RobotHavGunz

RobotHavGunz



20 Aug

Comment

Originally posted by RobotHavGunz

This is a consistent issue at the start of each season for some players but it's not one that we've ever been able to successfully reproduce internally. We've tried every theoretical combination around leaving matches, downed enemies, downed self, disconnects, etc. And they never get out of sync. But some players report this near the start of every season. There's no logical reason for this to happen - the lines that make the updates to these stats are basically right on top of each other. I wish I had a better answer. We know it happens. But it's still not at all clear why. And there's nothing I'd change about the way that we handle this flow from a logic perspective. I can definitely say it's not a case of us ignoring it. I'd love to fix this. But I just don't know what to actually "fix."

So I'm gonna sign off, but I did want to say thanks to everyone who responded. It's a pretty amazing community here, but also one that's a bit intimidating. And also a bit like drinking from a firehose, so I apologize for people who asked questions that I didn't respond to. I read all the replies, and I'm sorry I couldn't answer all of them. There were also some pretty great suggestions about things that I had not thought to test that I will try before S11.

Prior to becoming a game dev I worked in a field where "effort" didn't matter much. It was purely about results. So I can appreciate that saying, "I tried to fix this but couldn't..." doesn't necessarily mean much. But when I see bugs like this one - or more major ones like someone missing a 20 Bomb or 4K badge - in areas of the game that I am one of the main devs for, it bothers me a lot. I play this game a lot (I'm still pretty bad though), and it bothers me as a player. I care deeply about the areas of the g...

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19 Aug

Comment

Originally posted by NastySquirrel87

I think I might know the cause, when Valkyrie came out my friend and I were messing around in the firing range, before joining any matches, and I already had thirty some kills at the beginning of the first match playing the character. So from my experience it’s from killing people in the firing range before joining any real matches

Firing range bug was a separate one. And it was unique to Valk. Basically, if you triggered Valk's ultimate, we assumed it counted as a "landing" - same as if you jumped out of a plane. And so once you jumped, it was like being in a match.

Comment

Originally posted by HandoAlegra

I don't think u/AlcatorSK is talking directly about this, but what about matches that overlap seasons?

You said that everything is driven by timestamps. Well it's entirely possible (and we see posts about it on Reddit) that a player can start a match in one season and have it end in the next season. Therefore any kills made in the overlapping time period of the match would be credited to the next season. Is that correct?

EDIT: Forgot we're talking about S10 exclusive, Seer. This wouldn't help with OP's case

Possibly. Except that we see this with new legends - like Seer - that are literally unable to be played in the previous season. If it was every legend EXCEPT the previous one, it would make sense. But that's not what is happening.

Comment

Originally posted by aSoireeForSquids

Are you able to comment at all about the issue many players are experiencing with stats not updating at all currently? Mine are only tracking when I get wins and I have evidence of Kills having been removed from my total stats. I also had 6 wins disappear from my account when stats stopped tracking properly

Yes. I can confirm that we have identified the cause of that and have fixed it internally. I do not know when that fix will roll out, but I do not believe it will be in the pending hotfix (with the Seer nerf). But a fix IS coming. I also know that for SOME players, their stats seem to eventually correct like 24ish hrs post-match, though this seems to be the exception.

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Originally posted by gatlginngum

don't the respawn flairs usually have the person's specific job in them? are you just the entire respawn? :D

I think it's controlled by Reddit. I don't think I can update it. But no, definitely not all of Respawn. My specific job is "Technical Game Designer"

Comment

Originally posted by pingulongu

I think he means when a new season starts if you queue for your first ranked game it shows your previous seasons rank above the legend instead of what it’s reset to.

Ah ok. That makes sense. It's just around timing. We draw the badge before we reset your rank. But under the hood, as far as the server is concerned, your rank is definitely the new rank as soon as you enter the lobby.

Comment

Originally posted by guntassingh26

Have you tried this: you knocked a player, your team dies, another team comes and kill that knocked player..so there is always a msg displayed as "eliminated" but we don't actually get kill (bcz my full team is dead) maybe that elimination we get after the team dies maybe it's that

Yup. I was actually pretty sure that was the cause. But nope. At least in our testing, that kill gets credited to no one.

Comment

Originally posted by AlcatorSK

Considering you have not yet made it so that at the start of a season, Rank automatically goes down by 1.5 without having to go through one match...

Your database seems to be "Match-driven", as if updates could not happen outside a match.

It would then make sense that kills in the first match are counted towards the old season.

The seasons are hard-anchored to timestamps. So there's no way that you could play Seer in a S9 match. I'm fairly confident the kills are being lost and not attributed to the "wrong" season. The match happening is obviously what triggers the update, because you can't get kills in the lobby. But it's anchored to time.

I'm curious what you mean about rank though. Your rank resets as soon as you hit the new lobby. You should get the popup saying, "a new season has started. you rank has been reset to XYZ." No need to play a match to see that. Same reason that if you login to the game before you've downloaded the update you can't actually play a match, etc.

Comment

Originally posted by dannyboy222244

From my experience, I've never seen it on an old legend. It's always the one that was launched with that Season

I've noticed that as well, though I'm not sure if it's just because it's most obvious on a new legend because the two numbers so obviously MUST be the same. Or it's actually related to them being new.

Comment

Originally posted by the8bit

Not to be another drive-by diagnoser of problems in other peoples software, but if the lines are basically on top of each other but not handled atomically via a single transaction, sure as hell sounds like something that could happen due to a host failure or disconnect causing the first to apply but not the second. That would be incredibly hard to reproduce in local testing too as partially committed transactions / race conditions are a bitch.

