RiotSirhaian

RiotSirhaian



20 Jan

Comment

Originally posted by patmax17

Thanks for the info!

One question: how does this complexity impact the slotting for skins? I doubt that the artists get 5x the time to work on his skins, do they just put in a lot more of work? Or do artists usually work on a number of skins, and in case of aphelios skins, they work just on him?

From Riot StarWeaver:

"We get a standard set amount of time per skin. If a champion's complexity is high, we take that into account and adjust the timebox accordingly as to keep a healthy work/life balance! In Aphelios' case, I got double the amount of time a skin would normally take. I also had another VFX artist help out towards the end."

Comment

Originally posted by Mr_Simba

Appreciate the breakdown. I don't really know how the backend on y'all's stuff works so in taking a mental stab at it I would've assumed Aphelios was about 2-3x the VFX work of a normal champ, but sounds like it's even more than that.

I kinda would have assumed the VFX would "blend" together so to speak; if he's using guns X + Y, the different VFX profiles for those two guns would be used in tandem, hopefully with some system in place to tie VFX to be tracking bones or what have you, such that the workload would be heavier than normal but would still kinda just click into place so to speak. But that's all very idealistic and likely misses the complexities required to make the VFX truly look good and fit in with each animation for each champ.

Out of curiosity, does any of that difficult come with shortcomings in the system/engine (e.g. something which leads to a lack of VFX reusability across animations), or is the VFX system robust and it's just the nature of the be...

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No worries! I totally understand that from an outside perspective, the amount of work would look much lower than it actually is. :)

I haven't worked on Aphelios myself, but have looked at his setup, and I'd say it's a bit of a mix of many different factors. The way his spells work makes it so different keys are necessary for things to merge well together. As StarWeaver noted above, there are special VFXs just for interaction between guns, and when you have five guns that can interact with each other, it quickly multiplies the amount of VFXs that need to be made. Then you have to think about all the little bells and whistles everywhere in his kit (all the small cast and hit effects, the different missiles, the turret, etc...), and it just adds and adds and adds more keys to the workload.

I often joke on Twitter about how I really do not want to ever have to work on an Aphelios skin, and that's the reason why: he's basically five champs in one, and that's quite the am...

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Comment

Originally posted by Mr_Simba

That's not really how animations/VFX work. Many animations don't have VFX tied to them, and many VFX can be reused across animations. They don't have to "make VFX" for every animation like that.

I'm not saying he's not more difficult than average but it's not like it's 10x the work because of his animation load or something.

edit: Seems I was oversimplifying it, see Sirhaian's reply. tl;dr he does have tons of VFX since each ability combo (e.g. Infernum + Calibrum vs. Infernum + Crescendum) uses custom VFX, so at least from a VFX standpoint he's certainly far more involved than seemingly any other champ.

Just here to pass a message from the VFX Artist who worked on this Aphelios skin (Riot StarWeaver):

"Aphelios is actually one of the most complicated champions to work on VFX-wise. In comparison to work level, he comes close to the scale of Elementalist Lux (he essentially has the workload of 5 different champion kits). So while, yes, the breakdown of what he needs seems accurate, each part of that need is broken down into smaller pieces (Cast effect for when he shoots each gun, the missile, the hit impact).

Now comes the complicated part: Each part of his kit can be used in tandem with every other part. The second gun he's holding has specific keys that interact with whatever gun he is using. Therefore it's about 5x5 for each gun, not including the ult. And again, each portion of these keys are broken down into smaller pieces (So think 25 x 5 keys). That brings his count almost to 215. And AGAIN. Not including his ult."

I can confirm that Aphelios requires ...

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17 Jan

Comment

I think I found a fix for this, I'll try to get it bundled with next PBE patch. Sorry about that!


07 Dec

Comment

Originally posted by retrospace4

How about all the threads about removing some of the unnecessary, noisy, and disruptive vfx on storm dragon lee sin? I feel like there was clear feedback that a lot of players disliked how noisy that skin was, yet nothing has been changed nor even responded to.

