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Unless it's the same issue that ocasionally causes it to close when withdrawing.
That's also fixed in this :)
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Unless it's the same issue that ocasionally causes it to close when withdrawing.
That's also fixed in this :)
That’s not a good thing if it costs delivering kick ass QoL that players appreciate
I may have misphrased what I meant due to excitement, but these QoLs are separate to the main updates teams are working on, so these are just basically wins :D
At the cost of what though...
At the cost of delivering kick ass QoL that players appreciate? :)
These are so so good. More ed Edd n Eddy versions of these please!
Someone else said it but that mystic hat fits Edd perfectly
You’re on 11k now? Good lord... I remember seeing your caskets just before 10k...
Can’t wait for the opening in the actual game! What you aiming for?
Yeah, this is a known issue we want to sort out, beta stuff and all that... so issues can happen :P
I've asked if we can hotfix the check to stop div locs being placed in Combat Academy for the duration of the beta
EDIT: Forgot you can just create your own instance to avoid them, so yeah you can do that if you so wish :)
Another bug: You cant use barge at the instanced dummies
Yeah looking to fix this asap :)
Bug: T92 mainhand mace has same stats as T92 2h sword, yet is fastest speed
QOL for beta testing: Things like t92 armor, grims and scrims should be provided
Sent over, cheers!
My comment was in relation to how much Drygore maces spiked yesterday when we announced the effects, personally I think it's silly to buy stuff based on what is coming in a beta when none of the stuff is final :P
"Could not complete login. Please try using a different world."
Have sent over this to see what's up
Trying to login and getting "Could not complete login. Please try using a different world."
Chasing up now :)
Note: If you want to access the Beta, copy this and paste it into your address bar (Reddit won't let me hyperlink it...) - rs-launch://www.runescape.com/jav\_config\_beta.ws
Hey there!
This is the place to report any bugs, issues or feedback with the Weapon Diversity Beta.
When replying to this post please be as detailed as possible about the bug you experienced including reproduction steps where possible!
Thank you
External link →We haven't touched a mechanic of Rax's boss fight in a very long time haha, I do love the assumption though!
Did you record the death and watch it back to see what happened?
This is actually intended, there is a small (5%) chance you can double loot from minions also!
The important thing to note here is that the effects proposed at GameJam were all very experimental/prototype.
None of these had gone through balancing or feasibility testing whatsoever as there was no guarantee that the project itself would have even gone on the release schedule.
Additionally, remember this is a beta and we're always watching for feedback so we'll see how it goes when it releases!
The editing was mixed and the messaging was a classic typo from yours truly.
All fixed now, sorry :P
You can't really add it on the monster's bar since that's applied to all, theortically you could make it show on the buff bar.
I'll have to ask to see if its possible :)
I've revamped the post to add "effect breakdowns" for each weapon.
There should be more info to take in now :) (Refresh that post to see 'em)