What hardware are you running on?
What hardware are you running on?
As one of the QA folks on the maps team this post made me panic so much when I clicked on the title 0_o
Edit top post for visibility instead of replying in thread: We do want to have appropriate translations. So while this is definitely not unplayable per se, we want it to be everything ya'll deserve, so our loc team and maps team are talking about how we can do stuff like this better, and we'll take this lesson moving forward :) So thanks for bringing it to our attention!
I have twice had my heart stop while scrolling through post titles. Hopefully it doesn't get me again in a few hours.
Based /u/RiotNu
Froggie hat
I figured it out, I deleted virtual bus driver and razer synapse and it runs at 240 now
Thanks for looping back. We'll look into this.
Mate, I don't wanna be that annoying guy but this is the same thing most of the devs have been saying for the past 3-4 weeks or so. I appreciate that you're saying performance work will land in the launch patch but I saw a dev say this before for a previous patch and it literally did nothing.
I ain't a game designer so I have no idea how it works but is there a reason why prior to patch 0.49 the major FPS drops were not noticeable?
There's a bunch of different factors impacting performance. It's useful to think about bottlenecks: what is currently the slowest part of the game? Removing that bottleneck improves framerate until you hit the next slowest piece. Then you optimize that piece, then the next, and so forth. The slowest piece is different depending on scenario (ex. shooting a gun, running around the world, lots of abilities firing) and depending on hardware (i.e. how fast is your CPU vs. GPU). The pieces also change as we add and update content and behaviors.
Sadly there's not currently just one chunky piece that we can fix to unlock dramatic improvements. We're working on a bunch of different pieces that each unlock fractions of a millisecond every frame. Combined these optimizations add up to more FPS.
On older machines VALORANT's performance tends to be constrained by GPU. The game's overall performance on these machines scales directly with the quantity and complexity of what it has...
Read moreWe have a bunch of developers grinding on performance. Some performance work will land in the launch patch. Additional performance work will land in future patches. We will continue to patch the game regularly; launch is just the beginning.
Hey do you know if we will get a fix for me being bad at the game?
I repro that issue. The team is trying hard to fix for me. I'll let you know if we make any progress.
Thanks for the report. We have a fix for this internally. It'll be resolved in an upcoming build.
Vignette: Off
Vsync: Off
Anti-Aliasing: MSAA 4x
Anisotropic Filtering: 8x
Improve Clarity: Off
Bloom: Off
Distortion: Off
First Person Shadows: Off
Thanks! The only thing I would test on your machine would be flipping MSAA 4x to Off to see if it has any impact. We're tracking a rare issue with it that impacts some (but not all) machines -- should be fixed in a future build.
Material Qual: High
Texture Qual: High
Detail Qual: Medium
UI Qual: Medium
I'm willing to sacrifice the quality for performance, but only if its absolutely necessary. Those settings were all on high before the first few patches and the lag wasn't as intense. Thank you so much for reaching out and responding, this Riot team really cares.
Could you also share the ones further down? I don't think tweaking the quality settings will make much of a difference on a 1080.
I think the full list is:
Could you share your Graphics Quality settings?
Hate to be that guy but any confirmation about Viper's snake bite? The description says it should slow enemies but it doesn't. Is this an issue with the ability or does the description need to be updated?
Ability is working as intended. Description will be updated in a future build.
I3-2130m Intel HD 3000 I can run cs go just fine in 480 p at 50 fps and everything on screen is still distinguish able,but at 720p it's completely unplayable at 20 fps, I think the resolution change would make a difference in valorant too
Recent versions of Unreal (which VALORANT is built on top of) no longer support Shader Model 4 GPUs. As a result we've had to move the minimum spec from the Intel HD 3000 to the Intel HD 4000.
Our ongoing perf work should help in the near term, but the game will likely stop working on that machine in the near future.
Is it possible to allow resolution to go lower than 720p? The game is completely unplayable for me in 720 and I can't figure any way to get it to 480p, that would really help my performance
What are your hardware specs?
Hi, I've mentioned it a few times and posted bug reports about this.
Omens shrouded step says the ability makes no sound on arrival. It does make sound in arrival, can the ability description be updated to reflect this.
Forwarded this to the appropriate character experts. They're tracking it. Thanks!
Whoops. Thanks for the report.
So the fps optimization fix is only for when people were shooting and not specifically for split and abilities like sage slow etc?
Edit: they did optimize split as well, I must have missed it. Gonna have try out to see if the drops are gone.
There's a ton of ongoing perf work across the game. Some significant pieces landed in this patch. Other work will be landing in upcoming patches.
There are a variety of factors contributing to drops, and they aren't all fixed yet. Perf remains high priority for the team and a bunch of devs are grinding on it.
Has it been fixed? Or is the quick fix still my only option
Fix is still being validated and has not been patched out yet. The workaround above is still the only option available.
Any update on the fix? I've had the same issue for a while and submitted a ticket as well.
Sadly the fix on the game side isn't going to land before the next big patch.
There's a workaround up above that you can try. Setting an environment variable OPENSSL_ia32cap
to ~0x20000000
should mitigate the issue if this is the one you're hitting.