RiotNu

RiotNu



28 Jun

Comment

Originally posted by vChroniiq

- Region: OCE/Australia
- Type of Bug: Crash error  
- Description:  Game keeps crashing  
- Video / Screenshot:  https://i.imgur.com/yqzsCUt.jpeg
- Steps to Reproduce:   Launch game
- Expected Result: Game should launch without an error box
- Observed Result: sits on launching splash screen for a few minutes and then shows the error on screen
- Reproduction Rate: 9/10 times it happens, there has only been one instance where my game launched except i had to restart anyway cause my sound wasn't working correctly.  
- System Specs: 
Win 11, CPU is an intel i5 9400F, nvidia geforce 1660 super and if it is of any help my game is on an SSD as well as it is recommended and I have a dedicated ssd for games anyway.

Side note as well, my game worked perfectly fine prior to this update.

Edit: A solution/resolution has temporarily been discovered!

If you have an anti-virus active, in my case it is malwarebytes premium, disable it. If you also have Logitech G...

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More details on how to fix this while we work on an update are here: https://www.reddit.com/r/ValorantTechSupport/comments/1dq483c/valorant_loading_screen_fixes/


27 Jun

Comment

Originally posted by TheTasmainian

I've added these to the ticket I have open with your support team if that helps, ticket id #103088800

Thanks!

Comment

Originally posted by vChroniiq

- Region: OCE/Australia
- Type of Bug: Crash error  
- Description:  Game keeps crashing  
- Video / Screenshot:  https://i.imgur.com/yqzsCUt.jpeg
- Steps to Reproduce:   Launch game
- Expected Result: Game should launch without an error box
- Observed Result: sits on launching splash screen for a few minutes and then shows the error on screen
- Reproduction Rate: 9/10 times it happens, there has only been one instance where my game launched except i had to restart anyway cause my sound wasn't working correctly.  
- System Specs: 
Win 11, CPU is an intel i5 9400F, nvidia geforce 1660 super and if it is of any help my game is on an SSD as well as it is recommended and I have a dedicated ssd for games anyway.

Side note as well, my game worked perfectly fine prior to this update.

Edit: A solution/resolution has temporarily been discovered!

If you have an anti-virus active, in my case it is malwarebytes premium, disable it. If you also have Logitech G...

Read more

Could you zip up %localappdata%\valorant\saved\logs and send it my way?

Comment

Originally posted by OwnEcho3970

Well same problem to me It fives error VAN9003 The game doesn't open.

Could you zip up %localappdata%\valorant\saved\logs and send it my way?

Comment

Originally posted by NeverEndingXsin

- Region: NA
- Type of Bug: Launch   
- Description:   Freezes on launch splash screen. After a minute it gives me a crash error.
- Video / Screenshot:   
- Steps to Reproduce:   Launch game
- Expected Result: Game launches past splash screen
- Observed Result: Game doesn't launch past splash screen
- Reproduction Rate:   100% of attempts
- System Specs: 7800X3D, 64gb G Skill ram, EVGA 3080, Asrock x670e motherboard, win 11 64bit

Could you zip up %localappdata%\valorant\saved\logs and send it my way?

Comment

Originally posted by Historical-Habit6886

this happens only after the new update

Could you zip up %localappdata%\valorant\saved\logs and send it my way?

Comment

Originally posted by myrol-

- Region: EUW
- Type of Bug: Launch
- Description: Freezes on launch splash screen. After a minute it gives me a crash error.
- Video / Screenshot:   
- Steps to Reproduce:   Launch game
- Expected Result: Game launches past splash screen
- Observed Result: Game does not launch past splash screen
- Reproduction Rate:   100% of attempts
- System Specs: i5-13600K, RTX 4070Ti, Windows 11, 32GB RAM

Could you zip up %localappdata%\valorant\saved\logs and send it my way?

