Trello

Trello



09 Dec

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  • Internal stability improvements
  • Added a /disconnect console command to disconnect from your current match - note that there are re-queuing penalties if you leave an ongoing Ranked match
  • Fixed “Test Map” showing up as an option for Custom Games when having Wipeout selected, instead of the new name of the map Toya Fortress
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  • Fix to a network congestion issue that made the server-side netcode perform poorly for some players
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  • Fixed the map vote in the Game Report not showing up
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  • Fixed players not being able to grab items from the item spawn locations
  • Fixed the map vote in the Game Report not showing up
  • In Aim Arena and Rocket Arena you no longer get a Smoke Weeball in the Weeball rotation, only Explosion, Slowfield and Implosion
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On Reddit: https://www.reddit.com/r/Diabotical/comments/iabcv0/the_stress_test_4_is_starting_patch_notes/

Interface

  • The Select Datacenters button on the bottom bar has been moved to the Quick Play, Ranked and Custom Games menus, to the left of Join Game, Find Match and Refresh buttons
  • The Select Datacenters button now displays the option to Expand search to nearby locations, instead of this option only being available in Settings-More Settings
  • In Play-Quick Play, FFA has been moved to the Arcade Modes Play Card
  • In Play-Quick Play, Brawl 3v3v3 has been removed
  • In Play-Quick Play, the Wipeout Play Card has been renamed to Team
  • In Play-Quick Play, 4v4 MacGuffin has been added to the Team card in addition to 5v5 Wipeout
  • In Play-Quick Play, ...
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  • Stability improvements - please report if you see any part of a map looking unusual relative to how it looked before
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  • Fixed some issues with the colors of some props and blocks not being correct (some props using “color2” and block materials that had accent colors attached)
  • Potential multithreaded input fix
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  • Improvements that address a crash when loading maps and some memory leaks, remove a hiccup when team switching, joining a game and starting a round, and may also fix some performance degradation issues.
  • Some fixes to Skybreak that hadn’t come in in the previous update including some fixes to dark spots on the map - note that the “tetris” textures on the walls are not intended and will soon fall into place
  • Took out some unneeded console messages to prevent possible micro hiccups

0.20.267 was a maintenance update for the sake of investigating/potentially fixing some server connection issues

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  • Fixed the Steal progress bar in MacGuffin not showing up when a player is stealing the MacGuffin from a base
  • Fixed the Alignment of the Rank name after finishing the placement matches and being awarded a rank for the first time
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  • Tentative fix to performance degradation happening for some users when new rounds start
  • Perilous’ Minimap is now visible
  • Crystal Cove’s ambient sounds have been changed to calm waves
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On Reddit: https://www.reddit.com/r/Diabotical/comments/i62h91/the_stress_test_3_is_starting_patch_notes/

Interface

  • In Play-Quick Play Brawl 3v3v3 has been renamed to 3v3v3 Brawl and moved from the Brawl Play Card to the Arcade Modes Play Card
  • In Play-Quick Play Brawl Instagib 3v3v3 has been replaced by FFA Instagib
  • In Play-Quick Play Wee-bow Instagib 3v3v3 has been replaced by 5v5 Wee-bow Instagib
  • In Play-Quick Play the Brawl Play Card has been renamed to FFA and the mode FFA has been added (based on the mode that was known as Brawl FFA)
  • In Play-Competitive the Rank Legend button has been moved from the Play Cards to its own separate button to the left of Find Match
  • In Play-Competitive, fixed the issue when queueing Solo Queue where the current q...
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0.20.246

  • Disabled more Victory/Defeat screen animations, to test if the crash at the end of matches continues to happen
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0.20.245

  • Disabled the thunder effect on the Victory screen, to test if the crash at the end of matches continues to happen
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0.20.244

  • Fixed a very rare crash that could happen when firing (there is a more common crash that can happen when firing which this doesn’t fix)
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0.20.243

  • Potential fix for a crash that’s happening when Alt+Tabbing
  • When a player grabs the Diabotical powerup they now have orange flames surrounding their eggbot in third person
  • When a player grabs the Vindicator powerup they now have purple flames surrounding their eggbot in third person
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0.20.242

  • More information from crash reports is being gathered with this version
  • In Extinction the ghost particle effect has been toned down and now remains visible at long distances
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0.20.241

  • This version will allow crash reports to come with better information to solve some crashes that have been happening
  • In MacGuffin the Overtime announcer line is now playing
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0.20.240

  • Team Voice Chat has been fixed and reenabled, during the last closed beta there were some issues with it not outputting some people’s voice. It functions with push-to-talk which you requires you to hold a keybind, which can be set in Settings-Controls-Communications (B by default), when someone is speaking an icon will appear via the Team Voice Chat HUD element (added by default on your HUD, you can move it if you wish) and if you wish to mute someone you can do so by pressing Escape, going to the Match menu, selecting the Players tab and clicking the mute button next to a player’s name - IMPORTANT: currently Diabotical does not recognize any audio device changes while it’s running, if you wish to change your input or output audio devices for when you play Diabotical at the moment you must do so before starting Diabotical
  • Fixed not being able to jump on the vent next to Mega on Perilous
Post
    Trello on Trello - Thread - Direct

On the subreddit: https://www.reddit.com/r/Diabotical/comments/i1vvci/the_24h_stress_test_2_is_starting_patch_notes/

Masterserver and matches

  • Fixed an issue that prevented players from being able to reconnect to a ranked match
  • Reenabled the penalty for abandoning Competitive team matches now that the reconnection issue was fixed
  • Fixed a matchmaking issue in the 3v3 competitive queue which caused imbalanced matches

Interface

  • The menu buttons on the top right of the main menu have been increased in size so that they are noticed more
  • The Learn menu button now has the form of text instead of an icon so that it’s more noticeable
  • In the Play menu the appearance of the Quick Play, Competitive and Custom Game tab b...
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Visual changes - Fixed the ambient occlusion not working

Performance - Fixed a ram leak