Edit: My mistake, there were some changes made to the skin - reply from RiotSirhaian here.

We did tweak some stuff on Lee Sin after release, though. I personally did the changes, mostly on the Q. We simply didn't communicate about it. It's not perfect, and if we had had more time, we would have changed more, but please don't say we don't change anything. This kind of comments (and frankly, everything else I see in this Reddit thread) is exactly why I voiced my opinion on Twitter in the first place.


23 Nov

Comment

Originally posted by sanketower

SirHaian is also the one who gave Viktor his new VFX. He's the MVP.

Riot Beardilocks is the one who gave Viktor his new VFXs! I only helped by tweaking a couple things, but 99% of the work was from Beardilocks!


13 Nov

Comment

Originally posted by 9874102365

I'm one of the people who thought Villain was the best song easily. But music taste is like the most subjective thing in the world so it doesn't really matter.

I'm glad my girl got a sick video though.

Villain is also my favorite, by a long shot. It's just perfectly aligned to my tastes. Also, Eve is Queen.


06 Nov

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Oh my god this is fantastic!! :O


24 Aug

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Originally posted by SatanWolf

can you update the other voidborn like Kha'zix too?

Older champs are still definitely on our radar!


22 Aug

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Originally posted by E-16

Just a question, is the e jump effect just visual? As in it kind of looks like a projectile but it also seems to be instant still, I’m hoping windwall won’t block it basically.

It's just a visual to indicate which target it jumped to. It doesn't affect the gameplay at all. Yasuo's wall does not block it (thank god)!

Comment

Originally posted by MyNameWasTakenDamn

hey dude u and some rioter who's a 3d artist should try a few games of udyr maybe u will like the champ who knows

I already updated his VFXs, like a few weeks ago. >_>


21 Aug

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Originally posted by dakka-PRIME

Really?
I just disenchanted Overlord Malzahar about 3 days ago.
I wanna slap myself so hard.

rip :x

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Originally posted by ChamyChamy

OUR TIME HAS COME

OBLIVION AWAITS

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Originally posted by TheSirusKing

The Q is really good, never realised it was so wide, so massive improvement in clarity. The E however should look more like spaceaids and less like a glowing orb.

I tried to get closer to his ability icon design. :C

Comment

Originally posted by [deleted]

[removed]

Yup! It indicates each tick of damage.

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Originally posted by eeldiov

Is it just for his classic skin /u/RiotSirhaian?

All skins~!

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Originally posted by threwitallawayforyou

I love them, but I have just one question...please, what about Shadow Prince? We've been waiting for 8 years for him to get arclight-style particles on that skin.

If Riot says no, that's fine. But just in case nobody said anything about that skin...it'd be a shame to let this move to release without at least bringing it up.

As much as I'd love to get new VFXs for him, I sadly can't add them because he's a 520. :(

Comment

Originally posted by Kronoshifter246

Also fixed a bug where his E would go on cooldown when Malzahar's target would die during the cast time.

The visual effects work is amazing, but this is the real work. I can't count how many times I've lost entire waves because of this.

Yeah same. Malz is my second most-played champ and that one bug always irked me. >:C

Comment

Originally posted by DragonLordMomookus

Holy Shit! These are the best VFX by far I have seen for a champion, they look so unbelievably amazing and make me want to spam some Malz when they come out! I love the colors you used in Overlord Malz VFX it really gives the skin a lot of value to use now.

Really glad to hear you like Overlord Malz's VFXs. It was quite a pain to find what to do with that skin. >_>

Comment

Originally posted by FrizkyBizness

Can Shadow Prince Malzahar finally have yellow/gold colored magic like he does in the splash art? Still feel screwed over for when I bought the skin for that reason all those years go :/

Sadly he's a 520 skin, so we can't add new VFXs to him. :C