Comment

Originally posted by Slow_Entrepreneur_45

- Region: NA
- Type of Bug: Launch   
- Description:   Freezes on launch splash screen. After a minute it gives me a crash error.
- Video / Screenshot:   https://imgur.com/a/YRUthm1
- Steps to Reproduce:   Launch game
- Expected Result: Game launches past splash screen
- Observed Result: Game no launch past splash screen
- Reproduction Rate:   100% of attempts
- System Specs: Windows 11, Ryzen 7 5700X 8-Core Processor, 16gb of Ram, Nvidia 1660Ti

Could you zip up %localappdata%\valorant\saved\logs and send it my way?


15 Jun

Comment

Originally posted by mattycmckee

As Ubisoft has said about Siege many times (and any dev with an FPS console game for that matter), the developers cannot detect XIM.

They have stated multiple times now it’s up to Sony / Microsoft to take direct action against XIM as they are able to detect them straight away. The only way Ubisoft has been able to detect people is by monitoring inputs over a period of time, which as you’d expect isn’t particularly reliable.

Our anticheat team will detect and ban these players.

Comment

Originally posted by KurokawaUkr

Xbox series s maybe i just didn't found an option for 120 fps

On Xbox Series S the game will do 60 fps at 4k or 120 fps at 1440p if your TV supports it. It'll do 120 fps at 4k on the Xbox Series X or PS5.


14 Jun


04 Mar

Comment

Originally posted by Marvcehr1

any update that fix it? My game even crash in range

Could you zip up the folder at %localappdata%\VALORANT\Saved and send it to me?

Comment

Originally posted by Technical-Creampie

Can I send u a pm?

Should work now

Comment

Originally posted by Technical-Creampie

  • Region: EU

  • Type of Bug: Game crash during a game

  • Description: The game just crashes and close itself in the game, it NEVER happens before, just keeps crashing after 8.03 update, it happened at least once every 1-15 minutes.

I tried to wipe my windows clean (Reinstalling windows), only install necessary driver, and it will still crash, i’m sure is the update causing this happened.

  • Video / Screenshot: No warning or pop up

https://streamable.com/oec9ri

  • Steps to Reproduce: Just open a game and it will crash eventually
  • Expected Result: Game not crashing
  • Observed Result: Game crashing

  • Reproduction Rate: 10/10 occurs within 15 minutes

  • System Specs:

Windows 10 Pro 22H2 19045.4046 Amd adrenaline 24.1.1

  • CPU: intel 13900KF
  • GPU: Gigabyte Aorus 6900XT
  • ...
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Are you still seeing this? If so, could you zip up %localappdata%\VALORANT\Saved and send it my way?


28 Dec

Comment

What server were you playing on?


11 Oct

Comment

Originally posted by HippoOwn1230

As someone’s who’s played the game for an year and being diamond, i think the game is 128 tick only if you are constantly moving or active. If you stand still (hold an angle) for longer than couple of second then suddenly the servers aggressive optimization kicks in and lowers the tick rate and amount of packets you receive which is why you can’t hold angles standing still.

Overall, I’ve had a positive experience in competitive and unrated mode but swiftplays, deathmatch and team dm are not half as smooth.

The only problem that I’ve had and still do is being unable to wide swing (popping swing). I see youtubers and other players in my games go for a wide swing and enemy whiff their shots but somehow when I do it they just don’t miss and I haven’t been able to figure out why that is.

The server does not change its update rate based on your movement or inputs.

Comment

Happened to see this while scrolling. I am not sure what “fake” means, but I can confirm the server FPS graph tells the truth. If it says 128, that means the server for your specific game is running at 128 tick. No shenanigans.

If server FPS is fluctuating during gameplay, it’s indicative of a performance bug or capacity issue. The team takes these types of issues seriously and fixes them promptly.

We have written a bunch about server performance and how some of this stuff works:

Read more

26 Jul

Comment

Originally posted by Z4pToR

I totally get that, but it does not change the actual packets sent/received. I tried to somehow see how the setting changed the performance, so I turned all of the network stats on to follow it closely. I couldn't spot a difference at all.

Correct. It changes how long the information from those packets are held, not what packets are sent/received.

Comment

I would strongly discourage you from messing with settings in ini files. We don't regularly test the ini flow, and the in-game options are the ones that matter for VALORANT. This is more likely to hurt or introduce weird issues than it is to help your framerate.