RobotHavGunz

RobotHavGunz



02 Nov

Comment

Originally posted by Iacu_Ane

Hello, I still didn't get the rewards

Should self-correct next time you hit the lobby. If your client is having connectivity issues with Marketplace, it may take a bit of time as it needs to connect to a separate service (unrelated to gameplay). But as soon as that happens, it should self correct. No one was getting rewards, and everyone I've spoken to since has gotten them (and the root cause was clear). Marketplace sees a big spike in traffic on patch days, which might be why it's delayed. Message me directly if it doesn't correct within the next day or so.

Comment

Originally posted by GENERIC_MUTANT

I will try and do her justice in your name. together we can see what happens when you give a mouse a kill leader

when you give a mouse a kill leader

this is gold. take my nessie (snek) award in honor of this brilliance.

Comment

Originally posted by dgtzg16

I'm on PS4, no problems to enter the game, the issue is that i didn't get any rewards for the ranked season, i ended in diamond.

Was a bug. Fixed.

Comment

Originally posted by Davban

Anyone else not get their S10 Diamond divetrail?

Fixed.

Comment

Originally posted by Scarlet-Highlander

• Light or Heavy ammo doesn’t make a difference on the CAR SMG

• Ash is really fun

• Storm Point is really fun, there’s a lot of verticality which made for awesome plays

• Gravity cannons are weird

Storm Point is really fun, there’s a lot of verticality which made for awesome plays

From my July 30th internal playtest notes:

Vertical movement.This map seems like the "tallest" of any map. Characters with a lot of vertical mobility - horizon, valk, revenant - all seem like they are super well suited to this map. I played Valk mostly, but also horizon one game, and appreciated the mobility even more than on other maps.

I love Ash, but as with Revenant, I am somewhat intimidated to play her. I am not very good so I always feel like I'm letting her down. Like, who is this pitiful human attempting to play as me... The anxiety is real.


29 Sep

Comment

Originally posted by DapperMudkip

Ah now I understand, thank you!! :D that’s what I meant by intentional, I was sure there was a good reason. Didn’t mean to make any accusations!

You're welcome. And, uh, "no comment..." or something.

Comment

Originally posted by DapperMudkip

Sorry I’m a bit confused? I mean to say the bug (where you die every time you change characters) is preventing the third person easter egg from being possible. It isn’t related to the easter egg but it is affecting it. I heard it was put intentionally to solve exploits like low gravity and such, so I wanted to verify.

If you’re hinting at a toggle coming for Season 11 that would be super cool! :D

All I will say is that the reason we had to start despawning you in the firing range was absolutely not related to issues with 3P. It had to do with issues around changing characters while still alive and, in some cases, bad things happening as a result. The fact that it broke the 3P easter egg was absolutely not intentional. Even if - hypothetically - the 3P easter egg were fixed, you'd still die when changing characters.

Comment

Originally posted by Sailen_Rox

Thanks for the Octane fix. The Loba Bundle still doesn't work for me tho (Got the R301 Skin from somewhere, I want the Loba Skin tho).

For the Loba bundle, that is by design. That bundle is only meant to require that you do not own either the R-301 skin or the Loba skin. I am definitely not the "decider" of such things; only one of several people who can - from a technical capability standpoint - make certain changes / fix things / etc. I can/will make sure feedback is received by the team that does make these decisions.

In the case of the Octane bundle, we did not mean for owning Octane (the character) to prevent purchasing the bundle; in the case of the Loba bundle, the exclusivity was intentional. That was the point of my edit in my OP:

EDIT: there will still be some of these types of bundles where a "core" item may be something you already own and which will disqualify you from a bundle you'd like. We are watching that feedback and are trying our best to balance how we structure these things.

Comment

Originally posted by DapperMudkip

Is the firing range dying thing also a bug? I’ve heard it’s intentional, but the 3rd person easter egg can’t be done anymore. It was my favorite way to appreciate skins and animations :(

Can you have a "bug" with an "easter egg"? I wonder... But, as to your question, seems like the whole point of easter eggs is to let players find things out for themselves. And that's all I'm gonna say about that. Though you might want to wait a bit (possibly until S11 launch) before testing to see if anything has changed.

Comment

Originally posted by HardVegetable

Of course y’all are fixing the store this quick,
”Priorities”.

This was literally a 5min fix. And it was obvious what needed to be done. Store-only fixes usually don't require a client or server update because it's just a web API. They are something we can fix on the fly, unlike most issues. This is a rare case where I can literally "push a button and fix the thing." It has nothing to do with "priorities." I wish more things were so simple and easy to change.

Comment

Fixed at about 10am this morning, as soon as we saw this. Basically, there's a functional (internal) difference between old bundles (the ones where you get a discount if you own certain items) and these "bonus" bundles, which are new, and where ownership of any of the "core" items results in a lockout. It was never our intention to lock people out in this way; just a mistake in the way we configured it as it's pretty new for the team.

EDIT: there will still be some of these types of bundles where a "core" item may be something you already own and which will disqualify you from a bundle you'd like. We are watching that feedback and are trying our best to balance how we structure these things.


20 Sep

Comment

Originally posted by arg0nau7

If you don’t mind, since you said you guys read this sub a lot you must’ve seen all the “Operation Health” posts. Is there even a 10% chance of that happening? I hope you guys are seriously considering it bc the community would love this and I doubt many would fault you for not adding a ton of new content

This is a potentially touchy topic, so let me try to put the appropriate caveats around this being only my opinion, etc. I love the idea. BUT I also see the impracticality of it. The term "developer" is pretty random, in a lot of ways. It doesn't really say much. But it's a fine label in so far as it goes. When you think about the team that makes Apex happen, it's a huge team. But when you think about the team that does the work outlined by something like an "Operation Health," it is a much smaller group.

