh beyond not implementing the script.

Even if a toggle can't be done, there wouldn't be harm in implementing ways for more visibility for that feature (maybe when kindred ults it temporary removes the mask, and white-ah...

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Disclaimer, I personally can't speak to either of the skins since I didn't work on either of them, nor am I an animator/modeler/rigger. I worked on the SFX for Yasuo & Riven.
It could be due to a lot of different reasons, including personal artistic decision, design decision, lore related reason, gameplay concerns, work not equating to the value it brings to our players, or technical challenges.
Here's my personal view on it - sometimes, more visibility to a certain feature doesn't always make it more meaningful. There's something unique / novel about something that can't be spammed, or happens under hard to meet conditions. When it does happen, you're that much more excited about it - if that makes sense.

While certainly I don't think that's the approach they were going for by any means, but that's how I like to design my abilities SFX. If it's something that can be spammed often like Yasuo's Q, I like to keep it simple and less 'attention-pulling', a...

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Comment

Originally posted by SNSDave

Right, they also mentioned that they kinda regret that since much like how it was with traditional skins, people fallback to "wElL yOu dId iT fOr tHeM"

Yep. Sorry, as much as I think it'd be cool to see Kindred's face in-game, scope creep is real. We're pushing the quality of our skins more and more each year, trying to give every champion skins & give them cooler effects. So when we listen to every single request like masks or hood toggles, it stretches our bandwidth for overall skins production and we leave less room to focus on creating more awesome stuff.

As easy as it might seem to just put in a toggle, character models, rigs and animations get hugely impacted by stuff like this. QA has to get involved and make sure it doesn't break anything either. Multiple people are pulled out of their regular schedule of working on the next thematic & sets of skins to work on these features.

I was a player for 7 years first and wondered the same thing. Once I stepped in to the production I realized just how challenging it is to actually coordinate people to do extra features, and also sustain it for the future.

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19 Jul

Comment

Originally posted by m-kael

i think the best thing to do is reply to someone on twitter. not sure who exactly but there are some rioters on twitter and i believe theyve been known to fix bugs on skins and stuff like that

Katey is the person to tweet to for stuff like this! Here's her twitter. https://twitter.com/KateyAnthony
I agree that the W passive charge up isn't as audible. I'll bring it up on Monday and see if we can do a quick fix.

Comment

Originally posted by King_Manny

I'm just an old man, looking for his potato

Comment

Originally posted by marmoshet

I hope you guys don't remove it. It's funny as f**k

As much as we want to keep funny bugs like this, I would think it gets annoying after a game or two like this, and it gets in the way of competitiveness of the game. We especially wouldn't want this bug to happen during Worlds!


18 Jul

Comment

That's super strange! Thanks for bringing up this issue. I don't know what might be causing it but we'll take a look into this on Monday! :)


13 Jul

Comment

Originally posted by KXylo

I'll be requesting for Riot Flair on Monday.
For the longest time I didn't really think that I can bring any value to you guys on reddit, but I think I can now. I work on the skins team as a sound designer, and whenever we receive feedback like these we go over it and see if we have the bandwidth and capability to fix it.

Notified the team that worked on Arcanist Kog'maw. Thanks for bringing this to the light.