T0TALfps

T0TALfps



26 Aug

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Seeing some of these comments has made my evening. 🤗

I think it's often hard to remember that we're all here out of one common thing, and that's passion for Battlefield. No matter how heated some critiques may be, we all want Battlefield to succeed.

Always remember that when it comes to chatting with folks 🧡

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Engineer balance changes are on their way, and are currently on course as part of the update for Season 6. We will be discussing more about that as and when we're able to do so.

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Just wish to reiterate here, as I had done within the Update Notes thread.

This is not the "Engineer Update."

That is currently on course to arrive as part of Season 6 and will constitute far more than an alteration or two to a single aspect of the Engineer class. There will be a substantial change taking place for some Engineers at a later...

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Originally posted by Wide_Entertainer_407

HOVERCRAFT:

Increased yaw acceleration to allow for quicker and more responsive turning.

Can we get more responsive turning for controller as well?

We will be discussing more about that in the coming month, stay tuned for it. I hope you'll like the changes being made. Cannot share anything at this stage as we're still working on it :)

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Originally posted by Greaterdivinity

Rofl, this is the engineer update?

No real strong opinion on the other stuff but...man why do y'all hype up the most underwhelming shit ever rofl.

I feel like vehicle counts varying by map is gonna get real confusing real quick but oh well, what do I know.

This is not the "Engineer Update." That is currently on course to arrive as part of Season 6 and will constitute far more than an alteration or two to a single aspect of the Engineer class.

I'm not sure where the hype has been driven from, but there will be a more substantial change taking place for some Engineers at a later date.

Vehicle Counts have often been varied on a map-by-map basis across multiple Battlefield titles in the past, and were factored around the experience we want to achieve on those maps and player counts and theme of the overall map. Battlefield 2042 is one of the only titles that had a flat number across every map.

As we stated within the Update Notes, this is something we believe will enhance the gameplay of Battlefield 2042, and we may not immediately get these Vehicle Counts spot on for the majority of players, but we will make changes where necessary to fine-tune them to an even footing.

Stay tuned to ...

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Originally posted by T_BONE_GULLEY

Glad to see they finally addressed the awful feeling pitching up and down in Jets.

Ever since S4 dropped it felt so horrible to fine tune aim.

This came out of our Community Surveys and Community Feedback posts. It was clear you guys were having some friction with the movement and it taking a little while to react - hopefully, it feels a bit better once 5.3 lands.

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Originally posted by henchman3

So there’s going to be 6 attack helicopters and 4 Jets on exposure 128 player conquest? Really?

That's correct, yep!

However, I also want to reiterate that these counts will change based upon data that we're seeing and feedback that you're sharing. These counts may not be the same for every map, and they are also defined by the difference between 64 players and 128 players.

We listed Exposure as an example on purpose, this is one of the most air-intensive maps that will exist, and we wanted to gauge early reaction already. Yes - we're already taking in that feedback.

We believe that 64 players will be the most balanced and fairest way to experience these locations, however with 128 players comes an increase in players - that also means an increase in vehicles at times. This is us turning things up to 11 based on the location, theme and experience we want to achieve.

It is now time that we take that into consideration. It will play vastly different - and that's okay. It may take a little while, but we will make changes when necessary.

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Originally posted by markymarkmadude

So are they just not gonna fix the controller aiming anytime soon? 2 updates ago, they destroyed the way aiming feels on controller.

You will find us discussing this in more detail in the coming month, but there will be improvements on their way.


25 Aug

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https://preview.redd.it/xnuxehsus8kb1.png?width=1920&format=png&auto=webp&s=73ed9e1f4a547767591b5546e652c08e455ca30a

Hello there,

Update 5.3.0 is on its way to launch next week alongside Battlefield 2042: Redux! Take a look below to discover everything new in this game update.

Here is an overview of some of the more important aspects of this update:

  • The in-game Codex - The Lore of Battlefield 2042 now all in one place
  • Conquest-wide Vehicle Count Overhaul for All-Out Warfare maps
  • Vehicle weapon balance and handling improvements
  • Reduced RPG & Recoilless projectile travel speed for Engineers

//The Battlefield Team

... Read more External link →

15 Aug


11 Aug

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Originally posted by IntronD

So the Uwu Weeb Airsoft gun is possible then ? https://youtu.be/3I5_M2uziyo

What in the hell is that! XD

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https://preview.redd.it/4jm7tqzn5hhb1.jpg?width=1920&format=pjpg&auto=webp&s=b40642bbf567d7265c037b8ce12c59884e31636e

Hello there,

Next week, we will be rolling out a small Quality of Life Update to address some immediate issues that have been brought to our attention following Update 5.2.

It has been a blast witnessing your reactions to Hourglass as you got to grips with new routes to take on our final reworked location.

While we cannot share details with you today, we’d encourage you to keep your eyes peeled on our Social Channels next week for a look towards what is over the horizon.

For now though, keep those Battlefield™ clips coming in!

...

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Pffft, I've been wanting a Hello Kitty camo since Battlefield 3. Everybody just looks at me weird, though. It's not me, it's them.


03 Aug

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Sense8 moment.


01 Aug

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Playing a match may remedy it. If you've already claimed it once, you won't be able to claim it again. Reloading the game may fix that if you're still seeing a claim option.

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Hello loyal but disgruntled customer, first off we would like to take a moment to thank you for your ongoing service on the Battlefield in ensuring that Lassie, otherwise known by ordnance as Ranger or Doggo Models have a brief home before they're turned into scrap metal.

We here at command would like to state that the current shortage of Doggo Models is temporary and had only taken place today. We're working with the relevant stakeholders to get a new batch sent out as soon as possible, this may be next week or the week after.

As soon as we know, we'll relay that and get it out there in an update.

Naturally, people's enjoyment on the field is just as important to us as off the field and we sincerely apologise for any inconvenience this brief moment of diagruntledness may have caused you.

TLDR: It's the penguins man, they're on a strike. Give us a little bit of time.

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Appreciate that it's disappointing, but as we have already stated we have included as many Vault Attachments for Sidearms as much as possible.

We've been pretty clear that these Vault Weapons (all Vault Weapons) were never intended to be adapted for All-Out Warfare let alone for Attachments. When we make this conversion there are a lot of things that we must tackle, such as alignment of the attachments themselves onto models as well as sizing constraints and positioning of those attachments versus the functionality of the actual gun.

We had stated within the Update Notes that we have made some available, where possible. That is not having the gall to mention it, it is having the will of transparency to be upfront on what is taking place.

We've been clear on that, and we will continue to do so. If there are further adaptations for attachments in the future, we'll relay that too.

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Hey there,
Just wish to set expectations here, that it is not going to be DLSS V3. We've done this to take some of the improvements and fixes in later versions while still using DLSS 2.5.
We have no current plans for DLSS 3, but we'll continue to look at it where improvements make sense versus performance losses or gains.

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Hey there,

Just wish to set expectations here, that it is not going to be DLSS V3. We've done this to take some of the improvements and fixes in later versions while still using DLSS 2.5.

We have no current plans for DLSS 3, but we'll continue to look at it where improvements make sense versus performance losses or gains.