T0TALfps

T0TALfps



05 Oct

Post

https://preview.redd.it/43tb0s4z1dsb1.png?width=3840&format=png&auto=webp&s=21f1e358fd5dbb496bef24acfbda4dec642c03e9

Hello there,

This week, we begin the countdown to Season 6: Dark Creations*, and throughout, you will be hearing about everything that is on its way once the season launches next week on October 10th.

Today, we will be diving further into the creation of Redacted, the upcoming Season 6 map, and bring to light some of the Dark Creations on their way…

...

Read more External link →

28 Sep

Comment

Originally posted by 02Alien

Are you going to continue to maintain this anti cheat after the game stops receiving content or should we expect it to go the way of BFV and be filled with rage hackers and redeploy hackers?

Which are still a thing, FYI. Maybe consider bringing this to the game that needs it the most?

EDIT: The hack in question, from the cheaters perspective. every time they fire the suicide revolver, it redeploys the entire server. Quite literally killing the game and total silence from DICE/EA.

This is a very good question, and while we will be responding to most of them once enough time has taken place for us to collect them I do want to answer this one:

Updates to EA Anticheat are performed outside of the game client. What this means is that no matter the status of a game, support continues in regards to EA Anticheat.

Naturally, I cannot share anything outside of anything we have already discussed above, but the question you have asked is very fair and I will be asking the same. Thanks!

Post

https://preview.redd.it/bz6pq92q71rb1.png?width=1920&format=png&auto=webp&s=825e19b5332b23441cc448742e0ac068fe0ca18c

Hello all, As part of our ongoing efforts to create a safe and fair experience for all players we're transitioning Battlefield™ 2042 over to EA anticheat with the launch of Season 6 in October.

When we transition over to EA anticheat you won't notice anything different when logging in and playing, but this transition will enable our teams to be better equipped to find and remove players that don't play fair.

When we say PTF...

Read more External link →
Comment

Genuinely love this, keep on enjoying games OP!

Comment

Always amazes me that during times where you have a luxury of aim, multiple chances(bullets) there's an essence of fail.

But when it comes to a scenario where you're in short supply and have one or two uses, your usually a lot better.

Comment

Originally posted by Krieger22

You also can't set squad orders when you're downed or dead, so getting hosed in the middle of setting an objective can cause you to lose squad leadership too

Will fire this stuff through to the team responsible for squad order functionality!

Comment

Originally posted by DPsx72

I wouldn't fix it. Randos can't be trusted and I prefer to be self sufficient in case the rando roulette doesn't play nice. It's still a team game so that's good enough.

That's not really Battlefield mentality though, sure self sufficiency goes a long way but relying on your team will ultimately secure those wins in a much more reliable way?


25 Sep


11 Sep

Comment

Hi u/knofunallowed,

Thank you for your feedback, We are assessing this and discussing this accordingly. We really appreciate the time you have taken to share this opinion, and the name most definitely checks out.

Yours sincerely,

Penguins.


09 Sep

Comment

Thank you to all that had taken the time to fill in this survey! It's now closed and I can't wait to get digging into the responses.

Have a great weekend!


06 Sep


04 Sep

Comment

Originally posted by VincentNZ

Could I please not have to give the community team good marks every month. They are the department that fulfills or surpasses expectations generally.

I would very much more like to talk about the UI/UX department, the vehicle design department and, most of all, the weapon design department and give assessments about them.

Community team is fine, really. The rest is the issue.

🥹🥹

Thank you for that, if you ever want to raise feedback like that please send it through too.

Post

https://preview.redd.it/w862plegn8mb1.jpg?width=1920&format=pjpg&auto=webp&s=ffbbf5efffa715ca77959cfe9cfd0002bd920cf8

Hey there folks,

We're back with another Battlefield 2042 Community Survey!

These surveys allow us to better understand the needs and feedback of you, our community, around certain topics in Battlefield 2042 and your experiences in the game!

Take a moment, make your voice heard, and fill it in for us,

We're truly thankful for your time:

...

Read more External link →

03 Sep

Post
Click here to view the Vehicle Counts for Discarded, Exposure, Kaleidoscope & Stranded. ...
Read more External link →

02 Sep

Comment

Originally posted by Temporary-Purpose431

our penultimate map rework

???? Are we getting another rework?? Renewal perhaps??

Typo :')

Comment

Originally posted by navyproudd34

I'm so excited

Happy Cake Day ;)


01 Sep

Post

Prepare for the Vehicle Count Overhaul that's taking place next week on Battlefield 2042 across all reworked All-Out Warfare Conquest maps

Over the coming days, we will be sharing the updated counts, once live, all of them are subject to change based on your Community Feedback!

https://preview.redd.it/fjen3eccznlb1.png?width=1080&format=png&auto=webp&s=cded079f89516317d0604f0f730730c2fe904e99

Discarded will become catered toward ground combat focus. Aircraft will be part of its gameplay, but the majority of combat will be between colliding infantry and ground vehicles.

Learn more about this change via our Update Notes: ...

Read more External link →

30 Aug

Comment

The Vehicle Count Overhaul for our launch locations on Conquest will take place in the following week, we will provide messaging on BattlefieldComms as and when this takes place.

We wanted a grace period before this takes place so we can assess and validate feedback regarding 5.3 :)

https://www.ea.com/en-gb/games/battlefield/b...

Read more