So, the scope of this game will always be to cater to the player who has exorbitant amount of free time and never the casual player?
I see 20 true professions in the skill tree at the moment. Do public servers or private servers retain the interest of 20 players consistently?
Edit: I have run servers before many times. I know how hard it is to keep player interest in a very grindy game like ARK, Empyrion, etc. It’s nearly impossible unless it’s heavily pvp. Eco is not like that which I truly appreciate. However, another thing players always want is logistics and not themselves doing it ALL the time without a goal of getting to the point of not doing it.
You say players like the menial jobs. Not in my experience running games similar to this. It is a rare person who enjoys that.