Rory_Rackham

Rory_Rackham



07 Mar

Comment

Originally posted by fantasykill4

This might be a silly question, but what are the zap damages based off of? Does they use the base damage on "Divine Ire" and scale by anything that affects "Divine Ire"? Would they also apply on hit effects like life gain on hit?

Yep, and yep if that life gain on hit was for spells!

Comment

Originally posted by alt266

Just now realizing this thread was about ED, but I’m assuming this also applies to soulrend. Can we get any info about how big the DoT area is? With a dumb amount of AoE scaling could one projectile affect a dense pack?

Radius 13 around the projectile, so additional projectiles are probably far more useful than going all-in on aoe!

Comment

Originally posted by SvennEthir

Just to be sure... Bane itself is not a curse and does not apply to the curse limit, correct?

Yep, it’s got a curse skill type but is not a curse.

Comment

Originally posted by teddmagwell

If you link ED with Energy Leech Support, will ED dot deal more damage? The same question for Soulrend.

Yeah, it will

Comment

Originally posted by Cynooo

What determines the level of a phantasm summoned by Summon Phantasm on Kill, when linked to a summon spell?

The level of the support gem, the level of the active skill gem or the level of the minion that got the kill?

The support gem’s level

Comment

Originally posted by Gibekeypls

Does Unleash count as "Repeating" a spell, asking specifically regarding Bodyswap, which states "This skill cannot be repeated" ?

Unleash can't support Bodyswap, I'm not 100% sure why but probably because it would cause all kinds of problems!

Comment

Originally posted by Pyriell

Does the "prevents further hits" just apply to hits from that cast?

For example, 2 purifying flame mines are detonated, does the "prevents further hits" of the first mine stop the damage of the secondary shockwave of the 2nd mine?

For each action, so mines do one hit to each enemy per mine.

Comment

Originally posted by erohakase

Do the zaps also gain the 100% more per stage or since the stage gain specifies the beam are the zaps excluded?

The zaps are excluded there

Comment

Originally posted by Locien0

I noticed that new Temporal Chain's quality bonus only works against white and blue enemies now, was that concious nerf or just an oversight?

A consequence of the change that I was fine with the results of.

Comment

Originally posted by wild_man_wizard

Is that 50% less damage while channeling global, or just for Divine Ire? Is that trying to kill DI-CwC or what?

Just Divine Ire, so cwc is good!

Comment

Originally posted by Lllowngiii

Do socketed curses in doedre's skin breaks the curse limit when applied with bane socketed in doedre's skin as well?

No, you can’t have curses affected by both Doedre’s Skin and Bane

Comment

Originally posted by DarkenLord

Not related to spells tho still something I wanted to know for this patch. Shattering steel was working in a way that Fork made it hit the same target more times when it forked right? Is that intended and is that staying for this patch? Cause with the Fork gem buff I am pretty interested on trying the skill but not sure that this interaction is still going to happen and it's one of the big things on the skill's damage from what I have seem guides

I believe that was a bug that has been fixed.

Comment

Originally posted by kfijatass

Is Divine Ire charging in a similar way?
Same thing for Storm Burst bubbles appearing?
The 2 casts bit I mean.

No, the behaviour is unique to Incinerate.

Comment

Originally posted by conqisfunandengaging

About the new Energy Leech support. If you link it to a skill that naturally cannot leech and then have a second skill with either a generic source of ES leech, or even another Energy Leech gem altogether- would the leech effect granted by the second skill make the EL support in the first have the "while leeching ES" more multiplier active?

You won’t be able to support skills that can’t leech.

Comment

Originally posted by XZlayeD

Hey Rory! - How does Spell Cascade interact with Purifying flame? does the 2 extra attacks, if they don't overlap with the original attack, create shockwaves on the mob being hit by one of the other attacks?

It doesn’t, traps are better if you’re trying for that interaction, though the consecrated ground has a slight delay so it isn’t that reliable.

Comment

Originally posted by EnderBaggins

How many seconds does it take to channel to max stages against a single boss target?

Cast time x 10, because you’d get 2 stages per cast.

Comment

Originally posted by viperesque

Area damage still works for ground effect DoTs like CA or Vortex. Just not debuff-based DoTs.

Ah yep, it’s all coming back to me now.

Comment

Originally posted by alt266

Will increases in area (such as the Inc AoE support gem) increase the area that applies the DoT?

Yep!

Comment

Originally posted by Raixor_Osu

do "I" also count as an ally of myself? do I also get permanent fortify and all the other stuff?

Nope, only your allies.

Comment

Originally posted by adzicents

Late to the Bane train, does the more damage per curse scale with level?

Yeah, 1% per level.