Without getting too deep into the weeds, it is a single transaction that does the actual update. But drive dy diagnosing is not a big deal. I wouldn't have posted if i wasn't okay with some back seat development.

I also suspect that it's related to timestamps. Spoofing time so that it behaves exactly the way a real clock does is just hard. I've never seen any sort of time simulation behave exactly the same way as real time, which is why I suspect we can't repro this.

Comment

This is a consistent issue at the start of each season for some players but it's not one that we've ever been able to successfully reproduce internally. We've tried every theoretical combination around leaving matches, downed enemies, downed self, disconnects, etc. And they never get out of sync. But some players report this near the start of every season. There's no logical reason for this to happen - the lines that make the updates to these stats are basically right on top of each other. I wish I had a better answer. We know it happens. But it's still not at all clear why. And there's nothing I'd change about the way that we handle this flow from a logic perspective. I can definitely say it's not a case of us ignoring it. I'd love to fix this. But I just don't know what to actually "fix."


13 May

Comment

Originally posted by Akuren

Hey, I have a small request. Whenever you get around to this system for skins, would it be possible to let us view event/recolor legendaries, even if we couldn't obtain them? Maybe put it behind a filter/toggle similar to Overwatch.

I do think it'd be neat. I spend a lot of time actually looking at old skins in dev builds internally. I wouldn't want it to be more frustrating. But I do like the idea of a "vault" or "museum" of sorts rather than making people google the old skins...

Comment

Originally posted by thedoomfruit

I don’t know if this will get your attention 11 days later or not but what about having banner/badge combos for each Game Mode?

So we can save a character card for BR that loads when we queue for BR and also a character card for Arenas when we queue for Arenas?

I bet it’s already in the works, huh?

I bet it’s already in the works, huh?

I love this idea. And we certainly have discussed it. I wouldn't say "in the works" but definitely something that's on the table.


07 May

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Originally posted by Weedzkey

Can We have a 19 kill badge ? 🥲

19? Or 19-1/2?

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Originally posted by Aason37

Late answer, but arenas alternative badge would be nice, a 4k dammage equivalent etc, for now there is too little badges to really flex (trackers, too)

So for damage, we still aren't sure what is that actual equivalent - in terms of difficulty - of the 2K/3K/4K badges? Just didn't have enough data yet on what the right numbers were. More badges are coming. I'm not sure if/when we'll do damage badges. But I can say for sure more Arenas badges are coming.


01 May

Comment

Originally posted by miathan52

Any chance for an expansion of the badge system? This has been asked for for 2 years. Where's our 1500 damage badge? And our 5000 damage badge? 10 kills? 15 kills? 25 kills? 200 5 kill matches? 200 wins?

There are so many relatively simple additions you could make that would increase the value of the badge system so much, yet nothing has been done in all this time.

Yes. Organization - or lack thereof - was a big limiter here. Hard to add more badges when you couldn't even sort them. With that said, we have actually expanded badges quite a bit. There's all the Club badges. And then there are a host of new Arenas badges. But, yes, some badges like wins could probably have another tier at this point (100-->200). The organization of badges definitely means that more work in this area is very doable. There's no shortage of work to be done or good ideas. Hardest decisions are what not to do - or what not to do now; there's so much we want to deliver.


30 Apr

Comment

Originally posted by almathden

Jumping in here, hopefully you check reddit notifications.

Has any thought been given to a stats website? COD has an 'ok' one and other games use fortnitetracker.gg type stuff, but having "official" stuff is always good.

I want to log in, see my progress, all my stats, maybe compare with friends etc.

Yes. Talked about this a bit in response to the update on badge tooltips that sort of veered off into discussion about stats more generally. If you look back at my post history you can see the discussion. Fundamentally, I'd say that stats are something that we - and I in particular - are interested in doing more with. What exactly that looks like though is very much in the air. I think there's a lot I'd do before a website, but fundamentally I think the idea of a richer experience around player stats is great.

Comment

So it's not EXACTLY like your mockup, but I think it's pretty close. I had this thread - and your mockup - open almost the whole time I was working on this. It was a pretty big project. Bigger than I expected, but I'm super happy to see it delivered for S9. The basic system works for any list, so we're discussing improving organization of other items (looking at you charms...). I kept this thread saved so that when the feature finally released, I could come back and thank you for the suggestion and the awesome layout.

Comment

Originally posted by Dingo-Ate-My-Kids

FINALLY THERE'S BADGE CATEGORIES

You're most welcome. For S8, I did the improved badge tooltips (the addition of your progress to the next tier for multi-tier badges), and this was the next thing I tackled once I learned the badge system. This was quite a bit bigger of a project, but the basic classification system I built could be used for any list of items in the game (skins, charms, etc). Charms are definitely something I'm looking at; there's over 300 now, and scrolling through that long list is a challenge... It's always a thrill to see work you did in the release notes, but what's really cool is when people notice it. The idea for this came directly from Reddit. I'm about to go dig up that original thread and thank the author there for the awesome mockup he did.


09 Apr

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Hey, just wanted to echo a lot of the other sentiments in here and say that I'm sorry you had to deal with this. It hurts all of us who make the game to see this in a game that truly values diversity. Hideouts is banning this guy, but I also wanted to say thanks to you for voicing this. I hope we'll continue to see you in The Outlands. 100% you are welcome and wanted.