Will this hotfix fix instability around stockpile range being greater than standard?
My server admins were saying the extra range was causing server crashes and with this restart we did it certainly is more stable server side.
No - the setting specifically mentions that raising it can cause severe performance impact and instability, especially when the increase is not only marginal.
This is a bug that is addressed in the next hotfix scheduled for this week.
Prior to update 10 my server forced groups to form companies (using the companies mod) and then taxed them more. This worked out most of the time. Sadly, that mod isn't updated yet for u10.
This current run we're doing is vanilla for the most part. Next run I'll definitely be adding in mods and an already in place government to help combat this problem. A tax on all sales and a rebate for all buys is quite effective. This way people that have a near 50/50 buy/sell amount will not be taxed as much as people that only sell things. These large groups often only ever sell and have very few buy orders.
If you ask thomasfn (the dev) nicely, you may get the development builds - they already exist, White Tiger which the mod originally was made for had the mod active through the whole playtest. It has a few rough edges still, though. Some of them may need changes on our side, though. The mod also is open source, so maybe you can acquire them yourself as well.
What does the embassy table show? Is the homestead surrounded by town influence and not part of a different town?
Not 100% sure, but regulating immigration policies, such as who can become a citizen and what happens when they do.
That's in the Immigration Table.
The Embassy Desk is the correct one for annexations.
If thet are within your towns influence and the resident is classed as abandoned you should be able to do it with executive action.
Homesteads not part of the town are not considered to be in influence, laws don't apply there.
The dev commands are intended to be used by QA and are generally destructive as well as useless to actual servers.
I sometimes use them to test mods, but apart from that I don't think there is a single dev command I've used for my server of 4 years.
With that said; you can use them if your account has dev tier or you enable them via a EM.Framework permission group.
Nothing more needs to be said :)