Rory_Rackham

Rory_Rackham



07 Mar

Comment

Originally posted by MaXimillion_Zero

The dot damage is decided at the start, so removing curses doesn’t remove Bane’s damage multiplier.

Is this just for the curse count or for other damage modifiers as well? If I cast Bane and then start casting Blight or Wither with Infused Channeling, will the Chaos Infusion apply to the ongoing Bane damage?

I’m not entirely sure sorry, but it’ll be consistent with other dot effects so someone else might know!

Comment

Originally posted by Darth_Silegy

I see you went on an answering spree here, I hope you do not mind if I hijack this myself as well.

Not that it would be at all useful, but would Vixen's Entrapment trigger Bane if socketed?

It would trigger it, but bane wouldn’t apply any linked curses because Vixen’s would be the one triggering them.

Comment

Originally posted by Scol91

No questions about Purifying Flame yet? Let me be the first. :)

The descriptions says it hits enemies in line, then makes AoE explosion and then makes AoE shockwave. How many times can a single cast of Purifying Flame hit a single monster?

Just once, the first hit it deals prevents further hits.

Comment

Originally posted by Zap-Brannigan

Jumping on the bandwagon here with the whole answering questions thing, did any unique items have wording changes to be consistent with the new (leech) mechanics and such, and weren't listed in the patch notes?

Mostly asking because Essentia Sanguis might be a good way for me to save points on the passive tree, since it was originally meant to work like Ghost Reaver (and then got changed to not have Ghost Reaver as the keystone, but simply have the same words that Ghost Reaver had except without the reduced recharge part) ... but if it wasn't changed, that kinda sucks because it reduces the max leech rate comparatively... or might just work like soul tether and convert life leech with all the effects like instant leech and 20% of max resource or whatever

I’ll have to confirm, but I think it just turns life leech to ES leech. I’ll have to check tomorrow.

Comment

Originally posted by _paradoxical

How does Unleash work with Discharge? Will it consume all power/frenzy/endurance charges on the first explosion (max damage), and leave none for the Unleash-casted Discharges (assuming I do not get charges from the first Discharge)?

That’s right, it’ll just discharge any charges the first explosion generated.

Comment

Originally posted by Bnni

Does Bane get its damage increased by curse effect on the tree?

No, curse effect doesn’t apply to bane itself, only the curses it applies.

Comment

Originally posted by gaming_is_a_disorder

Probably got answered but up to how many stacks can intensify get? How small can I make a firestorm?

4 stacks max

Comment

Originally posted by Enartloc

Unrelated question, the "orbs" Storm Burst places on the ground, how often do they do damage ? Only once per deployment and then again if they are triggered by the channel release ?

Once on deployment and then once every 0.4 seconds until the orb duration ends. Edit: cleared up wording

Comment

Originally posted by PsionicKitten

So what is the interaction of Bane vs Totems? Will it do damage but have 0% more damage as no curses are applied?

I think the question asked was:

  • Bane is being hand cast with X Curses attached.

  • The target of hand cast Bane is a totem, which is immune to curses.

  • Does Bane get bonus damage based off each of X curse being attached even though they can't be applied to the totem target.

Ah, I believe bane won’t get the damage bonus because it only cares about how many curses it could apply to a target, which in this case is 0.

Comment

Originally posted by Eisenmuffin

How does Intensity work with vaal skills? for example Blade Vortex. Can I stack up Intensity with casting regular BV and then fire a Vall BV with the 64% more damage or do those 2 have different Intensity stacks?

Intensify doesn’t apply to Vaal skills at all, sorry!

Comment

Originally posted by bjjpolo

Thanks for answering all these questions Rory. If you have a second, on divine ire the damage penalty while channeling, is that local to divine ire itself? For example in a cast while channeling setup is the linked spell going to also receive the damage penalty while channeling divine ire? Thank you!

Local to divine ire, like the penalty on Charged Dash

Comment

Originally posted by nightcracker

Speaking of gloves, do the new shock prolif gloves...

  1. Spread shock when the enemy shatters as it dies?

  2. Spread in between Inpulsa explosions, allowing it to chain?

It won’t spread shock if the corpse is shattered or otherwise destroyed. I’m not sure of the inpulsa interaction off the top of my head, sorry.

Comment

Originally posted by SerbianForever

Wow, thanks for the really quick response. Could you also tell me if bane gets effected by curse effect, and if yes, does it mean it does 66% less damage to bosses.

Curse effect has no direct impact on Bane, just the curses it applies

Comment

Originally posted by 4pinata8

What about casting bane on enemies cursed by blasphemy?

% more spell damage per curse applied

will bane overrate blasphemy aura? and if not will more spell damage still apply?

It’s the number of curses it could apply to that target, even if it can’t actually apply it because there is a curse aura on them

Comment

Originally posted by SerbianForever

What is the interaction between bane and vixens entrapment. If I cast bane does it trigger the curses in the gloves?

Was also wondering about the gloves and the crafting mod cast a socketed spell when you use a skill. Can I just put 1 curse in my weapon and have all my curses automatically trigger when use my main skill

I haven’t tested the gloves much, but it will trigger curses in the gloves when you cast bane, bane just won’t get the damage multiplier. With the gloves, you need to cast it, so triggering won’t activate it. You can’t have a trigger trigger a trigger without some in between steps

Comment

Originally posted by rickms

If the same enemy is in proximity to two soul rend projectiles will it apply 2 dots?

It’s not a stacking debuff, so they’ll just refresh.

Comment

Originally posted by Ajido

With the orbs dealing damage at a fixed 0.4s intervals, is it a waste to have say a skill effect duration of 2.01 to 2.39s for this gem? Is every 0.4s a threshold the player needs to reach to increase the orb's damage? Or does it work differently behind the scenes?

Thanks again for answering so many questions today. That was super awesome of you.

That’s correct, all that matters at the moment is the fixed thresholds.

Comment

Originally posted by travellingnomad

Just double checking that means something like Firestorm - Firestorm - Unleash in a 3 link?

Yep!

Comment

Originally posted by nethermage_sc

the way i see it. It applies curses to target so it gets the curse tag but isn't a curse itself.

Yep!

Comment

Originally posted by ThatOneParasol

Do you know if Wave of Conviction totems keep casting waves as fast as they can, or will they let the wave expire at max distance before they recast?

They’ll cast as fast as they can, interrupting their own waves and other totems waves alike.