You can do that with the law system, but there is no config for it.
You can do that with the law system, but there is no config for it.
Hi there. I use the wiki often. It's helpful in most instances, but the 'wood sign' page doesn't explain where to make it.
The normal wood sign is a deprecated item - you can no longer craft it, that's why it doesn't say where it can be crafted. Try one the ~ 20 other signs that replaced it :)
Lol, thats just way my brain puts it together. When SLG Todd ran the server it was very similar to what it is now with no mod intervention, so it was true sandbox "chaos" in the best sense you can put it to Eco. So if you had a bad egg (besides bannable offenses of course) then the only way to deal with them was as the community, just like you guys intended :) so much fun though
Ah, those servers are not related. I just decided to take the name of it.
Originally posted by Kane Markoff: The devs in all of their wisdom have added to the skill tree and how it works and in doing so making the base game for players more complex yet also less fun. Best advice I can give is join a low collab server to be able to build how you want. Even then however you are limited now by building requirements, you can no longer have motared stone floors and the rest being wood. It must all be of a certain material and the newer the table you build the newer the material you need to build your structure out of for it to work.Read more
The game can still be fun but if you want how it used to be the best is a low collab server and even then you may not have much fun as you'll hit road blocks for certain skills and how ...
Thank you :)
Our Wiki has pages on each sign, you can find them via search: https://wiki.play.eco/en/index.php?title=+Special%3ASearch&search=sign&go=Go
They explain where each sign can be made and what it costs.
There has been maintenance yesterday and a change of DNS servers, so stuff can be a bit unstable currently. Sorry for that!
Huh, Coast Redwood hasn't been the anarchy server at a time? That's new to me, it was made for that purpose :)
I'm fine with baker and cookers having to work together to reach the next tier.
The issue is the baker doesn't need anything from the cooker to reach the next tier. Its not bakers and cookers working together. Its bakers have all the power to advance to the next tier and cookers are left out needing the bakers help.
The advance cooking skill book requires a baker to make
the advance baking skill book also only requires a baker to make.
If cooking skill unlocked something that bakers needed to unlock advance baking I would get that and be fine with it.
There is no reason to pick cooking ever if you want to advance the cooking skill tree.
The plan is that both professions are interlocked. I've been quite sure that this is actually the case in the progression tree. I'll have balance team a look in case something got lost. But if changes were to come, they would make it more interlocked, not less as you requested.
The first is planned and should be implented soon.
The second is intended. You're not supposed to waste a star, but to trade ;)