SLG-Dennis

SLG-Dennis



12 Oct

Comment

Originally posted by Celestia_VR6

With your current future plans will there be some ability for direct competition between 2 independent governments even if it’s not through a military?

Sort of like politics between nations, trade tensions, or stuff like that.

Yes, no details for release yet, though.

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Originally posted by Celestia_VR6

I wonder if the devs will ever increase map size

You can increase the map size already, but we have no plans to support any higher map sizes as 4km² (what works above this is unsupported nontheless, but from a technical point you can go up to 16km²), as the map sizes we offer are very sufficient for any playstyle we've seen yet. The tendency of players to create maps that are too big is a 'player-issue'. It simply makes many important matters of Eco like Ecology and Property Disputes void and inexistant. If you want to play Eco as we intended it, the default size and depending on player count the sizes up to the maximum supported size of 4km² are very sufficient.

If you do not want to play the intended way you can still use up to 4km² with support or up to 16km² when you know what you do and never need support. But your experience will be vastly different and without any worries.

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Update 10 is currently planned to introduce multiple governments on the world that can be independent or different stages of governments like City < County < State < Nation or any combination of three to four tiers where laws of the higher stages overwrite lower stages. So this is somewhat already planned and being worked on.

We won't have any military stuff, though. That's not the point of the game.

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Can always do a themed server like the people that do a server that starts after the meteor has hit.

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Originally posted by Chribblai

To be fair, any admin who banned you for polluting would be a boring admin. The game's challenge comes almost exclusively from mitigating that shit with laws and sound governance.

That depends on if you just put your 'sh*t' everywhere to annoy other people or if the pollution is just created by playing the game. The type the 'boring' admins ban are the first. Rightfully so, imo.

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    SLG-Dennis on Steam Forums - Thread - Direct
This game has no combat, so it has no weapons.
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    SLG-Dennis on Steam Forums - Thread - Direct
It works only for the entire planet.
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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, compress that file as a zip and use DropBox or Google Drive to upload it :)
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    SLG-Dennis on Steam Forums - Thread - Direct
Please don't fiddle around with IDs, but take the mirasraels offer. He can properly investigate and fix this issue for you (and prevent it to happen in the future). Vespys recommendation is _VERY DANGEROUS_ and _SHOULD NOT BE DONE_.

11 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
The issue that lead to all plants dying until 9.0.4.
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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, both fishing as well as farming is going to be reworked in the future.

09 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by ღLoveLiesღ:
Originally posted by SLG-Dennis: The regeneration of the layers can take up to 5 real days.

It isn't regen we are having an issue with... it is the actual map view. It isn't showing potential yield.. .. it shouldn't have anything to do with layers.. the potential shouldn't really change, i wouldn't think.
The yield potential for plants is based on the nutrients. When the nutrients (layers) regenerate, so do their linked map layers.

... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
{
"CollaborationPreset": "HighCollaboration", # Irrelevant in text config
"DifficultyModifiers": {
"SpecialtyCostMultiplier": 2.0, # The higher, the longer it takes for you to be able to take another specialty
"SkillGainMultiplier": 1.0, # The higher, the faster you gain skills
"SpecialtyExperiencePerLevel": 25.0, # The higher, the more xp you need for leveling up a specialty (Double is four times the xp)
"CraftResourceModifier": 1.0, # The higher, the more crafting recipes cost
"CraftTimeModifier": 1.0, # The higher, the longer crafting recipes take to complete
"PlayerExperiencePerSpecialtyExperience": 0.0 # For each time you gain experience for some skill, you also gain progress to your next specialty. Use extremely low values. (0.00001 e.g.). Not recommended to use by us at all and not officially supported.
},
"EndgameCraftCost": "Expensive" # Normal for default Computer Lab Recipe, Expensive for a much mo... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
In "Continue" only the server you played on last (including singleplayer worlds is shown), in "Recent" the last few you played on should be shown, even when a version mismatch.
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    SLG-Dennis on Steam Forums - Thread - Direct
If it's not listed in recent, it's likely offline.
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    SLG-Dennis on Steam Forums - Thread - Direct
This is not a bug - the difficulty settings apply globally for all worlds currently. We want to eventually change that, but currently that's how its working. You can edit them via in Configs/Difficulty.eco in your server files. (Steam/steamapps/common/Eco/Eco_Data/Server)
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    SLG-Dennis on Steam Forums - Thread - Direct
The regeneration of the layers can take up to 5 real days.
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    SLG-Dennis on Steam Forums - Thread - Direct
If they are already "Abandoned" this law will indeed do nothing. For those you need a extra law.

08 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
I'm quite sure that is an extremely rare issue, Vespy.

04 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
Hello,
that means your VC++ Redistributable are not on the most recent version, please install the latest one :)