Stona

Stona



16 May

Post
    Stona on Forums - Thread - Direct

We have heard You!


Dear players!


The recently proposed economy changes, according to calculations, were on average helpful to players as they reduced the repair costs, and the total amount of Research Points for most vehicles. We wrote more about this in our answers to your questions on the 12th of May and the overall picture is clearly visible in the table sheet with changes. We have been following the feedback closely and we see that whilst some players generally agree with us, we also see that there are players who feel that these changes are not helpful to them. For this reason, we have decided not to implement the economy changes from the 16th of May.




We believe that the game and its changes should create positive emotions and that players’ emotions are more important to us than calculations and numbers. In the future we will try to better explain our actions, and th...

Read more
Comment
    Stona on Forums - Thread - Direct

This is English speaking section. Please use English language here.

Cheers!

Comment
    Stona on Forums - Thread - Direct

Please restart game, it should be fixed.

Comment
    Stona on Forums - Thread - Direct

Hi

If you think that any player is breaking game rules, please use in game complain system to report such user.

Our Game Masters will check your report, and if reported user is breaking our rules, he will be punished.

Thank you!

Comment
    Stona on Forums - Thread - Direct

This will lead to players swarming own spawn waiting for enemy to show up, to destroy him without any risk.



This will disable all aircraft from battles from mid to top BR. If we would like to have stationary, player controlled AAA guns, we would implement them. Your idea is just this - AAA players will stick to spawn point where they would be untouchable for enemy CAS.


Any other ideas, best ones that cannot be abused so easily?


15 May

Post
    Stona on Forums - Thread - Direct

An experimental rocket SPG with two 81mm launchers and an extreme fire rate is coming to the game as part of the upcoming War Thunder update.


Raketenautomat, SPG, Germany, rank V


Features:


Mechanized ammo rack


Very high fire rate


Limited rocket stowage


Poor protection




History



An experimental HS.30 with Zwillings-Raketenautomat Oerlikon 8cm armored fighting vehicle entered tests in the second half of the 1960s. The vehicle wielded a combat module developed by Oerlikon with two 81mm launchers for launching unguided rockets on the chassis of the HS.30 tracked APC. The mechanized ammunition rack of the combat module provided the vehicle with a very high rate of fire of up to 300 rounds per minute...

Read more
Comment
    Stona on Forums - Thread - Direct

You do not need to re-download game. Simply allow it to create War Thunder steam directory and then copy your original WT into it. Steam will check files, download missing one and you will be ready to go.

Comment
    Stona on Forums - Thread - Direct

Which vehicles exactly? Can you link them?


12 May

Post
    Stona on Forums - Thread - Direct

Hi! Welcome to Thunder Show and the most insane moments of the past week. Today we’d like to talk about rush. Sometimes it pays off pretty well to be hasty, like when you’re capturing points. But sometimes it’s, well, not as helpful. Let’s get started!









Don't forget - you can now activate video subtitles for seven languages!


So, what do you do if something incredible happens in your battle that deserves to appear in Thunder Show?

While in the game, go to “Community > Replays” and find the replay.


Press the “Rename” button and give it a memorable name.


Open the Replays folder in the game folder: search for the file with the name you have just given it.


Attach the file to an email and send it to [email protected]

...

Read more
Comment
    Stona on Forums - Thread - Direct

If you want to submit bug report, please use this form: https://community.gaijin.net/issues/p/warthunder

If you want to discuss specific vehicle, please use Machinery of War section.

If you do not know how to use specific vehicle, please use The Academy section.


Cheers!

Post
    Stona on Forums - Thread - Direct

The result of the transition to the vehicle rank based economy


We have noticed that there is a lack of understanding of the principles of the vehicle rank based economy, such as the differences from the previous system and the benefits achieved. First of all, we would like to note that in the vehicle rank based economy, the same prices and reward multipliers are not set for different vehicles of the same rank, as these are not target parameters, but calculated parameters. These calculated parameters still use some statistical values for calculations. The target parameters in the economy (old and new) are earnings per unit time (from which the reward multiplier will be calculated) and profit/loss per unit time (from which the repair cost will be calculated). Since both targets are given to a unit of time - it becomes clear that to calculate the repair cost and reward multiplier, statistical indicators related to time and actions are used: the average time of a vehic...

Read more
Comment
    Stona on Forums - Thread - Direct

Responding to your questions and comments

The result of the transition to the vehicle rank based economy


We have noticed that there is a lack of understanding of the principles of the vehicle rank based economy, such as the differences from the previous system and the benefits achieved. First of all, we would like to note that in the vehicle rank based economy, the same prices and reward multipliers are not set for different vehicles of the same rank, as these are not target parameters, but calculated parameters. These calculated parameters still use some statistical values for calculations. The target parameters in the economy (old and new) are earnings per unit time (from which the reward multiplier will be calculated) and profit/loss per unit time (from which the repair cost will be calculated). Since both targets are given to a unit of time - it becomes clear that to calculate the repair cost and reward multiplier, statistical indicators related to tim...

Read more
Post
    Stona on Forums - Thread - Direct

Meet the Suffren-class Colbert heavy cruiser! Being one of the first rank IV ships it can be equipped with two scout aircraft, wields good gunnery and has a total of 10 torpedoes!


Colbert, heavy cruiser, France, Rank IV


Features:


Mediocre protection


Linear layout of the main turrets


Decent max speed


Scout planes




History



The French Suffren-class heavy cruisers were developed for the 1925 program, when the French Naval General Staff received data on the layout of the Italian Trento-class heavy cruisers that significantly outstripped the existing French cruisers in armor. The new project was based on the previous Duquesne class, with improved protection and a slightly reduced maximum speed due t...

Read more

11 May

Comment
    Stona on Forums - Thread - Direct

Thank you for all the feedback.

We have passed it to Developers. In upcoming days we will provide their answer to your concerns.

Comment
    Stona on Forums - Thread - Direct

It's not a bug, you simply confusing how system works.

Number of points for login to game depends on streak, not on battle tasks.



Days logged into the game Award in progress points
1 – 21 1
22 – 42 2
43 – 63 3
64 – 77 4
78 – 91 5

You can read more on Battle Pass here https://wiki.warthunder.com/Battle_Pass_Seasons

Post
    Stona on Forums - Thread - Direct

Our team is preparing new locations for the upcoming War Thunder update. Meet the "Iberian Castle", new location for mixed battles!


"Iberian Castle"









The new location “Iberian Castle” takes players to a tourist town on the eastern shores of the Balearic Sea. The main attraction of the town is the ruins of an ancient sea castle. Here, amongst the remains of castle walls and ruins of ancient buildings players will find the first zone of control over the location. The middle capture point is located right in the center of the town, in the labyrinth of crooked streets with arches and small squares. At the edge of the town, where the orchards begin, there is a third capture point surrounded by several buildings that can hide a small group of defending armored vehicles.

Comment
    Stona on Forums - Thread - Direct

Hi!

We are still working on game optimization, but sadly I cannot say if your phone will handle it.

Official requirements for WT Mobile:

Android 10, 4GB RAM, Adreno 610/2 core Mali-G52 or equivalent GPU with Vulkan Support, Snapdragon 665/Mediatek Helio P65 or equivalent.

Comment
    Stona on Forums - Thread - Direct

Hi!

We cannot check and accept/reject all the ideas and mods users create. You are editing your game at your own risk. If you do not get any advantage from edit (like IMHO in kill feed in this case), it should be ok.

It's same like in custom sound mod case here:

Comment
    Stona on Forums - Thread - Direct

Hi. Please follow this instruction: