SLG-Dennis

SLG-Dennis



17 Jan

Comment

Originally posted by Zakal74

I love seeing a dev jump in on this kind of post. I just wanted to say I've really been enjoying Eco for the past week on Chocotaco's server. You guys have made a seriously unique and impressive game! (See my other comment on this thread for more details.) I never leave Steam reviews but I'll leave you guys a good one.

Thanks for the positive feedback, always heartwearming to see as well :)


16 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Did you generate a world with default size? Until next update influence doesn't automatically adjust when you use bigger than intended world sizes. If that's the case for you, make sure to revisit the config after the update, as you may otherwise have even higher influence circles due to the multiplier from world size.
Comment

No, but there is a suggestion to be able to copy them that you could vote on:
https://eco.canny.io/feature-suggestions/p/storage-organization-copypasting

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    SLG-Dennis on Steam Forums - Thread - Direct
Do you by chance have any controller connected, if so can you try to unplug all parts of it?

If that is not the case, I'd need you to reach out to [email protected] or DM me on Discord for some deep diagnosis.

15 Jan

Comment

Originally posted by Taradyne

Thanks for the unexpected reply, Dennis. I guess for those of us who have been around for less than a year, wherever this was communicated before mid-March I never saw.

I think the first detailed blog we already made in 2020, not absolutely sure, I would need to search it - it should be on Steam, though. But it was generally planned since Kickstarter to have multiple governments - and actually frequently requested from us as well. Things got implemented in stages, to provide a playable game between these stages.

It's always a big problem to try to satisfy everyone, we can only try to get the best compromise and as many configuration options as possible - which we've always been doing.

Comment

I have redirected this thread to the art team :)

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by =SDZ= Drifter: Exactly the example of one of many reasons I dropped this game. Be careful about speaking the truth here as thats not welcome and will get you a reprimand on Steam. As if it matters anyway lol. :steammocking:
If you refer to the warning you received nearly two years ago, that was given for insulting other users, while everything else in your thread was fine and stayed.

In no case this has any relation to this topic, though, and hence should also not be brought up here. You can always reach out to ... Read more
Comment

Originally posted by totallynotapersonj

You replied to the review that animal husbandry is "planned and will be one of our next features to implement"

Yes, but that is true, at least from my point of view - one of our next. Not the next.

Leading up to Update 11 we plan to do more regular small feature updates (Animal Husbandry is a full new system, so a major update like 10), hopefully nearly monthly. Update 11, which is the next major one, is currently intended to contain a first implementation of that system. 10.2 for example would contain a few smaller features in regard to painting / culture, but the first goal currently is to release a polish update for 10.

I am happy to add a edit note to the review answer if you feel this isn't clear enough, though it has been pretty universally known that our development cycle has major features only in major updates to my knowledge.

Animal Husbandry has also surpassed trains on our canny voting feedback system and we already know and have communicated for years that trains will not be coming before the end of EA. So this is the most natural new major feature to do...

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    SLG-Dennis on Steam Forums - Thread - Direct
The inspiration for settlements did more come from a mix of Civilization and Settlers than Victoria, but settlement to settlement diplomacy was indeed what we hoped to see on servers.

14 Jan

Comment

Originally posted by totallynotapersonj

Is it really next though?

No, but noone of us said that either, at least to my knowledge.

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Originally posted by Opposite-Affect-5853

Okay. Apparently it doesn't work when a VPN is active. So now it's working. But.. New problem. I'm the only one who can access the server website for voting. People outside the my local network can't load the side. Any ideas how to fix it?

Port 3001 (or whatever you configured) needs to be accessible from outside.

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by jw62157: Hi Dennis. New game started after download, then turned off the settlements. Are you saying the settlements MUST be turned off BEFORE you even create a game??? I'm already getting the land claims but somehow they just don't work. Says any claims must be a (part)? of another land claim by 50%.... Not sure if that's what it's telling me.
Yes - settlements feature is determined at world creation and changing afterwards is not supported, as the two systems are completely different and settlements off is a legacy option that won't get continued development. It's noted in the release notes of Update 10 as well. If you switched it at any point, the save is corrupted and only restoring a backup to the state ... Read more

13 Jan

Comment

Originally posted by Taradyne

Pretty much agree with this post. Quite ruined my longterm, high collaboration playstyle but we are trying to make a go of it in v10. Our server has had corrupted file issues so we are actually running on a playtest version that has frequent updates but is mostly stable and the server only lost about 3 hours of work in a rollback. Issues like this have plagued the v10 launch and we've lost most of the very high population (300+) we had in the first couple of weeks.

I get it that dev has their own vision for the game but v10 has massive changes to governance, resources and progression that have been a shock to the system for a lot of players. I kind of wish they'd added boats and called it good. But that's just my opinion.

We had these plans communicated for years though.

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Originally posted by totallynotapersonj

I read the recent negative steam reviews and most I saw were auth server/DRM related, some were new update, there were a few comparing the game to Minecraft and there was a wolf review that wanted taming and the Devs say they are planning it very soon (whether that is damage control or real I don't know)

Animal Husbandry is on the planned features list for a long while.

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Originally posted by RadiantDepartment655

The game doesn’t run from their auth servers at all; there are (I think) 6 Official servers hosted by Strangeloop Games themselves (a couple are only open at certain times for certain things, for example testing out a new patch before it fully releases) and then there are literally hundreds if not thousands of player hosted servers that are hosted from different hosting servers or on player owned hardware however if the Strangeloop auth servers go down it can sometimes cause issues with logging into the game as Steam can have issues connecting to player accounts at that point but this is a pretty uncommon thing to occur.

Most of the hate lately is because of the newest update which was basically a complete overhaul from how the game has been played for several years to be more in line with what the Dev Team has been promising and originally intended for the game but the players that don’t like it are the ones that liked to power game and be able to control the economy on s...

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That is not fully correct - joining a server (and that includes singleplayer, which is only a server hosted locally) requires connection to our backend servers, both to validate the user account as well as to receive avatar and account data. It is not possible to do that when the backend servers are unreachable. The amount of time that was the case was very limited though and there have been no more issues since then - but the reviews unfortunately stay. They will be falling out of the recent rating after 30 days, though.

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Star: You know the fact that NONE of these posts over 6 months old are accurate now is really starting to piss me off, its like they just delete random commands and never say anything about it and never add anything in to replace it

That is the nature of old posts made years before the last update released.
Locking the topic to avoid further confusion.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by jw62157: Sorry NiceGuy, but none of that is working. I'm playing 'single' player on a PC, not joining a server... I did go in and make the change to the file so that the 'settlements' was turned off but that seems to have not done what they said it would...
You cannot turn settlements off for worlds that ever had it active and all worlds started via the game menu have it enabled - doing that will corrupt the world and lead to things being broken. Check this news on how to get claim papers for skill scrolls in singleplayer the intended way: ... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
We plan both traps and animal husbandry.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Star: whoever though adding in the /creative option but not giving us a way to turn it off needs to be fired, you guys just ♥♥♥♥♥♥ my 3 weeks of work because NONE of these damn commands will take this back
Please improve your tone. That command is a QA command and not intended for player usage. You can restore a backup of your world to fix your issue, you can find those in steam/steamapps/common/Eco/Eco_Data/Server/Storage/Backups. Move the files applying to your savegame from before using the command to the Storage folder.