Thanks. Confirmed. We'll get it fixed. It's actually just DISPLAYING the wrong stat, so it will update once we get a fix out (i.e., you're not gonna lose anything in terms of progress).
Thanks. Confirmed. We'll get it fixed. It's actually just DISPLAYING the wrong stat, so it will update once we get a fix out (i.e., you're not gonna lose anything in terms of progress).
Mistake.
If you put a battle pass icon displaying the BP-11 season level on a character, then this icon always displays level 1, regardless of what level bp actually is.
Yup. Found and fixed internally. Not sure when we will get this fix out but hopefully quite soon. But I can confirm is is only cosmetic and will correct. Your displayed BP is the correct one. And the badge will automatically update to match it.
On it. Not sure what's going on yet. It's definitely present in release builds and definitely not present in my dev branch...
Figured it out. Not sure of a timeline on a fix. But don't worry, the real level you see in game is correct, and the badge will update as soon as we can get a fix out for it.
Thanks for collating those. We'll dig in here.
So read through the Monster FAQs:
Did you get NEW codes for S11? https://apexlegends.monsterenergy.com/en-us/faqs/
- WHY ARE THE IN-GAME ITEMS AND BATTLE PASS LEVEL UPS SEPARATED IN MY MONSTER ENERGY ACCOUNT?
When you enter your in-game Battle Pass code to Apex Legends, your Battle Pass level up will be applied to your level progression in the current Apex legends season. However, you can choose not to enter those codes for the current season and carry them over to the next one. If that’s the case, when the new season starts, we’ll generate a new Battle Pass level up in-game code for you which you can track under “My Codes.” Remember you can use your Battle...
Read moreRead moreNot a two-step code flow misunderstanding. I redeemed 5 BP levels last season along with all the skins/badges, but saved 7 BP levels because I maxed out the Season 10 BP.
I "successfully" redeemed the last 7 in-game after purchasing S11 BP. It accepted the code and showed the reward as a BP level (though the medal was black, not gold like last season). But it didn't level up the pass.
See other people here:
https://old.reddit.com/r/apexlegends/comments/ql9fiv/hey_so_anyone_use_the_monster_energy_bp_levels/
https://old.reddit.com/r/apexlegends/comments/qlg3m6/apex_monster_event_battlepass_problem/
Thanks for collating those. We'll dig in here.
On it. Not sure what's going on yet. It's definitely present in release builds and definitely not present in my dev branch...
Have raised the issue with people who can actually tell if anything has changed. Me, I'd be like, "well, I'm missing targets... but then again, I always miss targets..."
There's quite a few disparate threads on this, so we'd super appreciate help spreading the word that it's fixed. And thanks again for vocalizing this issue.
Does this apply to all ranks of Arena or just Pred? I reached Master and was pretty bummed that the badge wasn't animated. :(
The fix will apply to all levels.
Oh wow, I didn't think you'd actually see what I posted! I'm glad you replied!
It doesn't matter what you do, thank you for your work and your time here. I can say that we all appreciate when you guys dedicate some times to reply us.
On the other hand, are you the guy I can complain about the UI overall?! Would love to see a total revamp! From the way we see skins/cosmetics to the overall navigating thru the game menus before entering a match. The game is really different and bigger of what it was at launch.
And since you mentioned stats, I WOULD LOVE to know how many wins I have per map. I have a feeling KC is my best but that's just a gut feeling. Maybe you guys could insert the amount of matches played/won on each map at the stats screen?
Just a (random) suggestion!
As I said, it's nice to you have you around here, hope you stay!
Also, gratz on this smooth launch. Couldn't play yet, but not a single friend complained so this is i...
Are you the new PR guy that is filling Ryan's shoes? So far I like the way you answer things and interact.
Welcome to the community! Hope to see a lot of you here!
Cheers!
Not at all. Though this made my day. I'm a technical designer who works mostly in non-gameplay systems design. Lots of UIUX and other meta-game systems (stats is my favorite area). I actually only came on because I fixed the ranked rewards bug and wanted to let people know. I'm a sporadic communicator, but yesterday's launch was smooth enough that I spent most of the day "celebrating" by answering questions here, which I very much enjoy when I have the chance. Ryan cannot be replaced, but we have an awesome comms team.
