Rory_Rackham

Rory_Rackham



07 Mar

Comment

Originally posted by qikink

How would that work with a total duration not divisible by 0.4? In other words, suppose I get the duration to 1.5s. Since I didn't hit a 0.4 divisible breakpoint, a "normal" channel will still just get me 4 ticks. However, If I channel for .8s, I get three ticks (0.0,0.4,0.8) and still have 0.7s left.

In the above example 0.7s left meant I got 150% explosion, but it seems like in part that was because if I kept channeling I'd get two more ticks, where here if I keep channeling I'll only get 1 more - even though I have the same remaining duration.

So in that case, would I get the "extra" 50% base damage by ending early?

You won't get any extra damage or extra ticks for any extra duration, effectively rounding down to the nearest 0.4 seconds. The skill effectively increments of 34% increased duration.

Comment

Originally posted by ninjanick95

Is that update mechanic only because of how Blade Vortex functions, or would it do the same thing for *other duration spells like Firestorm?

Edit: a word

That's specific to Blade Vortex, Firestorm will get the penalty because it can keep stacking up indefinitely and each firestorm is a separate event.

Comment

Originally posted by Halinn

Since Essence Drain got the AoE tag now, does that mean that Concentrated Effect will increase its damage over time component, or is it just the initial hit?

Concentrated Effect only multiplies Area Damage, which would have no effect on Essence Drain, as DoT effects aren't area damage, and the projectile hit isn't area damage.

Comment

Originally posted by Legintown

How does mana multiplication work when Bane is linked with curses? Is each curse's mana cost added on top of Bane mana cost or do they have a hidden multiplier?

There is no extra mana cost at all, just like how Curse on Hit doesn't care about the mana costs of the curse.

Comment

Originally posted by SgtKwan

How does spell echo work with intensity then, would you gain 2 intensity stack per cast. If thats the case does tht mean ice nova on frost bolt with spell echo would generate 4 intensity stacks?

You only ever gain one per cast, and repeats count as the same cast. This means that Spell Echo, Unleash, and multi-event actions like Ice Nova don't provide extra Intensity.

Comment

Originally posted by MaXiMiUS

Since you're going on a rampage answering tons of questions:

Are the new Kingmaker stats listed here:

Kingmaker now has "nearby allies have +50% critical strike multiplier", "nearby allies have fortify" and 250-285% increased physical damage. Existing versions are not affected.

In addition to the old stats:

Nearby Allies have 30% increased Item Rarity

Nearby Allies have Culling Strike

.. or are they replacing some of them? It seems like a lot of stats to have on one item.

All of them!

Comment

Originally posted by Boobietassles

How does Wave of Conviction work with Unleash support? Still just one wave?

It does fire multiple waves, but they'll interrupt each other, so all waves except the last will only be hitting a small area. Good for single target, if you're willing to get right up close to enemies, but bad if you want to hit a large area.

Comment

Originally posted by and_i_mean_it

Will the curses' 66% reduced effectiveness on bosses affect Bane's DoT damage as well (since it has the 'curse' tag)?

Nah, curse effect (both yours and enemies) has no direct effect on the damage of Bane.

Comment

Originally posted by anapoe

Does bane with five support curses get 5x47% = 235% more damage, or 1.47^5 = 586% more damage?

5x47% = 235%, it's definitely better to use for damage when used with some curses and some support gems.

Comment

Originally posted by andybmcc

Do Area of Effect increases still affect this skill? I believe that was mentioned earlier during the initial teaser.

Yeah, it increases the starting size and the speed the wave grows, so it's not as much of an area increase as Duration modifiers, but it makes it so it travels faster in addition to reaching further. Area increases and duration increases are effectively multiplicative in how they affect the total range of the skill.

Comment

Originally posted by trashywashy

Ah, so triggering it with cwc will only allow you it to burst on your location? That is kinda sad :(

Ah, Cast while Channelling is location targeted, so it'll fire where you're targeting. I was thinking it'd be self targeted if you cast on damage taken and you self-damage.

Comment

Originally posted by MoeFantasy

Does bane's

gain more damage and inc duration for each curse applied this way

works from another bane?

With bane 1 linked with 5 curses and bane 2 with 5 damage support does bane 2 get additional 5x 47% more from curses applied by bane 1?

Each Bane only casts and cares about their own linked curses, and still respects the curse limit on the target.

Comment

Originally posted by patskie14

Does unleash works as:

100%/74%/74%/74%

Or

74%/74%/74%/74% ??

Option number 1

Comment

Originally posted by Ajido

Thanks for the info, do modifiers to AoE affect the spread of the orbs on the ground as they jump around?

It doesn't, so increasing area of effect is pretty good for making sure you always hit your intended target as the orbs jump around randomly.

Comment

Originally posted by sincursus

How does Divine Ire interact with spell totem?

The totem will pick the closest target and start charging up, and will stop channelling and fire of the big death beam at 20 stages. If the target it picked while charging up dies, it picks another target, and it follows its target if it moves.

Comment

Originally posted by kogielore

sorry rory another queston, does the new nodes reduced cd recovery speed with mov skills while dw will affect stuff like cwc+ lightning warp?

Yep, it'll apply to any movement skill's cooldown, whether it started with one or not.

Comment

Originally posted by Leolarizza

sorry, meant unleash*

edit: so, if you get the damage penalty of unleash on your first 4 stacks, then gain 1 more stack without the unleash effect, what happens to the damage penalty? does it get update?

With Unleash, Blade Vortex never gets the damage penalty. The downside is that the total damage of the skill doesn't go up, you just reach max stacks faster. You could be using a 40% or so damage multiplier support if you wanted to spend time building it up, but this support will be great for just keeping stacks up if you are only casting occasionally. Hope that makes sense!

Comment

Originally posted by legolaptop

Since they're worded differently does that mean when you unleash Discharge its effect is repeated based on the charges of the initial cast? Or does the repeated effects need charges to consume as well?

I believe we decided that the repeated effect needs to consume charges as well, so any you generated from the first cast will apply.

Comment

Originally posted by trashywashy

What happens to the range when Purifying Flame is triggered?

If it's triggered by an enemy, it'll fire at their location, if it's self triggered then it'll burst right on your location.

Comment

Originally posted by Leolarizza

does that mean unleash* has no downsides with bv? that doesn't seem right

Each repeat cast will shrink the area of effect and boost the damage, so it does have its use penalty. This just means that if you move then cast again once the Intensity has fallen off, the damage bonus will go away and the area bonus will go back to full unless you repeatedly cast again.