Forgive me Rory. I had no idea this thread would just create another vector for the ravenous horde.
I'm fueled by coffee, tears, upvotes and any extra angry downvotes, I'm ready for this.
Forgive me Rory. I had no idea this thread would just create another vector for the ravenous horde.
I'm fueled by coffee, tears, upvotes and any extra angry downvotes, I'm ready for this.
Sorry for Highjacking. Could you explain how Unleash would work with Blade Vortex ? Does it get full damage ? Does it decrease all BV's damage to 76% ? Can it even be supported by Unleash ?
It seems like the damage penalty won't affect Blade Vortex, the initial cast determines the damage in that case. Intensify is different though, each cast updates the Blade Vortex to the current damage and area multiplier from Intensify.
Do the storm burst objects on the ground jump and deal damage based on the .25 cast time or is it some fixed interval?
It's a fixed 0.4 second interval (hence the damage per remaining duration stat)
How many 'orbs' appear for each cast time segment?
One orb per cast time amount, unless you have the enchantment that gives you a chance for additional orbs.
Possibly dumb question: so is investing in duration for stormburst sort of like duration for firestorm? Longer wind-up for a higher damage cap/more live balls? If so it's a way more interesting skill to me.
Also seems like it could lead to some weird pulse firing dps optimization if I'm understanding how their lifespan works correctly.
It is like firestorm when you hold storm burst down, yeah. More duration means more maximum balls and therefore more max dps while channelling. It also means more burst damage if you do stop channelling for the larger explode effect.
Do totems have the ability to release Divine Ire on max stacks or do they just keep channeling like Flameblast did for a while?
They'll release at 20 stages and start casting again, just like Flameblast does at max stages now. They'll follow targets, unlike Flameblast.
Rory does spells linked with CwC also benefit from infused cha??
The main damage bonus only applies to the channelled skill, but the 10% damage bonus would apply. It's really intended for primary casting, but it has some functionality.
Just to clarify, does a fully lived storm burst orb hit 3 or 4 times?
1.2/0.4 = 3
or does it hits 1st upon cast with 1.2 left, 2nd hit at 0.8 remaining, 3rd hit at 0.4 remaining and then 4th hit right before disappearing?
Storm Burst orbs impact when they first spawn and every 0.4 seconds of their lifetime, including right at the 1.2 second mark, so 4 bursts total if you have no duration modifiers.
does unleash makes a skill a duration skill? making it supportable by less duration? (what i mean is, can i use both unleash and less duration to reduce charging time?)
Nah, the seal duration is a fixed value. Only higher level supports generate seals faster (for now)
How does Doedre's Skin interact with Bane? No Curse Limit?
The curses can't be sort-of-triggered by both, so they'd be disabled in this case, I believe.
is the consecrated ground created scaled by aoe aswell or is it a fixed area
It'll be scaled by area of effect, yeah.
Divine Ire has 20 max stages! 20!
No problem thanks. I had a follow up to a question you answered earlier about storm burst:
When you release it early, lets say at .5 seconds into channeling (with no duration increases), so .7seconds remaining. Will you get 75% damage or 150% damage? By the wording it sounds like 75%, but you would've gotten two more explosions still if you had held down fully, so 150% makes the most logical sense. If its 75% then you basically lost a full cast AND had a damage reduction on the other, very punishing.
I'll have to double check, but it should be 150%
Edit: Just confirmed this with a programmer, it's its interval +1 effectively.
Any idea of how big the AoE of this shockwave is? Can it hit monsters offscreen if they're standing on a Consecrated Ground? Does the shockwave scale with increased AoE?
The base shockwave range is 50 units, just under twice the radius of Ice Nova. It does scale with increases to area of effect.
in the case of using Increased Duration support + Increased Area of effect Support, it would then make it travel farther in less time is this correct?
With both increased duration and increased area of effect, the speed it travels goes up and the time it is active goes up, so its total range would be much higher.
Did the skill get completely changed between the videos and now?
Or is the 0,5 duration the duration of a wave lasting when you cast a second one?
Because in the video there were some lasting easily 2 seconds
There have been some speed tweaks (So the wave travels faster and hence has a lower duration) but a wave could last 2 seconds if you had enough increases to skill effect duration.
Similar question, I'm sure you're getting spammed sorry.
**Max stages for Divine Ire?**
10 stacks for maximum width, 20 for maximum damage.
one more question, the ES leech on soulrend does not work with the dot damage right? just the primary hit?
That's right, just the hit.
what about divine ire? what's the max stacks there?
10 stacks for maximum width, 20 for maximum damage.
Speaking of bane, do gem levels greater than 20 allow casting of curses of higher level than 20?
That's right, it can cast all curses gems of its level or lower, as I believe it has the same level progression as most curses.