As a general rule, Reddit has always been super kind to me so I try to return the favor. Especially around launches when y'all often find bugs we missed. So it's the best time to get these things tracked. Always feels a bit like drinking from a firehose in here, so I apologize to the people I missed or the questions I could not answer.
Hi! Not really a big bug, but is it normal for ash to be before seer in the character roaster when u join the match? I thought it was made in order of release, as all the other characters do.
Bug. Already fixed internally.
I got my trail and badge but no gun charm
Scroll UP. the S10 charms are in the "wrong" spot. Above the others.
Hi Robot!
Myself and several others had redeemed Monster Energy Battle Pass codes already. While they redeem successfully in the menu, they don't actually level up the Battle Pass this season. Help!
I know there have been questions about this. I think one thing that's a possible source of confusion is that you redeem the code on the monster site for different code that you then redeem in game. But I've seen a bunch of questions flying around on this (but couldn't get a clear sense if there's an actual issue here or just a misunderstanding about the two-step code code flow). If you're doing the double code flow (getting the code from monster and redeeming THAT in game) and still having issues, lemme know so I can follow up with the folks who work with the Monster team.
u/RobotHavGunz sir, anyone, please look at this. or this post
I'll bring it up with Gameplay team (which is not me, but I do work in settings and other UIUX areas and understand the actual tech concerns here). I can also assure you that it's not because we don't care about controller players. We have a huge number of controller players on the design team (I'm a controller player, as is John Larson, our resident Apex Predator). And among the most skilled players internally it's a pretty even split between controller/MKB. So there's definitely no "input favoritism." MKB is just way, way easier to design around. The revive problem one is simpler than the door problem - there are definitely times when you want to prioritize shutting a door - but there are just complexities when you have limited inputs. I personally agree that reload should take always take priority if the magazine isn't full. I've died to this as well (though I die a lot, so it's probably less frustrating for me than for higher skill players). And I thin...
Read moreFirst off I wanted to say that I appreciate all the work you're doing in this thread to help users.
I understand this is pretty nitpicky and definitely not a priority but I recall the patch notes saying that Wattson now travels at full speed when readying her Tactical. However, ingame she appears to be about 2 units slower than the average run speed(297.57 vs 299). It's an incredibly subtle thing but I just found it interesting.
Additionally, there's a weird bug with Ash's tactical where you can still hear it spinning after you put it away by equipping Unarmed.
Thank you for the hard work.
I will pass along both to the Legends team. I am impressed with the calculation of run speed units!
I feel like it should animate since there were no splits and it was the first season of Arena. Could we get this fixed?
Yup. We already have this fixed locally. Will take some time to get it out though.
hey robot, I have another question related to the one spork asked. for those who still have the diamond trails from season 8 and 9? will we be able to keep them for longer than 1 season? if yes, how long are we really allowed to keep them?
So this is the "bug" we were trying to fix. They are meant to only be for one season. So to fix the bug of not getting grants - a more major bug - we turned them back on for previous seasons. But we will be disabling them in a future update as the patch notes stated. This is except for folks who have the grandfathered ones. The designer who handles ranked can chime in with more details. Let me ping him.
Before you are out of bugs to forward, I just got my first kill this season with a peacekeeper and it somehow still counted as care package weapon kill. No other bugs to report, thank you and the team for this smooth season!
I just got my first kill this season with a peacekeeper and it somehow still counted as care package weapon kill. No other bugs to report, thank you and the team for this smooth season!
Will address with Weapons team. Thx.
If you could that would be awesome! I was playing around in the firing range and it did feel a bit off so now I'm really curious to see if it's just placebo effect or if there's a difference.
Have raised the issue with people who can actually tell if anything has changed. Me, I'd be like, "well, I'm missing targets... but then again, I always miss targets..."
u/RobotHavGunz linking just to notify the devs
reported internally. thx.