Rory_Rackham

Rory_Rackham



07 Mar

Comment

Originally posted by BenAdaephonDelat

Forgive me Rory. I had no idea this thread would just create another vector for the ravenous horde.

I'm fueled by coffee, tears, upvotes and any extra angry downvotes, I'm ready for this.

Comment

Originally posted by ZiggyZobby

Sorry for Highjacking. Could you explain how Unleash would work with Blade Vortex ? Does it get full damage ? Does it decrease all BV's damage to 76% ? Can it even be supported by Unleash ?

It seems like the damage penalty won't affect Blade Vortex, the initial cast determines the damage in that case. Intensify is different though, each cast updates the Blade Vortex to the current damage and area multiplier from Intensify.

Comment

Originally posted by Ajido

Do the storm burst objects on the ground jump and deal damage based on the .25 cast time or is it some fixed interval?

It's a fixed 0.4 second interval (hence the damage per remaining duration stat)

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Originally posted by Videri

How many 'orbs' appear for each cast time segment?

One orb per cast time amount, unless you have the enchantment that gives you a chance for additional orbs.

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Originally posted by SoftBoyLacrois

Possibly dumb question: so is investing in duration for stormburst sort of like duration for firestorm? Longer wind-up for a higher damage cap/more live balls? If so it's a way more interesting skill to me.

Also seems like it could lead to some weird pulse firing dps optimization if I'm understanding how their lifespan works correctly.

It is like firestorm when you hold storm burst down, yeah. More duration means more maximum balls and therefore more max dps while channelling. It also means more burst damage if you do stop channelling for the larger explode effect.

Comment

Originally posted by sdlnv

Do totems have the ability to release Divine Ire on max stacks or do they just keep channeling like Flameblast did for a while?

They'll release at 20 stages and start casting again, just like Flameblast does at max stages now. They'll follow targets, unlike Flameblast.

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Originally posted by patskie14

Rory does spells linked with CwC also benefit from infused cha??

The main damage bonus only applies to the channelled skill, but the 10% damage bonus would apply. It's really intended for primary casting, but it has some functionality.

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Originally posted by SieghartX2

Just to clarify, does a fully lived storm burst orb hit 3 or 4 times?

1.2/0.4 = 3

or does it hits 1st upon cast with 1.2 left, 2nd hit at 0.8 remaining, 3rd hit at 0.4 remaining and then 4th hit right before disappearing?

Storm Burst orbs impact when they first spawn and every 0.4 seconds of their lifetime, including right at the 1.2 second mark, so 4 bursts total if you have no duration modifiers.

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Originally posted by kogielore

does unleash makes a skill a duration skill? making it supportable by less duration? (what i mean is, can i use both unleash and less duration to reduce charging time?)

Nah, the seal duration is a fixed value. Only higher level supports generate seals faster (for now)

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Originally posted by redfire1990

How does Doedre's Skin interact with Bane? No Curse Limit?

The curses can't be sort-of-triggered by both, so they'd be disabled in this case, I believe.

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Originally posted by FilanderPoe

is the consecrated ground created scaled by aoe aswell or is it a fixed area

It'll be scaled by area of effect, yeah.

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Divine Ire has 20 max stages! 20!

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Originally posted by optimistic_hsa

No problem thanks. I had a follow up to a question you answered earlier about storm burst:

When you release it early, lets say at .5 seconds into channeling (with no duration increases), so .7seconds remaining. Will you get 75% damage or 150% damage? By the wording it sounds like 75%, but you would've gotten two more explosions still if you had held down fully, so 150% makes the most logical sense. If its 75% then you basically lost a full cast AND had a damage reduction on the other, very punishing.

I'll have to double check, but it should be 150%

Edit: Just confirmed this with a programmer, it's its interval +1 effectively.

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Originally posted by Alhoon

Any idea of how big the AoE of this shockwave is? Can it hit monsters offscreen if they're standing on a Consecrated Ground? Does the shockwave scale with increased AoE?

The base shockwave range is 50 units, just under twice the radius of Ice Nova. It does scale with increases to area of effect.

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Originally posted by Hotdogrr

in the case of using Increased Duration support + Increased Area of effect Support, it would then make it travel farther in less time is this correct?

With both increased duration and increased area of effect, the speed it travels goes up and the time it is active goes up, so its total range would be much higher.

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Originally posted by Daiug

Did the skill get completely changed between the videos and now?

Or is the 0,5 duration the duration of a wave lasting when you cast a second one?

Because in the video there were some lasting easily 2 seconds

There have been some speed tweaks (So the wave travels faster and hence has a lower duration) but a wave could last 2 seconds if you had enough increases to skill effect duration.

Comment

Originally posted by ArmaMalum

Similar question, I'm sure you're getting spammed sorry.

**Max stages for Divine Ire?**

10 stacks for maximum width, 20 for maximum damage.

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Originally posted by Etzlo

one more question, the ES leech on soulrend does not work with the dot damage right? just the primary hit?

That's right, just the hit.

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Originally posted by Etzlo

what about divine ire? what's the max stacks there?

10 stacks for maximum width, 20 for maximum damage.

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Originally posted by ChaosBadgers

Speaking of bane, do gem levels greater than 20 allow casting of curses of higher level than 20?

That's right, it can cast all curses gems of its level or lower, as I believe it has the same level progression as most curses.