SLG-Dennis

SLG-Dennis



23 Apr

Comment

Originally posted by uaMarshall

How it will impact a life of a smelter? Will it make it easier or harder? Whats the point.

That depends on if he still only does the job of smelting - in that case he would use the concentrated end product. But with the production chain getting longer, there is more that needs to be done and opens up a new profession space.

Comment

Originally posted by hurraybies

Love it! Are there any plans for automated item transportation such as pipes or conveyors? Really hoping to see room for nuanced designs of various types of systems like mining, processing, manufacturing, farming, building, etc. Can you speak to any plans for anything of the like?

I can say that we are interested in giving options for more and full automation, but we do not have any specific plans for that yet.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Even in that case, worlds ususally do not take up so much space that they really need to be deleted, but as i already said: It will come, just with low priority.

19 Apr

Post

Take a look on some new work in progress machinery here:

https://www.youtube.com/watch?v=_JQTO4Toprw&feature=youtu.be

The new ore processing concept requires ore to first be crushed, then concentrated (creating tailings in the process) and then refined (creating sludge in the process).

External link →
Comment

The option for this can now be found in single files for each plant in Mods/Organisms


16 Apr

Comment

You can actually play on the official sea-otter server that now should much better. I also have a personal server that does all these things (and where the trailers relating laws and government were made on), but that one has a big set of rules and i'm not going to advertise it here, it's easy to find. Both are located in the EU.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is an issue open to implement that option, but on low priority as there usually is no real need to delete a world.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We don't support linux servers. (Not because we don't want, but because there is no easy way to do so and resources are too limited to go the hard way for an unfortunately rather small player base) As the game runs on a server in singleplayer we have no way to offer that to linux players. If you run the server manually with mono, you can play on your computer. But keep in mind, that using mono is likely to cause a lot of issues and has a bad performance.

11 Apr

Comment

Yes, open a bug report here and attach your world save uploaded to some hoster: https://github.com/StrangeLoopGames/EcoIssues/issues


09 Apr

Post
We have released patch 0.8.1.1 with the following fixes and improvements:

Fixes
  • Fixed elevators to be usable again.
  • Fixed allocate and tax in the treasury.
  • Mint now performs a single check and single action record per Mint operation (previously it was for every single item in request, for 1000 items - 1000 checks and inserts). It greatly improves Mint speed if Mint limiting law is active and also reduces DB size (in any case).
  • Changed logic of Mint operation. Now it completely aborts Mint operation if you don't pass a law instead of partially execute it (i.e. you have limit of 100 items per day, minted 50 items and try another 100. Old behavior: 50 will be minted + error message. New behavior: operation rejected + error message with corresponding law statement).
  • To prevent extra queries law statement logic changed. Now it counts Mint actions before user action, but also added Cur...
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08 Apr

Post
We have released update 0.8.1.0 with the following fixes and improvements:

Additions:
  • Added the barrel cactus, white bursage and joshua tree to the desert biome.
  • Added exclusive fullscreen mode.
  • Added spruce trees to the taiga biome.
  • Added configuration menu for single player world to allow adjusting some settings easily.
  • Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
  • Added several admin commands to manage bank accounts:
    AddAccountManager (accountID, userID)
    RemoveAccountManager (accountID, userID)
    AddAccountUser (accountID, userID)
    RemoveAccountUser (accountID, userID)
    CreateAccount (name(optional))
    DeleteAccount (accountID)
    SetAccountOwner (accountID, userID)

Performance:
  • Fixed an issue that caused FPS drops when opening a store wi...
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28 Mar

Comment

Our recommendation is to use no world size over 200x200.

Post

Today we are taking a look on a modded server with an amazing central city with lots of majestic buildings: https://www.youtube.com/watch?v=o1nTR4FygkE

External link →

21 Mar

Post

Take a look at our new short video from the ECO Life server: https://youtu.be/5qhlIyQneXI

External link →

18 Mar

Comment

Self Improvement levels up by leveling up any other specialty, that is not a bug, but intended.

Comment

No, you cannot reset talents by any means. Sorry :(


15 Mar

Post

Take a look at our newest short video about two monumental Eco Buildings made with the new stone types in Update 8.0:

https://www.youtube.com/watch?v=2xz8QN_-50o

External link →

13 Mar

Post
We have released patch 0.8.0.7 with the following fixes and improvements:

Fixes:
* Fixes memory leak that was crashing servers
* Fixes Sweeping hands talent
* Water pumps now migrate to mechanical pumps
* Fixed skill level update in skill level UI on level up
* Fix repair cost display for repair table
* Fix crash with transfers

12 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Actually the game is not meant to end with the meteor being shut down. This is a simulation game, that is simulating economy, ecology and society. It's totally up to the players to make their own goals - just like in a well-known blocky game. But yes, we indeed want to give more challenges and goals to the game and polish up the balance as well as introduce new 'end-game' content.

That said, the main goal of the game still is that players create something with the tools they have - and that is not bound to the meteor at all.