Hi Tynan, thanks as always for a great game.
I have a question about Rimworld:
Using a "shuttles for players" mod, I ran a game where I set out to conquer every settlement on the planet. It was pretty fun but then about halfway through, it hit a FPS Death where the FPS became so low that the game was unplayable.
Additionally, even if I killed all the settlements of the "empire" or other factions, they still existed and would continue to send messages and request help. This was anti-climactic.
That was about a year ago. I recognized that this wasn't the design intent at the time, but:
- Is this type of game ("conquer the world") ever going to be facilitated/intended by the design of Rimworld? Or is the player always intended to be weak or to be forced to negotiate, on all difficulty levels?
I just love the idea of making a lovely garden world tended by cyborg super-men :)