I love this idea because this type of work is 1) actually a significant portion of my actual job description and 2) is also work that I very much enjoy. The big issue is not really with #2, though that does matter. But it is with #1. On both the technical and non-technical side of things, there are plenty of people who would sit idle during a period where the ONLY work that was done was, essentially, "bug fixes."

Live Operation development bears a fair amount of r...

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Comment

Originally posted by prophetworthy

Really appreciate the in depth reply here! Is this bug related to the one that happened the last collection event with the event banner frames? I remember we had to disable those until a patch came out as well

I don't remember the underlying cause there, but I do remember that issue was with THOSE SPECIFIC frames. This bug is more general. It's not even obviously related to Epic (animated) banner frames, but it does seem that those trigger it more often, for reasons that - theoretically - make sense to me.

Comment

Originally posted by searchcandy

Hey, thanks for everything you do! I know you guys get a lot of grief but know there are people out there that appreciate your work massively.

If I could submit one thing that is important to me bug-wise, it would be to be able to play a bit more reliably/without big drops above 190/240FPS. I have a 360hz monitor and I think they are getting more common... (although I appreciate still a small %), more people also on 240hz, still capping frames at 190.

Cheers!

That's not my area at all. Probably one of the areas I know the least about, but I do know that work around super high-frame rates and the cap we have is something that's actively being worked on. You can follow one of our lead engineers Samy Duc - https://twitter.com/ricklesauceur - for actual useful info in this area.

I'm just a lowly XBox One player, happy with my 60FPS.

Comment

Originally posted by NimboGringo

Ah yes. I also crashed prod once or twice in my career (sysadmin here).

What was the other bug if you're allowed to talk about?

Side note - I have a personal bug list, is there anybody I could send it to?

Replaced a map with a reference to the desired information on the actual asset. The map would get corrupted in certain cases, so should be more reliable. But the details of the safeguard on checking for that info needed to be modified as a result of my change, which is what I missed and what - in some cases - causes this bug.

Not really sure about a "bug list." Mostly because it's not really sustainable to offer that. I'd say this sub is about as close as there is to a public bug list. We spend a LOT of time reading this. If there's one or two that you think are serious and which you think we're not aware of, you can message them to me, but no promises.


19 Sep

Comment

Originally posted by NimboGringo

so tell me... how does it feel to crash prod?

Really, really, really awful; though it feels a bit less bad because I was doing a refactor to try and fix one of longest running issues. Ideally, after we patch, both this bug AND that bug will both be history.

Comment

To give some more detail on this. There is a bug - *my* bug - on the gladiator card presentation screen. It will be fixed in the upcoming patch; it was already fixed before I saw this post, but I wanted both to comment and also ask for feedback on whether or not this fixes things. From reports internally, it doesn't *seem* to matter if OTHER people have the animated banner pose; only if you do; we had a group of other devs playing where 2 of 3 had animated poses - and both froze - but third with a rare pose did not; but that might just be luck. This makes me think it's not. But I'd love to get more feedback on if that's the case. Even if non-Epic poses trigger this, it seems to be much, much less often.

There's no obvious reason - looking at the code - why epic (animated) banner poses should trigger this more often - I never saw this bug in testing, nor did QA, but I know the bug is happening. And I can definitely believe this post - that ...

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11 Sep

Comment

Originally posted by TVR_Speed_12

Speaking of Black Market, was it difficult to code basically a giant loot box?

I didn't do the original deathbox. But I did do a bunch of reworking of it to simplify it - there were some pretty substantial under-the-hood changes to deathbox menus between some of the early seasons, so I did a bunch of work to simplify and unify all of that in S9. In the process, I managed to break looting for a surprisingly big group of players. We tested this a TON, but people who bound "alt-use" to A-Button (on XBox; i forget the equivalent on PS... Square?) and then had "activate" (normally "A") as D-pad right couldn't loot. Who knew that people ever setup their controllers in this way... But they do. I ended up needing to override that particular mapping - A will always activate in a deathbox, which is a big part of what gave me perspective on the challenges with controller button mappings and how it's a huge can of worms that is not to be opened lightly. I can say that the overall deathbox system is one of the more complex systems within the game (at least that I've touch...

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10 Sep

Comment

Originally posted by heroyi

This is not true. I was penalized for leaving a 1v3 when my teammates left during the legend selection. And to be specific, I played two round with no teammates before leaving and getting penalized

I'll put a bug in for this. This SHOULD not happen.

Comment

Originally posted by AgateSlinky4829

If you see this or feel like responding. Is there a reason as to why there is no penalty to leaving public matches?

So this has been asked a couple times. It's a mix of technical and UX decisions. Essentially, the system has to be 100% automated; it's not something like content moderation where having some human oversight is practical or reasonable. And, really, it ought to be simple. Because the more complex it gets, the more likely that something goes wrong. That's why even though I like the idea of something like penalties for frequent leavers, it's also potentially worrisome to add even more complexity into a system. So basically, the system - as it exists - penalizes you if you leave. It doesn't care WHY you left. And that's because 1) it's quite hard (impossible) to truly know why and 2) because if it tried to care why, people would exploit it. So basically, if you leave - whether by accident or because your power went out or your internet went down (has happened to me, and I was penalized for it, as I should have been) - you will get a penalty. Because the impact on your squad is...

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