Rory_Rackham

Rory_Rackham



06 Mar

Comment

Originally posted by Snowflakes666

How does it interact with Spell Echo? Will a spell supported by Spell Echo grant 1 or 2 stacks of intensity?

Just the one stack, you'd most likely use them together if you want to get more of the increased area bonus.

Comment

Originally posted by nightcracker

Why is this not mentioned on the gem?

It should be, I'll get someone on it.

Comment

Originally posted by Erreconerre

Do unleash stacks repeat their cast when linked with spell echo?

Only on the first cast, unless you've manged to generate a seal in between repeats.

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Originally posted by stillk

Thanks for the quick replies Rory. It probably would've been too strong with spell Cascade, but it is still probably really good with Intensify.

Also, to clarify, it can only hit once right? Wave, Explosion, or Shockwave @75%

Yeah, and the shockwave is slightly delayed so it won't prevent the full damage hits occurring.

Comment

Originally posted by lumpaa

Supported skills deal 26% less damage when reoccurring

Does that mean that the initial spell always deals full damage?

ie 100+74+74+74 damage

That's right yeah

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Originally posted by Troublesome08

Probably a dumb question, but will it only work with gems that have the AoE tag? I'm guessing yes.

That's right, yeah.

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Originally posted by matkub92

Hello, is the wave reseting when the skill is used by mines and trap?

Yes, it's a shared wave time between you and all of your traps, mines and totems.

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Originally posted by ColinStyles

If we balance it perfectly (somehow), will it apply all three exposures?

I believe in the unlikely even that the damage roll is perfectly equal (because it's rolled each time, not based on the average damage) then it picks one at random, but it's very hard to control this.

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Originally posted by shist

Thank you Rory. So that implies that casting spells won't disrupt the seal timer when sitting at 0 seals, and that you will be able to gain seals when repeatedly casting rather than get no benefit from the jewel? If I'm continuously casting, I'll still gain seals if there is less than a 0.71 second time between each cast? Then it will just unleash on the next cast after each .71 second interval?

Yeah, if you had a very slow cast time of 0.72 seconds, you'd get an unleash every cast, effectively a 74% more damage multiplier. If your cast time was 0.5 seconds, it's ~51% more damage per second. The timer starts when you leave maximum seals or when you first equip the support.

Comment

Originally posted by Sarrilus

Does it work with Unleash? So if you dump a full stack of unleash will you immediately reach 4 intensify?

With Unleash the single cast only gives you one stack, so you get the full increased aoe from Intensify. More useful for clearing in that case.

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Originally posted by MaXimillion_Zero

Could you explain how Unleash and Spell Echo interact? Will each Reoccurrance also Repeat?

With unleash any seals will be activated each actual cast, so usually 4 casts on the first repeat and 1 on the second, unless a seal generated in that time.

Comment

Originally posted by Erionns

While you're here, what's the maximum cap on Intensity stacks?

Edit: I saw it's 4 now, had asked before he answered elsewhere

4 stacks, so 64% more damage

Comment

Originally posted by Moonboow

Whats the 2 durations on wave of conviction?

The short duration is how long the wave lasts (So increased duration increases how far it travels) while the second duration is the Exposure debuff length.

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Originally posted by tempoltone

So wave of conviction can apply 3 debuff with brutality?

It'll need to be doing some elemental damage to apply exposure.

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Originally posted by stillk

This is awesome!

Will Purifying Flame work with spell cascade as it's a targeted AoE, or is it like Glacial Cascade?

Like Glacial Cascade, but with you controlling the range with your targeting.

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Originally posted by PoEandPolitics

We need the maximum Intensity value. If it's 3, the gem just plain sucks. If it's 4 it's like barely useable but still fails to be a notable buff to "hand-cast" as promised. It obviously can't surpass 8 but I'd love to hear that it can hit 8. Even 7 would be the buff hand-casting really needs. I'll f**king handcast glacial cascade at that point.

Current cap is 4, so 64% more damage at maximum stacks.

Comment

Originally posted by felipeftz

/u/Bex_GGG how many stages Divine Ire has?

Ty!

10 stages to reach maximum beam width, and the skill caps out at 20 stages.


21 Feb

Comment

Originally posted by DNOnnie

I'm wondering about Aul's Uprising and Watcher's Eye. Are they going to update these items?

That’s right, there will be new Aul’s Uprising versions and a number of new Watcher’s Eye modifiers.


19 Dec

Comment

The object is found in the Abyssal City underground rooms, not in the boss arenas. Hope this helps!


11 Dec

Comment

Originally posted by ogzogz

wait, does that mean veil options aren't PRE calculated when item dropped?

They’re based on the items unique ID, but an update to the mod pool means that the ID may point to a different mod than before.