Do you lose 1 stack or all stacks after 0.25 seconds of moving?
One stack every 0.25 seconds, so 1 second to clear all of them.
Do you lose 1 stack or all stacks after 0.25 seconds of moving?
One stack every 0.25 seconds, so 1 second to clear all of them.
Doesn't conc effect increase the dot damage on caustic arrows cloud though?
You're right, but it doesn't apply to Contagion, so there may be a bug or some distinction I'm not aware of. I'd have assumed that it'd need a "Modifiers to Area Damage apply to this skill's Damage over Time effect" to work, but this isn't the case. I'll investigate!
With intensify is there a stack limit?
4 intensity max! We’re updating the gem to describe this.
Is editing the terrain not an option to make the door opening larger, but only for abilities?
The reason it’s a problem is because the game engine has no way to distinguish between abilities or players or monsters, we’d be adding that functionality to either terrain or to projectiles, and that ain’t simple.
About unleash, do modifiers to cooldown recovery speed affect the time to gain seals?
Nah, there is currently nothing other than support gem level that affects Seal generation. It could be something we introduce to items in future.
If you use soul tether, are at full life and have generic lifeleech (which gets converted to ES) and also spell ES leech running, does the leech just stack?
Eg. is, assuming max leech instances, the total amount of ES leeched = 20% of your maxlife + 10% of your max ES?
That’s correct, it’ll all stack.
That seems like a very odd design choice and a pretty big noob trap.
Is there a reason why it cant just be 18% per 0.1s remaining to make the scaling smoother?
I'll take a look into this, but it's definitely too late to change this for the initial release.
does cast speed affect orb generation?
Yep, faster cast time means you'll be creating orbs more quickly, increasing your maximum number of orbs.
For Storm Burst while channeling it, does the first orb get created at .25s while channeling or at the start of channeling (0.0s). Assuming no cast speed at all.
The orb is created at the 0.25s cast time (Actually very slightly after because of cast animations, but close enough), but orb duration doesn't start ticking down until the orb is fully spawned.
Sorry if I've missed the answer to this in all your posts, but do multiple skills linked to Unleash have separate seal counters or share one?
Each have their own seal counter.
does cd affect this?
No, there are currently no modifiers that affect this.
sorry to bug you, but is there a way you can confirm this cause me and others were building around Doedre's Skin
I've confirmed that a Bane socketed in Doedre's Skin won't apply any curses, because Doedre's Skin stops the curses being usable by Bane.
if my bane is linked to two curses, but that target can only have one applied, do i still get 94% more damage, or just 47% now?
Just the 47%
How does unleash work with discharge? It says the "effects reoccur". Does this mean it'll cast again dealing the same damage as the initial discharge? Or will each repeat consume charges again and only deal damage equal to charges consumed?
Option number two! You'll just need to generate charges with that first discharge to use them on the reocurrences.
The types here are Fire, Cold, Lightning, and Chaos. It's currently a single buff, so you can only have this bonus for one damage type at a time.
We're also going to put reminder text on the gem so it's clear that those are the types it cares about!
If I infused channel anything will the infusion grant me 10% more damage with channeling skills thus making flame totem deal more damage?
Is it cumulative? If I channel a skill that matches two tags do I get 20% more damage?
Edit: Rereading it I don't think channeling is a damage type. What are damage types; fire, spell?
The types here are Fire, Cold, Lightning, and Chaos. It's currently a single buff, so you can only have this bonus for one damage type at a time.
soulrend
it repeatedly applies a short buy powerful chaos damage over time debuff to each enemy in an area around it
does this function similarly to ball lightning which atks every 150ms?
how often does soulrend "pulse" its aoe debuff?
The debuff is currently re-applied to a single target every 200ms
This is a big problem that affects a whole host of projectile skills, and we've looked into improving it multiple times; The best solution requires rewriting all projectile code and everything it touches (a very time consuming and volatile task), the other solution requires rewriting every skill that has this issue and making them heavier on performance in the process. I would absolutely love to make this change when we can, as it limits improving both old skills as well as the design of projectile skills in the future, but it will come at the cost of improvements and content we could be making in that time. Because of this, there is no way we can make any promises on any sort of timeframe.
But both hits apply, and so do their ES leech? What are the chances of multiple hitting, it seemed like the homing on them was a bit weaker.
They won't both hit, it's just like other projectiles where each cast can only hit an enemy once (Just like Etheral Knives, as an example).
Bane linked with Blasphemy, chaos RF. is this a thing?
Nah, it's affected by modifiers to curse skills, but isn't actually a curse itself so it can't be blasphemed.